Panda with issues...
Well-Known Member
It's kind of telling for me that no one seems to have anything positive to say about this, neither the THN MMO crowd or the THN non MMO bunch.
I'm glad to see that the general consensus meets my initial expectations of this game.
I decided to not touch it as soon as Blizzard announced it as always online and having market place malarky, but if it's also NOT as good as Diablo 2 then i think we'll see a large chunk of the gaming community passing it up.
Well, I'm going to buck the trend... I liked it. I'm already gettting it since I had it for a christmas present so I WILL LIKE IT
Overal, i did not like the beta, and i sincerely hope that the full game becomes challenging before the end of normal difficulty.
Blizzard became too mainstream and casualised the golden Diablo franchise.
I blame activision.
Blizzard became too mainstream and casualised the golden Diablo franchise.
I blame activision.
and things like launching birds at pigs?
Death to Anti-Pig Bird Launcher!
Nah, I don't think they've made D3 casual any more than the originals. I don't even mind that it was easy (after all, you're a hero, no?). I just didn't like D2 enough to think that buying it again for D3, just prettier, is worth my monies. I'd rather pick up a few copies of Insanely Twisted Shadow Planet and see how that plays coop, actually.
Still can't get my head around this one myself.....
There is more than one mode in the game. The more difficult ones will be harder to do and therefore not casual.
So therefore this should be a challenge.
But like in WOW doing the same thing but harder isn't seem as a challenge but just a grind.
http://www.diablofans.com/news/1172...tomization-loot-mooching-graphics-blue-posts/
These blue posts are very educational, and have turned my sourness.
Seriously guys, now Im really curious. What the hell were you trying to do in D2 if you werent seeing which builds could make it to 99?
Entertainment. Play a game, have some fun, waste some time. Playing video games isn't serious business for everyone.
From that:
This right here is precisely the reason why I think i've started to dislike the way a lot of MMOs or games where you have a "level" based system for progression are going. Not actually because of the game itself, but because of the attitude of a significant number of the playerbase.
For some reason, the idea of "having fun" and being able to play a game the way you want to when getting from the minimum level to the maximum level (and then the "end game" when you are at the max level) is now anathema to a significant amount of the playerbase for a lot of these games. It's all about getting to the maximum level in the fastest way possible, and once there, using whatever someone else has figured out as "the best" instead of actually playing the game, enjoying it, and attempting to figure things out for yourself.
People expect there to be "a right way" of doing things, and even the smallest deviation from that "right way" means you have no idea what you are talking about and you cannot play the game at all because you suck.
...Back on topic, those posts mean I will reserve judgement about D3 till probably a couple of months after its release, but I'm certainly not going to be buying it on release day.
2. Gemcrafting, the replacement of stat allocation
*Note 4/21* I am uncertain as to the final modifiers gems will actually provide, this section is due for a rewrite pending finalized gem bonuses. I will note for you that end-game items may give upwards of +200 to a single stat and gems are not needed to give you leverage over your stats.
Gemcrafting is the new way in which a player may give themselves stat points. It gives the player a choice of which stat to modify, small bonuses are given at a time (4-6 points per level of gem). Gems will drop frequently, be tradable, and provide the same kind of allocation players are wanting. Many people may not understand the mechanic well enough to know that it’s just transferred, not missing.
As listed on http://us.battle.net/d3/en/item/#filter=jeweler gems may be placed in 4 slots (excluding helms and shields). Shields are not counted as they cannot be used by every single class/spec. Helms are excluded as gems do not give them socket bonuses. If we assume 2-4 sockets in a given slot (on average), we may have anywhere from 7-16 slots to play with at any given time. With an end game gem giving +58 to a particular stat, that’s a whopping potential of 928 stat points. Eat that Diablo II! (This number is based on conjecture and is likely too high). My estimate is 1 socket amulets, 2 socket belts, 2 socket bracers, 6 socket armors at end game (probably around 600 points or so).
How does D3 combat the problem of skills becoming useless late game? All skills are always useful. That’s a pretty bold design decision to be sure, likely to turn some heads. Players are used to 2 skills being useful (Blizzard, Blessed Hammer) for an entire class. Now all of a sudden… everything is useful!?!? This causes quite a bit of controversy. Adding scalability to the skill system (being discussed further down) really improved the accessibility of late game content to all players. Having all skills without making a new character also greatly aids in this area.