Loot Systems and You

Huung

Well-Known Member
This is a post I've been wanting to make for a while now, but have put off due to fears of it being met by rather strong negative reactions. Nevertheless, I shall never find out unless I at least try.


Firstly, I wish to address the question:


What is a loot system?

For most people this will instantly conjure up the image of some hard-core raiding guild, and a system like DKP (Dragon Kill Points). People earn points for kills and use those points "purchase" the loot which drops from bosses. DKP has always tended to be rather strict, with the raid leader being able to punish via negative DKP (That's a -50 DKP etc) and thus for the more casual raiding guilds, such as ourselves, the very idea of a "loot system" sounds like a turn-off.


What we all need to accept is that any system in which loot is handed out is by it's very nature a "loot system". You can call it whatever you like, but that's what it is. From giving out loot based on who needs it the most, to using the in-game rolling system, to whoever can /dance first after a boss is downed - it's all a loot system.

So, to clarify:

What is the current loot system within The Haven?

If a single player wins 3 or more main spec items in one raid they can not win any more main spec items unless they are uncontested. This is to ensure that not all the loot goes to one person and that there is some even distribution.

As mentioned above use some common sense and it will be fine, these looting 'rules' are more like looting guidelines and are open to interpretation but ultimately it comes down to the discretion of the raid leader. All that i ask is that in the case of an item being a side grade (for example swapping a 359 epic with another) that our raiders take into consideration other main spec users who may find the same item to be a major upgrade. In such an example no one will force you to pass, just be mindful of you fellow raiders gear status.

Yes, I was lazy and just quoted Zhinrak's post on this from earlier this month, as it's the most recent official clarification of our loot system which exists.

This has been The Haven's loot system for quite some time now, and has always seemed to work in the past. It was introduced (correct me if I'm remembering this incorrectly) back in the Golden Age of raiding during TBC, when the guild was running 25man content. It was brought in due to the sudden influx of people due to moving from the 10man content up to the 25man, and as we had so many additional people raiding at a time, something needed to be done to keep the distribution of the loot fair.
The bosses in 25man content also drop a fair bit more loot per kill than 10man bosses. This is why the "3 item limit" seems a little strange these days, as it's highly unlikely anyone will get 3 items which even suit their spec from a single 10man raid, let alone be able to win the roll for all 3.

With 10man raiding being at the forefront of our progression (at least for the time being) I feel we would be justified in altering the loot system accordingly. This is my first reason for wanting a change to the current system, but not the only reason. Onto the main part of this post!



In the guild currently, raid-ready-AND-tested we have:

4 tanks
5 healers
11 DPS

There are others who currently haven't had spots in the raid, but who's gear and performance in heroics would suggest they're capable of raiding.

I therefore count at least 20 people. For a 10 man raid.
This means at least half the people who are capable of being in the raid each week, aren't. This leads me onto my biggest issue with our current system:

What chance does someone not in the raid currently have of winning loot?

Answer: 0

Personally I feel this to be a huge issue. Each week the raid is based around class balance within the group (not least due to Baradin Hold dropping specific class pieces) thus if we have 2 or more of a class, there's a very real chance of only one of that class getting into the raid. Whilst so far this has been done as fairly as possible, as long as we have many raiders to fewer raid spots, this will always be an issue in some form.

So, what can be done about this?
Ideally we would want all of those who have signed up to the raid, and are capable of raiding (people shouldn't really be bumped from trial to full raider unless they are of course) to be rewarded for being available.
Currently this is very much not the case. Only those in the raid are rewarded, and those sitting out get absolutely nothing (apart from possibly higher priority at being invited to the raid next week).

Take an example situation with the current loot system.
Shaman A (ShamA) and Shaman B (ShamB) both want a spot in the raid.
This week, ShamA is chosen, some bosses are killed, and ShamA wins a piece of loot.
The second week there are enough spots for both shaman, and a piece of loot drops which is useful for both.
Both have been available both weeks, and both are equally capable in the raid. ShamA has so far won one epic in raids, ShamB has won none. Under the current loot system both do a /roll and ShamA rolls higher. ShamA wins another piece.

