Guild Mod Pack (new and updated for 2008, with full explanaitions of all mods!)

Windzarko

Well-Known Member
Re: Guild Mod Pack

Just trying myself, and already seen that I have to take the Gatherer Share mods out, thus making Gatherer itself pointless as Metamap has most of its functionalities... so I'll be taking all the Gatherer stuff out later today.
 

kershan

In Cryo Sleep
Re: Guild Mod Pack

Liking the mod-pack so far, though I must warn people to avoid the quest module for Metamap, as it seems to conflict with something and throws errors every time you mouse over quest rewards in the log. Also, the updater might be useful to recommend, but it would need to be non-compulsory, as at least one member (namely me) can't use it (I play from a Mac laptop).
 

thatbloke

Junior Administrator
Re: Guild Mod Pack

Liking the mod-pack so far, though I must warn people to avoid the quest module for Metamap, as it seems to conflict with something and throws errors every time you mouse over quest rewards in the log. Also, the updater might be useful to recommend, but it would need to be non-compulsory, as at least one member (namely me) can't use it (I play from a Mac laptop).

I meant for the updater as a simple mod manager and something to look into, not as an essential. :)

Not all people will want to/are able to use it!

But I like it and it means its much easier for me to keep the majority of my mods up to date.

For instance, just this morning I fire it up and found an update for Vanaskos which was released yesterday. one click and it's downloaded and updated for me automatically.
 

Windzarko

Well-Known Member
Re: Guild Mod Pack

The conflict that the metamap quest module will have is likely with Equip Compare, but the quet module is more or less pointless anyway.

Later today (when I get back from my one and only lecture of the day), I'll update the mod pack by removing Gatherer and all the Gatherer-related addons (seeing as they don't work anymore, and there is gatherer-type functionality build into one of the metamap modules now, it's a bit redundant to keep them in). So far I haven't noticed any other issues with the mod pack yet.

EDIT: just updated the mod pack, took out the Gatherer mods and took out the Metamap Quest Module, seeing as it isn't that good anyway and was conflicting with Equip Compare, which is a far better mod ^^
 

kershan

In Cryo Sleep
Re: Guild Mod Pack

Perhaps we should include something like Outfitter or ItemRack, as they seem pretty useful? Or would they be better suited to a list of mods that not everyone will want, but might be good to look at?
 

Windzarko

Well-Known Member
Re: Guild Mod Pack

I'm about to play with ItemRack, but I don't really think that it needs to be in the mod pack; hardly essential, although useful when you're like me and have full sets of RP gear...
 
N

Nihiliphim

Guest
Re: Guild Mod Pack

The Raid Pack comprises only of CT_RaidAssist, GEM, KTM, every other mod is a preference.

A nice Addon pack for the guild would be cool, but the problem is not only testing it but also keeping it updated and available online.

and guys... Don't be too harsh, you can always extract the addons you need only from the .rar pack you download. ;)
 

SgtFury

Junior Administrator
Staff member
Re: Guild Mod Pack

Itemrack is majorly useful if you have different set gears like Druids or maybe warriors. (e.g. healing tanking etc.)
 

Windzarko

Well-Known Member
Re: Guild Mod Pack

I'll be adding GEM to the guild mod pack shortly (FTP is being dodgy, so I'll wait till I clear it up before I try uploading again).

Nihiliphim, you needn't worry too much about me keeping the mod pack up-to-date; I might not change it every time a tiny update is released, but everytime I find there's a major update (or any update for the CT mods), I'll add it, and I'll also check for compatibility and suchlike everytime there is a new patch (sometimes the tinies thing in a patch can throw off certain mod functionalities).

to SgtFury: Yeah, Itemrack really rocks, but I don't quite think its that essential for everyone; people with multiple sets of gear that requires several things to be swapped around, or people with far too many RP outfits (like myself...) find it a godsend, but I won't be putting it in the modpack any time soon.
 

Birdy

In Cryo Sleep
Re: Guild Mod Pack

gonna givew this ago later as i may wander on later to seer whats going down!!
 

Windzarko

Well-Known Member
Re: Guild Mod Pack

I've updated the mods in the pack, removed some more of the unecessary Metamap modules, and added the Guild Event Manager (GEM) to the pack. This pack is *really* needed in raids, and before long I might do a little something to make it compuslory... *cackle*
 

Windzarko

Well-Known Member
Re: Guild Mod Pack

Right, built a new version of the mod pack... took long enough, sorry :(

The new version is in the first post as always!

Anyhoo, major changed here:

-Trimmed out some uneccesary and outdated MetaMap modules
-Removed SmartMount: too dangerous for those of us on flying mounts if we brush the wrong key while airborne. I've nearly died a few times from this (only reason I haven't actually died yet is because of my Parachute cloak...)
-Removed GEM (we're using GC now, and GEM was pissing me off)
-Added Group Calendar
-Updated everything that was in the pack


And now for a quick explanation of each of the things in the modpack:

!Swatter - this is an error-crusher for the Auctioneer pack, I recommend having it on

Atlas - provides dungeon maps

AtlasFlightPaths - provides locations of the flight paths around the world

AtlasLoot - plugs into Atlas's dungeon maps feature to tell you what loot the bosses and some trash mobs drop in dungeons

Auctioneer - improves the Auction House's interface quite a bit, really helps for those of us forever peddling our wares on the AH

BeanCounter - can't say I'm too sure as to its exact functionality other than the fact that it plugs into the mailbox and comes with Auctioneer

BtmScan - Auctioneer extender, helps with picking good prices for goods you're about to auction off

