Is the gameplay on BF2 balanced?

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Twisto

New Member
There have been many discussions on other sites recently, posing the question 'Is BF2 gameplay balanced'.
Lets start our own.

I played a round of Karkand yesterday using an APC only, and racked up 61 kills against 3 deaths. I didnt spawn camp or flag camp, before you ask.
It does sound silly that you can play as infantry and get roughly 1 to 1 K/D, and yet then jump in armour and that changes to a 20 to 1 K/D.

A couple of rounds later on Wake Island, our jet pilot was 74 to 0 K/D. Nobody got off the carrier at all. In the end, the server admin must have got too pissed off, so he pulled the plug early, therefore ruining everybodys game.

Anybody else got any pet hates,
Or even post your ideas on how to level everything up.
 
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Fi$hy

Guest
Balancing a game such as BF2 is rather tricky, after all using your example an APC should have a massive advantage over the average infantry man.

Whilst a real life example doesn't apply to a game, Try taking on a tank in real-life with a M16 and I'm sure you'll find the same problem.

Therefore it's impossible to balance weapon-against-weapon, as you can't balance a tank against a knife.

What is important though, is there a method to take out the weapon?
In the case of your APC example yes, if the team had ralied and all spawned AT, you'd have been screwed, thus it is balanced.

However with the aircraft, is there a counter-measure? the answer as we all know, is no. If a player manages air-superiority, there is absolutly nothing to be done (as we all can't spawn AA)
 

Gibsonfire

In Cryo Sleep
Well I think the problem with BF2 is its arcadiness. In real life APCs dont go around by themselves shooting at random soldiers running around in the open. Soldiers go arond as squads from cover to cover and dont make mad dashes which get them killed by armour.

Also is BF2 an armour oriented game, or infantry? It is obviously infantry so if they want to make it fairer for infantry then armour should not be as easy to use, or weaker, or not as common.

(Lol this is probably why Project Reality is such a nice change, armour gets destroyed in one hit on the tracks or back)
 

pHatBambi

In Cryo Sleep
The game is completely balanced.

Everything that one side has the other has access too. Therefore the damage that can be delt by one side or the other is equal. Yes, jets are very powerful but in a match where they both sides are using them to fullest and most devastating effect then they will equal each other. This is a recent revelation to me really but it's a simple yet important truth.

In the end the winning team will be the one who can simply perform the same maneuvours but better. :D

Cheers,

pHatBambi.
 
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LynxGB

Guest
There is one not so good thing I don't like and thats Jets <--- excuse bad english im tired!

The jets that own with 74-0 K/D etc.

Jets should have a fuel limit and have to l;and each time they want to re-fuel or arm. YOu don't see people flying planes over HMS Invincible and being able to load weapons and re-fuel it.:eek:
 

pHatBambi

In Cryo Sleep
Yes that would be a really good compromise Lynx. You wouldn't have to nerf their abilities and it will create an extra challenge for the pilots out there.

That should go on EA's wish list.
 

Twisto

New Member
I totally agree that jets are overpowered.
Landing to refuel and rearm is a great idea.
But dont you think the respawn time after being shot down is just too short.
On the rare occasion you shoot down a jet, its annoying to know that thirty seconds later, he will be up in the air again.
Either longer respawn times (about three mins), or how about limiting the respawns to just two times per round.
 

Pubic_Warrior

In Cryo Sleep
the game itself is fair as the only difference in teams is cosmetics, its the maps that are sometimes unbalanced
 
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Fi$hy

Guest
Nah, though having no-differance other than cosmetics would be a simple solution.

Example : Mi-28 and the Cobra? Anyone want to point out the differances?
AK101 and M16?

And I think that the chinese jet has a much better turning curve than the yank (midge is that right?)

But yes the maps could be better balanced, but in a clan match none-of this applies as you play both sides :p
 

thatbloke

Junior Administrator
One thing I would like is an AA-gun that you can carry around with you, perhaps akin to the stinger that the Desert Combat guys gave to the Anti Tank class in BF1942...

The simple fact is that the AT bazooka is not mobile enough to hit air vehicles and as soon as your AA vehicle gets nobbled you get nobbled! And there's never an IGLA around when you need one...
 

Gibsonfire

In Cryo Sleep
But dont any of you find it annoying how the AT soldier has to hit a tank 3 times to destroy it! Thats probably the main reason i dont play it, its not good enough at what it does.
 

thatbloke

Junior Administrator
Well thanks to the tip posted by someone over in the bf2 tips thread, I now aim for the tracks and I can now sometimes knock out a tank in 2 hits... The next problem is finding the weak point on the APC!
 

DocBot

Administrator
Staff member
you'd want something like the Bofors BILL 2 then ;)

mms://qstream-31.qbrick.com/01580/01580_1342_3_wis_l.wmv

hm, actually I think what they're using is the MBT LAW, which _should_ work just as well as the BILL 2 - I guess they thought it was a balance issue ;)

mms://qstream-31.qbrick.com/01580/01580_1326_wis_2_l.wmv
 

Wraith

Active Member
thatbloke said:
Well thanks to the tip posted by someone over in the bf2 tips thread, I now aim for the tracks and I can now sometimes knock out a tank in 2 hits... The next problem is finding the weak point on the APC!

I think the weak point on an APC is the join between the turret and the gun barrel. Not sure on that though. Maybe some of us could get on Serenity and test it out?

Wraith
 

pHatBambi

In Cryo Sleep
There is a weak spot there but it's very small and I don't think it can be hit with the AT weapon. If you hit it with the 50cal then it does twice as much damage but it's so hard to pinpoint, in a firefight it just won't matter.

APC's = 2 hits till burning. :(
 

Pubic_Warrior

In Cryo Sleep
if i was driving id rather have it burn so i can run away, but if some other fucker is driving then i want it to blow up thus killing all the occupants
 

pHatBambi

In Cryo Sleep
I think it's done on purpose to give the passengers time to bail. It would be quite annoying if they exploded all the time when full of troops.
 

Piacular

In Cryo Sleep
pHatBambi said:
There is a weak spot there but it's very small and I don't think it can be hit with the AT weapon. If you hit it with the 50cal then it does twice as much damage but it's so hard to pinpoint, in a firefight it just won't matter.

Hey, I told you that!

The 50.cal doens't hurt an APC unless you hit that sweet spot where the barrel meets the turret! The Chinese APC is a pain, I can't tell where the sweet spot actually is :).

Anyone think the MEC/PLA jeeps balance out the Blackhawk?
 

Twisto

New Member
I do think that jeeps can cancel out the blackhawks, especially on mashtuur.
But the problem is as always teamplay.
Most players see the jeep as transport for attacking, and never consider their role in defense.
A single jeep can take out or at least deter any type of chopper.
Also how many times have you been in a jeep gunning at a target, when some idiot jumps in and drives off.
Its quite possible that the balance issues of infantry v air comes from too many players only playing an attacking role, instead of using their brains occasionally and considering defense can be just as effective at times.
 
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