Nanor
Well-Known Member
It comes up with some ingenious Copy Protection where you have to log on to a website every ten days or your copy is deactivated. Yes, really.
Well, I'm not buying Spore.
Well, I'm not buying Spore.
It's not even released and Vibs has hacked it.
Yeah the main difference is that the people who crack software are smarter than the people who make it in the first place.
Not necessarily true. The authors are at a huge disadvantage not because of intelligence, but because of where the 'battle' is actually taking place. Traditional copy protection happens on the client's (consumer's, customer's, whatever) machine. Clients are insecure by default, and the author has to live with that. No matter how impeccable their protection software is, as soon as it's running on a client machine it's broken. Things like mod chips, drive emulation software, and 3rd party firmware are all things that are completely out of the author's control.
In order to combat this, copy authentication is slowly moving to hardware under the control of the authors. Online CD key checks have been in place for years (in fact, Quake 4 connected to a master server to validate its key every time you started it up, even if you were just playing single player.) Download services like Gametap and Steam are another form. MMOs are another example. In all of these cases, you authenticate against a master server somewhere, and usually it's disguised as a value add of some kind.
This Spore thing isn't all that different, as one of the big selling points of Spore is the online capabilities. The system as it's described will cause me no inconvenience, so it really doesn't bother me.
I'd say the percentage is higher than that, even. And I do agree that the pirates are probably smarter, that's just not the only reason why they're winning.I stand corrected . What I really meant was that 9/10 time people find ways to bypass such protocols.
...The system as it's described will cause me no inconvenience, so it really doesn't bother me.
I understand that we are moving into a technological age here and that nowadays having a computer (or even a console) without an internet connection is like trying to run with two broken legs, but it can still happen.
Eurogamer said:Taylor believes one way to combat [PC game piracy] is by ramping up digital authentication, and to offer more post-launch content only available to legitimate, registered owners.
"I think that we're going to see more digital authentication, and we're going to see more of an approach that says that PC games aren't products - they're a service," added Taylor.
Eurogamer said:"It was a big lesson for us and I believe we won't have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive any more," he said.
That being said, I was pretty sure that there are more PC gamers in the world than there are console gamers... sure theres the hybrid between them, but people like me who can't be bothered to play on a console because they hate the stupid controllers... if thats the case, then people like myself who only play PC games are going to end up fucked over, however if it comes down to requiring online activation thats fine. However I don't like the every 10 days idea. The one that Bioshock gave us, locking the DVD to your machine that was fine, its just the aforementioned 10 day thing, if it was automated I don't think there would be a problem.