Critical hits, not exactly realisticly done, even if the shell doesn't hit that point it can still score a critical hit.
Armour weaknesses, not really anything new here.
Tank traps, I'm annoyed that heavy tanks can just run them over, tank traps were designed to stop any tank getting past them, or die trying.
Tank pathfinding, like in Generals, pathfinding in this is disapointing, 3yr old drunk driver + tank + CoH tank's pathfinding.
Control points, surely they could have done it differently? instead of a UT04 domination style, why not set it up so territories are flexible, not just controled by small flags.
Tactical you say? Yes, that's right... Allies just have to spam howitzers and Axis just have to spam goliaths and tiger tanks.
Vehicles not being able to cap control points? Rather unrealistic I might say... In most cases the decisive moment was when one side got armour, that's when it could be considered captured and secured.
FYI I didput ideas forward, and if you didn't know, game companys hardly listen to customers, look at Generals again for instance, half the patches have ruined good elements of the game, and almost all of the time things were being suggested that would make the game better, yet nobody ever listened to them.
So yeah... Lemons!