Angelic
Active Member
Thanks for the lenghty reply, Zoog, it's appreciated, but doesn't explain why is my suggestion not viable. Actually it would only make sense to force the loot distribution to spread evenly across the guild by promoting people that did not receive any drops to those that did. This criteria is already incorporated in the current loot distribution rules, I know, in the form of the cumulative -10 penalty and 3 piece ceiling, but what I was trying to point out is their utter uselessness. As shown by my yesterday example, -20 did not stop me from losing a roll and in turn caused very unequal distribution. If my suggestion was implemented, people would get as similar number of drops as possible, which is good. Of course, my rule would only apply if any other rule did not overrule it (whoa, many rules in that sentence!), e.g. offspec rolling etc.
See my point? I'm cool with the current rules, but I think the "-10 per item and 3 drops max" rule is simply not enough.
The +hit dps/healer dilemma is probably impossible to solve using system as simple as the ours is, so let's leave that be for now.
Cheers,
Ang
See my point? I'm cool with the current rules, but I think the "-10 per item and 3 drops max" rule is simply not enough.
The +hit dps/healer dilemma is probably impossible to solve using system as simple as the ours is, so let's leave that be for now.
Cheers,
Ang