Chuchurocket
In Cryo Sleep
header encryption
Had no idea about this so looked it up and now have it enabled. Ta very much!
header encryption
Well, as far as I understand it, it's not about how much data gets transferred but when and how quickly. Your online game (whatever it is, lets assume a FPS) probably makes a lot of connections to the server for positioning updates etc but with nominal information (x,y,z, stance, action). While not being a lot of data, quick response is fairly essential. If someone is using large amounts of data (eg Skype) your packets of data will not be sent/received quite as often thereby creating what we lovingly refer to as "lag".
I think that makes sense in a simplified way
One thing i have never understood is how, a household can have X download and yet games use 0.05x at all times, but as soon as someone uses a program that uses say 0.50x the game lags like mad?
i still have trouble understanding why i get lag when only using 20% of my DL/UL capacity. I shall have to reread whats here a few times in the morning.