This is the kind of situation in which the current loot system is unfair. If ShamB had been invited to the first raid instead of ShamA, it could have been him winning the extras. This is a combination of ShamB not being rewarded enough for being available to raid, and ShamA not dropping in priority having already won a piece of gear.

THUS! I propose we change the loot system to something which will address both of these issues AT THE SAME TIME!

Whilst doing my usual copious amounts of research on any subject which interests me, I came across a system which looks perfect for a guild such as ours.

EPGP

Whilst it would be nice if people read all of that article, I'm already creating a wall of text here, so I'll try and keep it short and give real world examples.

EPGP stands for "Effort Points, Gear Points" (Not to be confused with gear score).

The way the system works, at a basic level, is you are rewarded with Effort Points, EPs, for being available for raiding.
Gear is valued on a formula which takes into account the item level of the item, as well as it's slot type. So, a chestpiece is worth more than a wristpiece etc. This gives you the GP of items.
Using the EP and GP a priority is worked out. What this comes down to is those who have won pieces having a lower priority than those who haven't.

In the previous example, once ShamA won the piece of gear, he would become lower on the priorities. Thus in the second raid, ShamB would have priority on the loot.

EPGP also introduces % decay. What this means is that over time your points will drop. This isn't done in such a severe way that you'll have to attend or be available for every raid or else you won't have a chance - but it does stop those who are away from raiding for a long time from coming back and winning loot. It also encourages people to sign up regularly, which is only a good thing.
A common concern with loot systems is the points spiralling out of control, and causing a points inflation where more points are coming into the system than going out. % decay addresses this problem.
Another common concern is, "I'm not ready to raid yet and by the time I am everyone will have so many points I won't be able to catch up". With the EPGP system, and the way priority works, you'll only have to attend ~3 full week's worth of raids to catch up at any point.

I can see that all of this sounds like an administration nightmare, but there are addons to take care of all of this for you. No silly paperwork, all you have to do is clear the officer notes and set up the addon initially, and then just watch it happily do it's thing.

So, examples. For the sake of simplicity I'm going to do something similar to the WoWWiki examples, and assume every piece of gear is worth 100 GP, and the rate of decay is 10%. Furthermore 100 EP is awarded per raid attended/signed for.

Picking 3 TOTALLY RANDOM names; Woogle, Zhinrak, and Ránëwén.

In the highly likely event all 3 attend the same raid, this is how things could go.
Over 4 raids, Woogle attends 2 of them (raids 1 and 3), Zhinrak all 4, and Ránëwén all 4. (No one likes Woogle anyway).

For each table other than the first I've included the decayed values. So at initial setup, with initial values of EP and GP at 0, the table would look as follows:

tR7NK.png


1) During the first raid Woogle and Zhinrak both win a piece of gear. Note that when GP is 0 it is counted as 1 for the purposes of Priority (as anything /0 = infinity, and that's haxx). After the first raid the table now looks like:

mo4Le.png


You can see Ránëwén has a far higher priority. This will normalise once he wins a drop.

2) In the second raid Woogle is absent, but the other two attend. Zhinrak wins yet another piece of loot. At the end of the second raid, the table looks like:

m78wa.png


Ránëwén still has a much higher priority, and Woogle and Zhinrak are now equal. Zhinrak winning a piece of gear, and Woogle missing the raid have both dropped their priorities from what they could have been.

3) In the third raid Woogle and Ránëwén attend. Zhinrak is available, but not chosen to go. Both Woogle and Ránëwén want a caster neck piece which drops, but Ránëwén gets priority on the roll and wins it. Therefore at the end of the third raid, the table looks as follows:

L0Pzl.png


NOTE: Zhinrak still got EP as although he didn't raid, he was available to. Also note now everyone has won something the priority will no longer decay.
Ránëwén winning something has dropped his priority back to a normal level. He has won the same amount of loot as Woogle, but as he has attended more raids he is still a slightly higher priority should they both end up rolling on the same item again in the next raid. Zhinrak is lowest as he has won gear twice.