CT_RABossMods - this is mostly for raid leaders, if you aren't leading a raid I recommend you turn it off. It let's you automatically send warnings about certain events in certain raid boss fights

CT_RaidAssist - essential mod for raiding, I'd go so far as to say "don't turn up without it"

Enchantrix - allows you to see what an item you mouseover can disenchant into, and the chances of it disenchanting into those things

EhnTooltip - tells you the buy and sell prices of an item you mouseover, if it is used in various professions or quests, and what prices you've seen it for on the AH

Equipcompare - mouse over any equippable item and a small box with your equivalent equipped item will pop up next to it so you can easily compare the two items, awesome for judging whether to take an item or not

GFW_AdSpace - whenever you mouseover a recipe or pattern of some kind for professions, this little mod tells you if the recipe is buyable from a vendor, and how much for; prevents you being ripped off on the AH! It also tells you if certain items are repeatable rep-hand-ins or Darkmoon Faire hand-ins

GroupCalendar - essential and very nice calendar system that we use to organise raid events, this mod is not optional for Zeitgeist members

Informant - essential part of the Auctioneer Pack, don't turn it off!

KLHThreatMeter - this is also essential for raids; you can see how much threat you're generating compared to other people in the group who also have the mod

MetaMap - makes the in-game map much more effecient and more functional

MetaMapBWP - waypoint system for MetaMap

MetaMapFWM - allows you to reveal undiscovered areas of the map on MetaMap to take a peek at what's there

MetaMapTRK - think Gatherer, but embedded into MetaMap

ModInfo2 - if you have ever fought a mob before, whenever you mouseover one in the future, a tooltip will appear with the mobs HP, MP, DPS, if it runs when hurt, the average cash drops, and the items of note it has dropped in the past

Stubby - fundamental underpinning of all Auctioneer Pack mods, don't turn off

VanasKoS - Kill On sight mod, gives you alerts when enemies or members of guilds that you have flagged as KoS are near, very handy to avoid ganking or to dish out the gankage.


That should be all.. as always, poke me if there's a really essential-for-all mod I should put in!
 

Nanor

Well-Known Member
Re: Guild Mod Pack

We really should include Gatherer. I know it's sorta included above, but this comes with a thing that automatically shares information with members in the guild, or in a raid. Basically, this means you'll know the whereabouts of herbs, ores and treasures without even looting them!

[mod]fixed url typo. Haven[/mod]
 

Windzarko

Well-Known Member
Re: Guild Mod Pack

Last time I tried, Gatherer hadn't been updated for TBC, and didn't look active, so I assumed it had been discontinued. Also, I wasn't aware that the GathererShare functionality was now fully incorporated as part of the mod.

I'll put it in when I next update! ^^
 

Windzarko

Well-Known Member
Re: Guild Mod Pack

Okie-dokie, new version of the mod pack up at long last... I've updated everything that was in it, added a few things, and stripped out even more MetaMap modules...

New Modpack contents:

Atlas - new version, should have all instance maps for the game now

AtlasLoot - new version, updated loot tables, particularly for raids and heroics

Auctioneer - new version, I think Enchantrix should function correctly again now

CTRaidAssist - same as always, the uber-useful Raid mod

CTRABossMods - very handy to have for any boss encounters in a raid isntance

EquipCompare - lets you compare any equipment on the AH, another player, from a quest, etc with what you currently have on

Gatherer - NEW! This records the locations of any chests/veins/herbs/etc you interact with in the game for future gathering reference. I believe it also shares this data with other people with the mod, expanding your database of locations

GFW AdSpace - Whenever you mouse-over any patterns/schematics/formula/etc for professions anywhere in the game, this mod will tell you if it can be purchased from a vendor, and if so, where and how much for; prevents you being ripped off on the AH. It adds messages to the tooltip of certain items to tell you if its a reputation hand-in item, and for which faction (including Darkmoon Faire)

GroupCalendar - brilliant guild calendar tool for setting up and signing up to events; we'll be using this soon, hopefully

KLH Threat Meter (aka KTM) - a few more fixes on this to make it more accurate; it shows how much threat you are generating, and will show the threat generated by any party members that have it installed; lets you know if you're about to pull from someone else, basically. Essential for raids and instancing in general

MetaMap - I've taken most of the modules out of this now; all that's left is a more functional World Map (doesn't fill the screen up, can be made semi-transparent if you want), and the ability to reveal areas you haven't seen

MobInfo-2 - Absoultely essential, this mod will provide an enhanced tooltip for any mob or NPC you mouseover, telling you how much damage it does, how much health and mana it has, what class it is, if it runs, how many you've killed, and what kind of things you've seen it drop (including the average amount of money it drops, and the average value of grey item drops from it)

RatingBuster - NEW! Calculates how much you benefit from the stats on an item, for example, how much Attack Power "X" amount Agility will grant a rogue, or how much spell damage/crit "Y" amount of Intellect will give. Brilliant for helping you work out which piece of gear to use

VanasKoS - Updated version of the brilliant Kill-on-sight mod, it has a little window that you can use to get warnings about who is nearby or targeting you, lets you set people to be "KoS", so you get an alert when they're near, and other brilliant functionalities to either hunt down or avoid people you've marked out with the mod.



There we go... that should hold us for a while. If anything isn't working or is in serious need of updating, please tell me. Also, any really serious suggestions for additions to the pack would be welcome.
 

Windzarko

Well-Known Member
Re: Guild Mod Pack

Another update, this time just the latest versions of all the various bits and pieces, mostly to comply with the latest patch. Also, the versions of Atlas and Atlas Loot now synch properly, and has updated loot tables and updated rep rewards, among other things.
 
Top