[D3] Blizzard do something nice

Xylak

New Member
I know! Hard to believe, eh?
Story..

tl;dr?

Australians who pre-ordered Diablo 3 from GAME were told "You cannot haz".
Blizzard will refund customers who buy D3 and prove they pre-ordered.
Nice bit of P.R. there.
 

Zhar

New Member
So the customers are getting what they paid for instead of losing their money.
Isn't this how business is supposed to work?
But I must say this is surprising seeing Blizzard do this, seeing how they're spiraling towards being one of the most money hungry game developers.
 

Xylak

New Member
So the customers are getting what they paid for instead of losing their money.
Isn't this how business is supposed to work?

Well, yes, but the point here is that Blizzard are under no obligation to provide product to customers of GAME. It means that they will, effectively, be giving the game away as they have not been paid for it by either the distributor (GAME) nor the customer.
It'll cost them quite a bit BUT this type of goodwill gesture is generally well received, especially by those people getting their product. And seeing as EA have recently been voted "worst company" in the USA, they need to do something to make [strike]people forget that "accolade"[/strike] sure they don't get it!.

(Edited to amend stupidity)
 

thatbloke

Junior Administrator
Fortunately Blizzard have nothing to do with EA as they are owned by Activision, but still, massive kudos to them.
 

Xarlaxas

Active Member
That's very good of them to do, and I bet it will be helpful to cover up the more lack-lustre news vis-a-vis their server debacles. . . .

It's also a good move to try and. . . maintain an image of them being "separate" from Activision's rather more unpopular higher-ups.
 

Panda with issues...

Well-Known Member
Kind of hilarious seeing all of Blizzards fans trying to defend them over what, by all reports has been a very (predictably) rough launch.

This exchange at RPS seems to summarise it nicely:

Uthred
Picked up a copy for my brother and myself on the way home from work, both of us have spent the last hour trying to get logged in. I thought the loot was supposed to be randomised but all I’m getting from the login minigame is Error 37.

It’s probably just my crazy entitlement talking but I’d like to be able to play a game I bought (yes, yes I know I’m not extending enough sympathy to Blizzard for taking my money and failing to provide me with a service, I mean theyre a big company they got their own stuff going on)

Lasikbear
But at least you know all the error 37s other people are getting aren’t dupes

Uthred
Thats the only thing thats keeping me going to be honest. I mean I dont mind wasting an hour or two as long as I know that my single player experience isnt being irrevocably ruined (in a manner I dont understand but Blizzard said it so we know its true) by some guy on the other side of the continent using a dastardly cheat to enhance his own single player experience. I suppose not being able to play a game we bought is the cheap price of living in this glorious future
 

Xarlaxas

Active Member
There's really no excuse for it, and it could have been so easily avoided by letting people play Single player offline, it is a massive amount of hubris they have to say that their system is correct and then launch like this, especially as, apparently, they do a really good job of keeping WoW up and running when expansions come out.

In other news, my collector's edition just arrived, and I will point out that they still are very good at packaging their products. . . .

Though I'm a bit disappointed in the soul-stone USB stick.
 

Xylak

New Member
Kind of hilarious seeing all of Blizzards fans trying to defend them over what, by all reports has been a very (predictably) rough launch.

Just to point out I wouldn't say I am "fan" of any particular developer/publisher per-se. I just thought I'd post this as it was a nice gesture which they really didn't have to do - they could have sat back and said "not our problem".
It certainly doesn't let them off the login issues a lot of people have been complaining about.
It seems to be a recurring theme (and not just with Blizzard) that high profile titles have launch day issues.
 

Ronin Storm

Administrator
Staff member
It seems to be a recurring theme (and not just with Blizzard) that high profile titles have launch day issues.

I do wonder if that's because there's an increasing tendency towards simultaneous global releases and a higher number of gamers in general. WoW will have cultivated a Blizzard fanbase (even more than any of its other releases) and it's not as if the WoW team will have been retasked to D3.
 

Zhar

New Member
I don't recall having any login issues when trying to play other single player games such as The Witcher 2, Skyrim, Deus Ex: Human Revolution on launch day.
 

Panda with issues...

Well-Known Member
Just to point out I wouldn't say I am "fan" of any particular developer/publisher per-se. I just thought I'd post this as it was a nice gesture which they really didn't have to do - they could have sat back and said "not our problem".
It certainly doesn't let them off the login issues a lot of people have been complaining about.
It seems to be a recurring theme (and not just with Blizzard) that high profile titles have launch day issues.