4) In the fourth raid Woogle is once again absent, whilst Zhinrak and Ránëwén both attend. Ránëwén wins another piece of gear. At the start of the fifth raid (end of the fourth) the table is now:

EnUhW.png



As Ránëwén has won two pieces of gear now, the same as Zhinrak, his priority has dropped lower still. Zhinrak's priority has now increased to the same as Woogle's again, as he didn't win anything this time.
Why then is Zhinrak is a higher priority than Ránëwén, despite them attending the same number of raids and both obtaining two pieces of gear? Well, this is due to the way the decay system works. As Ránëwén won his two pieces later than Zhinrak, they haven't had as much time to decay in value. This solves the issue of new players coming into a raid with a very high priority (as we saw in the first two diagrams) and winning successive pieces of loot over those who have been waiting possibly weeks for pieces. It serves to balance out the rate at which people win the gear overall.
In terms of someone with a ridiculous priority coming in and taking an item raiders have been waiting for weeks for, a minimum EP constraint can be introduced. This would mean new raiders would have to raid for a couple of weeks before being able to challenge those with higher EP, and thus make it fair on those who have been waiting and raiding patiently. With the way the Trial Raider rank works atm, and with them usually having 2-3 week's worth of raiding before promotion, this works out rather nicely, as Trial Raiders already have a lower priority than Raiders, and thus the minimum EP restriction would take place via our own rank rules.

I hope these tables are clear enough for people to understand, I must admit looking at the WoWWiki ones I had to read through 3 times before I was fully happy with how the decay was working etc. If things are unclear, or I've got numbers wrong somewhere, do tell me.



I want to make it clear that I'm suggesting this because it's a fairer system, and would help benefit the guild overall, with no raiders feeling quite as left out as they currently do. At the end of the day, all I want is a fair system which is of greater benefit to the guild. I feel this is it.

I really would like to hear people's opinions on this, and any issues which people can see with this system. Sorry it ended up being such a wall of text, but I wanted to make sure I clarified as much as possible in my initial post!
 

Zooggy

Junior Administrator
Staff member
Ahey, :)

Interesting...

A for effort, I suppose. :D

I can see that all of this sounds like an administration nightmare, but there are addons to take care of all of this for you. No silly paperwork, all you have to do is clear the officer notes and set up the addon initially, and then just watch it happily do it's thing.

This bit caught my eye. I saw several links for addons on the wiki, but I wanted to ask you if, in your copious research, as you put it ;) (*), you investigated them and have any thoughts on any of them.

Anyway, cookie for the wall-o-text. :)

Cheers,
J.

(*) No irony intended in those words. Respect.
 

Ki!ler-Mk1

Active Member
Raided under this system, nothing bad to say about it. (Though i had 97% so i might have had skewed results.)

Btw, in whatever your current system, do you keep a database of who had what when?
 

Huung

Well-Known Member
Raided under this system, nothing bad to say about it. (Though i had 97% so i might have had skewed results.)

Btw, in whatever your current system, do you keep a database of who had what when?

Not at all. The current system is just a per raid thing. Someone can consecutively take all the gear should they win all the rolls. It's morally frowned upon, but there's nothing to potentially stop people. The system we currently have is more reminiscent of the top end raiding guild's Loot Council - in that wherever possible loot is distributed to aid the benefit of the raid (ie strong recommendations that you pass up that BiS because you already have an epic and the other person has a blue).
 

