[RIFT] Fed up...

Windzarko

Well-Known Member
Top DPS in PvE environments is currently warriors.

Heh, yeah; the four guilds that have successfully downed the current end boss all had a large cluster of warriors (think it was 4/5 DPS warriors in a 20-man raid) absolutely anihilating the DPS.

And in PvP at the moment, a decent warrior with healer support is just unstoppable. Y'know, until you kite them around the corner from their healer.
 

Razaak

Well-Known Member
RIFT talent system is awesome, but far too complex to balance. Still, after all this time, it's a bit concerning that one class or combo is so far ahead of the rest. At least that gives it something in common with WoW :)
 

Zhar

New Member
Raz, to be honest, not really.
The thing with the "talent" system in Rift is that you don't need that super duper cookie cutter spec to be viable for raids. Sure, it makes the objective easier to reach in theory, but what Trion did so well in this game is that a player is more valuable in a spec that suits him than a spec that came out better in theorycrafting.
 

Silk

Well-Known Member
, a decent warrior with healer support is just unstoppable. Y'know, until you kite them around the corner from their healer.

So PvP is just as flawed as wow then in that you need a healer to be able to contribute.
 

Windzarko

Well-Known Member
[mod]This has clearly become a thread about Rift itself.[/mod]

Good move; whilst I found it funny, the thread WAS a bit cheeky in the first place, even before it grew to this.

So PvP is just as flawed as wow then in that you need a healer to be able to contribute.

You're seeing things in rather black-and-white terms.

Warriors (assuming they had enough sense to read some of their soul point descriptions and build a spec they can play with) are pretty harsh in PvP regardless, but have little means of escape or self-healing compared to the other three classes. One-on-one, a warrior can still devastate me, and I can do the same back to him. Thing is, there's just something about warriors that makes them that much more of a juggernaut with a healer backing them up, compared even to the other classes. Do they need a healer to be effect? No. But when a warrior with Warden HoTs rolling on him comes charging at me, I know I am - at best - in deep trouble.

To be honest, Warriors have come a fair way in balance terms since release; the silly long-range extreme burst death spec was sorted to be less rediculous and actually require more of the melee they were intended for, the Titan Strike warriors still hit damned hard (as I'd expect for speccing deep into a 2H weapon soul) but are less rage-inducingly insta-gibby, and the PvE DPS warriors are by and large in a damned good place - something I'd expect for a class with no intended ranged option and fewer "get out of jail free" cards than their fellow melee clerics and rogues.

Also... yeah, Warriors may be top PvE DPS, but Rift seems to avoid the "Flavour of the Month" syndrome in PvE; I haven't seen a huge population boom in the warrior derpartment. PvP FotM is another matter (lol rogues), but I still see reasonable representation from all four callings.
 

Huung

Well-Known Member
Silkth said:
Also the PvP was terrible. I was a riftblade and at one point I'd realised my best attacks were ranged, as my melee was practically useless due to the CC and it's relatively weak damage. So I was just getting to grips with that and almost on par with ranged classes playing that way when BLAM class nerf to riftblades, to their ranged attacks. Within just a few weeks of launch, lawlz.

I played as a Riftblade, and pretty much exclusively levelled through PvP for 30 levels - there's no way even after Flame Lance got a CD that you could say we were nerfed to a point where we were still anything less than OP.
The amount of burst we had was still ludicrous, and yes, it was saddening that we could no longer do that to 5 enemies all at once, but one on one there was still no class I'd turn away from - regularly decimating the WFs.
We could also pretty much keep someone CC'd FOREVER. The various duels I had against Pwnstar's cleric as we levelled up proved this. Personally I'd hope if I were to go back now, Riftblades would have been nerfed even further, as unless I'm playing one in PvP, I really dread to come up against a competent one.
 

Zhar

New Member
FALSE! Riftblades are very active at the 50 scene. There's only a few amount of soul combinations that don't use riftblade (because fiery burst is hax).
If you find a warrior that just keeps teleporting to you, and you just can't shrug him off, 100% chance it's a 51 point riftblade.
 

Lyranne

New Member
Those teleports are winsome. Both Riftblade and Paragon are insanely fun specs. Only issue I have with my warrior is that she has no real way to keep her momentum going like my rogue can (To be fair, Assassination is ridiculously easy to level with, and MM is great for questing, too). Even though it wasn't the easiest leveling, The shear variety of warrior souls made me smile all the way. I do wish they had some ranged, or the game was slightly more forgiving to melee (though one of the early patches did try and make fights more melee friendly).

I tried some PvP, which in itself is unusual for me, but it could have been a lot worse, even though I didn't have a healer. I managed to keep people occupied. Only trouble I really had was being focused down, which is pretty much always going to hurt, regardless of soul/calling/spec/class/gear.
 
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