Anyone else not buying the next X - Pac?

Belfa

New Member
I dont think ill purchase this one, the game is turning too much into a farse and I mean stuff like " Automatically learning spells " so you dont need to go to a trainer etc is ridiculous

Theres no lore attached to this x pac and you get to be a fat panda and a monk
YAY!!!.

I could very well eat my own words but i dont think ill buy the next wow x pac
 

Ki!ler-Mk1

Active Member
Ridiculous!



I actually found myself interested in wow again, though i also am not planning to come bk to wow for that.
 

Skcornnelg

Member
There is lore in MoP, just doesnt seem to be any of the well established lore. It seems that they are side stepping things like the Emerald Dream, Twisting Nether etc.

But to be honest I have a 'dont knock it till you have tried it' stance so I will be giving it a shot.
Might do the year sub as well.
 

Huung

Well-Known Member
There is lore in MoP, just doesnt seem to be any of the well established lore. It seems that they are side stepping things like the Emerald Dream, Twisting Nether etc.

But to be honest I have a 'dont knock it till you have tried it' stance so I will be giving it a shot.
Might do the year sub as well.

If it had been the Emerald Dream (which I was reeeeally hoping it would be) I would have been back in a flash.

As it's actually faction neutral kung-fu panda - now with skills and talents made even easier (Toys-R-Us -> Babies-R-Us levels here) I'm just no longer interested. I want to be, but I can't bring myself to be. Plus, they got rid of all buff totems... that's a killer for me really - like getting rid of pally auras, or hunter aspects.
 

Belfa

New Member
Huung I totally agree.
But Glenn you make a great point as well.

It dosent look like im going to buy it so I guess im gonna make the most of the few months left..

They even went as far as not going to trainer to learn spells come on!
 

Windzarko

Well-Known Member
.. that's a killer for me really - like getting rid of pally auras

I didn't have any intent of playing WoW again even before the Blizzcon announcements, and they really sealed it for me... but that offhand mention of removing auras made me cringe a little even so :p
 

Razaak

Well-Known Member
The buff totems get replaced with something that provides more utility, and perhaps might even require more situational control, instead of the current fire-and-forget approach.

This would give shamans more responsibility for the outcome of the fight, whereas at the moment it's all about pressing that bloodlust button at the right time (that being, not whilst buffing after a wipe, Koji :D)

And somehow, you equate this to dumbing down and making it too easy? You see what you want to see.
 

Huung

Well-Known Member
The buff totems get replaced with something that provides more utility, and perhaps might even require more situational control, instead of the current fire-and-forget approach.

This would give shamans more responsibility for the outcome of the fight, whereas at the moment it's all about pressing that bloodlust button at the right time (that being, not whilst buffing after a wipe, Koji :D)

And somehow, you equate this to dumbing down and making it too easy? You see what you want to see.

Well then, why not remove all buffs entirely? If the raid group is expected to have a certain composition in order to get all the buffs they'd need, why take all the buffs away from one class? After giving mages BL there were already fewer reasons to take a shammy, but removing their ability to buff?
If I wanted to use my "situational" totems, I'd go PvP.

What with the spread of buffs now, and the amount of overlaps which occur between them, why NOT just do away with buffs entirely? Utility totems? What the hell is utility if not the required buffs for your group which you aren't getting due to other classes missing? They're using 'utility' to mean 'quirky' - 'quirky' isn't fun when it's unreliable, or requires a PvP mentality in PvE.

All totems are now utility
New totem examples:
  • Earthgrab totem - roots
  • Repulsion totem - repels
  • Bulwark Totem - absorbs

Earthgrab totem = current Earthbind totem (oooh, a shiny rename!)

Repulsion totem = 'fear' for shaman. Fear being oh so useful in a raid environment against a boss - right?

Bulwark totem = Glyphed Stoneclaw totem.

So what they actually did according to that list of "new" totems, is rename a couple and give shammies a fear. To me, that doesn't make up for the lack of being able to bring all the necessary buffs.
The whole point of the shaman class was to increase the usefulness of others. I feel by removing our ability to do so, we're becoming more of a "ME ME ME" personal DPS class - which isn't what a hybrid class should be.

/rant.... for now.
 

Zooggy

Junior Administrator
Staff member
Hey, :)

" Automatically learning spells " so you dont need to go to a trainer etc is ridiculous

Actually, if you think about it, this one kind of makes sense. It comes along the lines of streamlining the levelling process that the game has been following.

I mean, having to interrupt your levelling just because you need to pop over to a main city to right-click on some random NPC and just learn everything anyway is, let's face it, not the most useful of features... :)

I imagine people will still need to pop over to cities every once in a while, for banking and AHing and whatnot, but for that, they can do it at their own convenience, rather than, say, in the middle of some quest...

Cheers,
J.
 

Silk

Well-Known Member
I'll buy it because I've come too far to not have a complet CE set.

As for when I actually *play* it, depends when I get bored. :D
 

Silk

Well-Known Member
" Automatically learning spells " so you dont need to go to a trainer etc is ridiculous

Actually I have no qualms about this. It's more realistic. If you were out hunting wild animals and suddenly realised a slightly better way to fire your arrow, or learnt the hard way how to sneak up on a bear, you are out learning as you go. You don't go to a city, talk to a random character for 2 seconds and then have a revelation.