Elincia

New Member
Hmm, I feel weird ( weirder then normal I mean :P) For some reason I don't really like this system, but I can't come up with one argument you cannot counter :)

The only two things I fear is: is this really a fair way to give gear away?
Cause what is fair?
Example: Sillent priest and loud priest are in a raid! Silent priest is there every week, he helps out and carries it's weight in raids. Loud priest is almost never availiable even though he really wants to come. Finally the epic wrist piece drops and both the loud and silent priest want it. Who will get it, the better geared silent priest who is there every week, or the loud priest who has blue gear and almost never is available?

In your system there is a high chance the silent priest gets it, he has more effort points.
I myself thinks the silent priest should get it. He needs it more because he is there every week to help out.

Is it fair? No, I really don't think it is. Not in community raiding atleast.


Second: even though the addon helps you, I still think it will be an administration nightmare. How to give effort points and for what reason?


Any thoughts on this Huung :)
 

Huung

Well-Known Member
Hmm, I feel weird ( weirder then normal I mean :P) For some reason I don't really like this system, but I can't come up with one argument you cannot counter :)

The only two things I fear is: is this really a fair way to give gear away?
Cause what is fair?
Example: Sillent priest and loud priest are in a raid! Silent priest is there every week, he helps out and carries it's weight in raids. Loud priest is almost never availiable even though he really wants to come. Finally the epic wrist piece drops and both the loud and silent priest want it. Who will get it, the better geared silent priest who is there every week, or the loud priest who has blue gear and almost never is available?

In your system there is a high chance the silent priest gets it, he has more effort points.
I myself thinks the silent priest should get it. He needs it more because he is there every week to help out.

Is it fair? No, I really don't think it is. Not in community raiding atleast.


Second: even though the addon helps you, I still think it will be an administration nightmare. How to give effort points and for what reason?


Any thoughts on this Huung :)

So you think the system would give it to the silent priest, and you think the silent priest should get it... why would it therefore not be fair that he gets it?

If the loud priest has made no effort to be available for the raids, then why should he get it over someone who has? Unless you mean this loud priest has only just gotten to raid capable standards, in which case he'll need to pass trial raider status first. If he's done so and is a full raider then he'll be under the same restrictions as everyone else, and if he's had high attendance since becoming a trial raider then I fail to see why he shouldn't win it.

In terms of the administration - you literally just set up the addon with an initial EP value, set the GP of items (which is automised once you set weightings for slots, or use the standard ones given) and then each raid you use the interface to tick who was there, and points and decay are automatically applied. So I guess the total upkeep once set up is ticking who was available. If people don't want to do that, I'm more than happy to spend 5 minutes a week doing it for a fairer system :p
 

thatbloke

Junior Administrator
so with this addon, is it something everyone would have to have, or just a select bunch of "administrators?"
 

Sabbath

In Cryo Sleep
I used this in tainted, seemed fair and worked well.

The RL has a seperate addon who adds the EPGP and all the raiders in the raid have another addon like a client side that works with the RL one, and when items drop a box comes up with some clickable options such as mainspec, offspec and then all the people who clicked mainspec it works out who has the most EPGP rating at the time and he wins the loot. I think that how it works it did when i used it at the time, correct me if im wrong tho :)

But like Huung said, whoever turns up for raid still get the EP rating as they were there to raid so they wont be losing the rating if they are not in the raid as they would get the same ammount of EP rating to whoever is raiding.
 

Huung

Well-Known Member
Pretty much what Sabb said. Some addons work differently, but this would be the simplest solution. In the same way things like Omen and DBM are guild raid requirements, we just tag on the EPGP addon of choice to the requirements list.
 

Sasser

New Member
Will this system be fairer than the current one? I can see a few minor flaws where whatever addon we would end up using can't cover exceptions. There might be simple solutions to some of these issues, and discussing these in theory before we even have started to use such an addon is pointless anyway.

There's one thing though that stand out and can easily turn out to be in fact an administration nightmare. This system rewards raiders for being available for raiding. Good. Now how do you keep track of who is actually available? No addon in the world can ask people who signed up as Tentative/Maybe on TS to log on and come raiding.
 

