For me, the benefits brought by the 3D tech are outweighed by the glasses and the eye strain caused.
A perfect example are the scenes in the control room early on in the film - the camera is at the back of the room, and in between the camera and the actors are several banks of monitors at different depths. This short scene caused more strain than any other because there were literally about 5 layers that are 100% sharp focus, and the objects in each layer were quite large (obstructing the view of the actors as they moved). And not to mention that I was a little confused as to where I should focus my eye due to so many different layers being presented at once.
Current 3D technology is, to me at least, a digital equivalent of a pop-up book. Which is to say, I don't think that it adds anything significant to the movie experience (at least right now). Guess I'll just have to wait for the holographic displays...