There's no way I was implicating you of defending them. This just seems to be the de facto thread for discussing the launch. It was indeed a nice gesture, as I acknowledged in one of my previous posts. To be fair those aussies can get the same experience as most other users without even paying for the game by clicking on this link:

http://error37.com/

Zing! (Again, via RPS)

They could have saved themselves an awful lot of trouble by just allowing people to play their single player characters offline, as Xar pointed out. THey could then have monetised transferring offline characters to online ones and created themselves another revenue stream.
 

thatbloke

Junior Administrator
Blizzard would need a server farm the size of Google's or Facebook's to be able to cope with a couple of million people all trying to connect at the same time. I know there are still ongoing issues but there are companies out there that will sell server processing capacity to people who pay for it, and they should be able to use such a service for a couple of weeks after launch.

Name me a single MMO that's not had login server trouble the instant that said game has gone live?

Every WoW expansion has had issues, due to sheer weight of numbers. People sometimes are waiting for hours to login to the game when an expansion goes live (though with the last one I was lucky and was in within 2 minutes, meaning I got to see the hilariousness on our server).

Much as I hate to say it - people should be prepared for this. However, that doesn't mean that we as the users should accept it as "the norm".

Diablo 3 is basically an MMO, regardless of what you think, so having such login issues is not unheard of.
 

thatbloke

Junior Administrator
Correct.

But we're all thieving pirates, so they have to use this always online stuff, right?
 

Ronin Storm

Administrator
Staff member
But we're all thieving pirates, so they have to use this always online stuff, right?

Honestly, I just opted for the "can't play my single player game offline...? not interested, thanks" approach. Also, D3 stress test weekend didn't leave me feeling like I wanted to play any more.
 

thatbloke

Junior Administrator
Honestly, I just opted for the "can't play my single player game offline...? not interested, thanks" approach. Also, D3 stress test weekend didn't leave me feeling like I wanted to play any more.

yea the problem is that you're in a minority - there are plenty of people who dislike that fact, but then realise that if they don't buy it they won't be able to play the game at all, so then buy the game anyway, despite it's supposedly "major" faults.
 

Panda with issues...

Well-Known Member
Correct.

But we're all thieving pirates, so they have to use this always online stuff, right?

Oh of course.

Honestly, I just opted for the "can't play my single player game offline...? not interested, thanks" approach. Also, D3 stress test weekend didn't leave me feeling like I wanted to play any more.

More and more, the only option in life to avoid these idiotic policies is to 'step outside' as it is put in Rising Stars. Non participation is the only option. When I was younger, I'd feel left out, or like I was missing out. These days I just feel like a smug, self-satisfied arsehole.

But as we already established, most of this stuff isn't targeted at me. The point to remember though, is that although it is a game that wasn't targeted at me, I enjoyed the first two, and there's a high likelihood I would have bought this one, if they hadn't resorted to a bunch of awful policy choices. According to the vocal portion of the internet, I'm far from alone in this particular case.

Exercising your right NOT to buy something is about the only right a consumer has. Unfortunately, I believe corporations only tend to see lost sales/low sales as a reflection on the quality of the product, whereas they are actually a function of the quality of the product, and a whole bunch of other factors, such as the delivery mechanism, and everything else which comes with the product itself. A subtle distinction, but one none the less.

Very few surveys come round asking people why they bought what they did, and why they didn't buy what they didn't. It would seem to be a pretty easy thing to do using steam:

'Hey, your games list contains all these games by us, but you chose not to buy this one. Why was that?'
 

Juba

In Cryo Sleep
Exercising your right NOT to buy something is about the only right a consumer has. Unfortunately, I believe corporations only tend to see lost sales/low sales as a reflection on the quality of the product, whereas they are actually a function of the quality of the product, and a whole bunch of other factors, such as the delivery mechanism, and everything else which comes with the product itself. A subtle distinction, but one none the less.

Unfortunately a lot of companies don't assume low sales are down to quality even they just assume low sales is down to piracy and therefore next title is even more DRM'ed

Personally whenever I might have bought a game but then didn't because of something like this I try and email the company and let them know why I did not buy their product even though I doubt it has any effect
 
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