Huung

Well-Known Member
Will this system be fairer than the current one? I can see a few minor flaws where whatever addon we would end up using can't cover exceptions. There might be simple solutions to some of these issues, and discussing these in theory before we even have started to use such an addon is pointless anyway.


This is very true. I'm not personally familiar enough with the variety of addons to be able to give a definitive answer on whether you could cover certain circumstances by bypassing the addon, although I can think of few cases where you would need to.


There's one thing though that stand out and can easily turn out to be in fact an administration nightmare. This system rewards raiders for being available for raiding. Good. Now how do you keep track of who is actually available? No addon in the world can ask people who signed up as Tentative/Maybe on TS to log on and come raiding.


Once again, good point. This is more of an issue with us being lazy with administration however, rather than the loot system itself. As said previously, I'd be willing to take on all the admin stuff myself if it means implementing a more fair system, and rewarding attendance. We've always had issues with sign-ups, but this at least gives an incentive for being around for all raids wherever possible.
In terms of how we'd actually go about seeing who was available out of those who said yes/tentative; I would say look at who is online at the allocated raid start time, those who are and who have signed as yes/tentative are then regarded as "attended".
 

Ki!ler-Mk1

Active Member
There is an addom that exports the loot data (who dropped what and who took it), for you to upload/input(in 1 go) to a website database, so that there is very little admin at all.

Effort points are just awarded a a set rate per hour.

With regards to everyone having the addon, this is not actually needed, The same addon as above, places 2 numbers in a players guild note or officer note, the first number would be the EP and the 2nd number GP, the game would then do the sum and come up with a single number, the only reason non officers would have the addon would be to have the addon do the sums and tell you what everyone elses numbers are.

The notes would be locked the loot officers only.

When i was raiding after i was full epic in the guild i was in i removed the addon and just said need whenever something dropped which i wanted, it didnt matter if i had the addon or not as knowing the loot priority list made no difference to me.
Though the counter argument is you would see when someone asks for loot that by taking it they would drop below you so you know to pass as you would then be above them for later in the raid.

Appologies if this is in the first post, i read all but the how it works, which i already appreciate.


Notes:

The addon automatically updates the numbers (in the guild notes) for EP when the officer issues EP to a specific rank, eg every hour, the GP are awarded when you recieve loot.
 

Ki!ler-Mk1

Active Member
Assuming penalties were never metted out and the EP was awarded consistantly to people only in the raid grp (which means to get EP you need to be in the raid when it is awarded), the system would always be fair, though it doesnt give gear to the little guy who cant make as many raids, though that would be down to the officers to resolve.
 

Corenith

In Cryo Sleep
I think the implementation of a new loot system will get different reactions depending on what people's current circumstances are.

For example, people such as our tanks and healers who are in short supply atm and and such don't really have their spot in the raid being under-threat, could be more cautious of a change to a loot system. This isn't saying that they are selfish lootwhores, afterall without them there is no raid for the rest of us dps, just that they could feel their reward for coming each week could be threatened.

However, from my point of view as a dps after signing up and being present every week, theres nothing in place atm if your not chosen to encourage you to sign up for next week. If I knew that for every week that I was present but wasn't selected, that for example +10 was being added to my next roll on loot I wanted then that would definately be an encouragement to me.

I think from what I can tell that these loot rules could mean that gear is better spread around evenly throughout our active and competant raiders. As it stands if one person is chosen over another for ~2 weeks and is lucky on drops then they can become significantly more geared and as such the raid leaders have to make a choice between taking the better geared for a go at progression or taking the undergeared character and risking 9 ppl being annoyed at a slower progression...

... Personally, I think its worth go for a trial period, after which all those affected can give their opinions and the officers can then decide to keep it, look for another system or go back to our current system.

P.s I think I understood most of what the loot system is suggesting, but if I missed the meaning of some of it, then feel free to explain the finer details to me......talking slowly with colourful pictures would be appreciated :D

Corenith
 

Huung

Well-Known Member
Assuming penalties were never metted out and the EP was awarded consistantly to people only in the raid grp (which means to get EP you need to be in the raid when it is awarded), the system would always be fair, though it doesnt give gear to the little guy who cant make as many raids, though that would be down to the officers to resolve.