What I don't like about WoW-junior as I call it now, is that it's aimed at kids and ridiclously, ridiclously easy. I'm talking about the game as a whole, not raiding. It's inherently flawed that the only "difficulty" in the whole game is to be had from raiding or PvP and even then a lot of it boils down to gear.

Gone are the days where you could challenge yourself to do a red/elite quest. Does anyone remember those? You don't even get the option anymore, it's hand holding level friendly content all the way.

And the hunter thing really takes the piss. The one thing that came even remotely close to a challenge was that you had to keep distance to use your main attacks. Now you can just use them at will? Sigh. Just give me an easy mode button and be done with it. It was bad enough when they changed mages from a class that took skill to play but delat high damage i.e. a glass cannon to well.. a cannon. But things just get worse, every class is like an overpowered god that can mow through 2 mobs with ease, 3 or 4 or 5 if you have an ounce of skill.
 

Skcornnelg

Member
Actually I have no qualms about this. It's more realistic. If you were out hunting wild animals and suddenly realised a slightly better way to fire your arrow, or learnt the hard way how to sneak up on a bear, you are out learning as you go. You don't go to a city, talk to a random character for 2 seconds and then have a revelation.

Cookies for this!
 

Xylak

New Member
... many words...

I think a lot of it is because of alts. Once people cap out with one character they look at creating others and the long grind as an alt was putting people off.

The dumping of min-range thing on hunters just brings them in line with all other range dps.

I do think, though, that there's less of a feeling of a journey now... it's all about the destination (level cap). There's still some good story lines and some great quests - new quests in Northern Barrens are fun and Silverpine story is pretty epic, for example.
I do kind of miss all the running about I had to do to get the felhunter - Dreadsteed quest stuff was a real (costly) adventure too - but it made the rewards feel like rewards, not something that is just given to you.

I've also seen a greater leaning towards PvP and I think this has had a greater effect overall than almost anything else. I think they have been (still are) struggling to balance out PvP and PvE.

Still, I'll carry on playing as my trial at Rift wasn't enough to make me want to quit WoW.
 

Enya

Member
I think a lot of it is because of alts. Once people cap out with one character they look at creating others and the long grind as an alt was putting people off.

Blizzard have even admitted that they are making it easy so that more and more people can get into the end-game content even alts that do not get that much attention like toons get.

I think they have been (still are) struggling to balance out PvP and PvE.

Yes they are.
World of Warcraft: Classes, Item, Professions Q&A Panel​
Are you satisfied by healing in PvP?
Balancing PvE and PvP healing is kind of a big challenge. Its something we talk about all the time, I dont think we have solved the problem yet and its something we are still working on. We've seen a lot of dual caster comps in the blizzcon tournament and we've buffed Mortal Strike and healing reduction in 4.3 and hopefully you'll be able to bring back warriors and rogues in PvP​

I like the part they say "hopefully you'll be able to bring back warriors and rogues in PvP."
To me this says they are all over the place.
That said I think they are doing awesome and hard work!
 

Silk

Well-Known Member
I like the part they say "hopefully you'll be able to bring back warriors and rogues in PvP."
To me this says they are all over the place.
That said I think they are doing awesome and hard work!

Oh well, I guess it's nice to see them admit their failings. Healing in PvP being imba was the straw that broke the camels back for me. Our tri DPS group had enjoyed arena until it hit the level where every group had a healer. And that was the only thing I was doing in WoW so it basically left me with nothing to do; not to mention it made me resentful I'd got a semi max geared PvP warrior who was suddenly effectively useless.

So I tried BG's; because it gear balances we were again thrown into games where our opponents had max gear healers, utterly impossibly to kill unless they made a mistake or half our team focused on them. One person. Seeing two or three healers in a group often made me just log; not because I don't like a challenge but because it gets boring very fast. What I could never fathom in the BG's was why alliance usually had more healers than horde.. and you know what, even when we had even healers the game was still a chore. It becomes a battle of attrition when you have demigods keeping each team alive.

Anyway I raised these issues back then and of course was trolled and called an idiot as you'd expect.
 

Razaak

Well-Known Member
There is only one solution, and that is to separate PVP and PVE mechanics. And they (Blizzard) just won't invest the resources into that, so it's never going to be balanced.
 

Huung

Well-Known Member
There is only one solution, and that is to separate PVP and PVE mechanics. And they (Blizzard) just won't invest the resources into that, so it's never going to be balanced.

There needs to be some kind of extra tree per class, which unlocks when you enter a BG/arena - which contains talents to do with resi/healing debuffs/(possibly) improved CC etc.

That would at least even out the playing field, and simplify the PvE trees; they wouldn't then need the PvP talents chucked in, or merged with PvE talents.
 

thatbloke

Junior Administrator
There needs to be some kind of extra tree per class, which unlocks when you enter a BG/arena - which contains talents to do with resi/healing debuffs/(possibly) improved CC etc.

That would at least even out the playing field, and simplify the PvE trees; they wouldn't then need the PvP talents chucked in, or merged with PvE talents.

Is that not precisely what RIFT does?
 
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