This would be solved via those who are available at raid start time also gaining EP just for being about. :)
 

Dr Drae

In Cryo Sleep
If I understand correctly, then I personally am not overly fond of this idea; but that's obviously because it'd work against me, so I'm biased. :P

Firstly, I'm in full-time Higher Education, working on three units at any time, doing all sorts of essays or projects, in my own time as well as at college, every week. This is whilst I help take care of my siblings, and attempt to hold up a social life. This doesn't mean I don't take my raiding seriously; but it severely limits my availability, which is disadvantaging me already. I know that there are most likely people out there in tougher circumstances who are able to raid; but I'm currently under pressure at the moment, so..

Now combine that with the fact that there are currently better geared, more skilled, and therefore, more useful mages in the guild than me. Easily. This means that when I am capable of raiding, there's a good chance that I won't be going. (This isn't in any way a stab at raid member selection, I'm using my circumstance to back up my original statement. :) )

If this system is implemented, then because of what I think is obviously bad timing on my part, but also unlucky circumstances; the times that I do get to raid, I've got a decreased chance of getting the loot I need to progress when I am available, which doesn't sit all too well with me; that'll essentially stunt my growth in raids.

Of course, this is an individual's circumstance, so if everyone else is happy to adopt this, then sure; it could well be the greatest good for the greatest amount of people, and I'm not going to stand in the way of that. Just thought I'd voice my concerns.

EDIT: Forgot to add; please do correct me on a matter if I've misinterpreted what's been put in front of me; I'll quite easily concede to my own silly ignorance. XD
 

Huung

Well-Known Member
For the most part, Drae, you're spot on. Someone in your position would be disadvantaged, but in the interest of fairness. From another perspective, how would it feel if you'd been one of the other mages after a specific item for weeks, attending all raids possible even if you weren't taken in the end, only for a mage who raids incredibly infrequently to come into the same raid as you and win that drop you'd been waiting for, merely by luck of the dice?

The system works on "you get back what you put in", hence the term 'effort points'. I won't deny you put effort in when you are around, and having done 4 years of uni I know how hard it can be to balance things (on those rare occasions students actually do have to work!). As you said, this system will put you, in your circumstances, at a disadvantage to getting the loot over those who are regularly available each week.

Whilst this does sound bad, it is technically in the interest of fairness, as I've said. I won't say this system would benefit everyone, or that's it's a godly solution to all problems we've ever had, but it's an improvement (at the very least in terms of fairness) over what we currently have.
 

Dr Drae

In Cryo Sleep
No, I agree, like I said, the whole 'greater good for the greater sum' thing. You are completely right that, in the interest of fairness, this is a very good solution; and the majority of people who do manage to at least be around and have positive signups for raids deserve this.

I guess I'm just making sure that all sides are considered before a decision is made. Playing Devils Advocate if you will.

At the end of the day, as bad as it is for me, I'm not going to be kicking up a fuss over it; trying to block the use of what could be a very good system because of personal circumstance would be ignorant, and very selfish.

Really, so long as I've got a raid every now and then, good teamspeak, and the occasional guild meet, accompanied by filthy language, raucous behaviour, and much piss-headedness, I'm happy. Just thought it pertinent to slip that in there. :)
 

Huung

Well-Known Member
Just did a quick search through Curse to see what sort of addons were available for this; this one caught my eye above others

http://wow.curse.com/downloads/wow-addons/details/epgp-dkp-reloaded.aspx

Looks interesting, as stated, works in Officer Notes, etc...

Just putting it there for convenience. Others required all raidmembers to install an addon, which would be unwieldy, or various other problems.

This was indeed the one I had in mind, but wanted to throw the idea out to air before jumping right in and suggesting addons ;)
 
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