Patch 1.3

thatbloke

Junior Administrator
Patch notes:

NEW FEATURES

* Air dropped vehicles: Squad members can now send a request up the chain of command for a vehicle to be dropped at their location.

* Co-op: Co-op Mode allows you to play Single Player levels on the Internet and LAN with both AI controlled bots and human players. Several new options have been created that will allow the server creator to modify how the bots behave in game.

o Number of Bots: This setting allows you to determine the total number of bots that will spawn in game.

o Bot Ratio: This setting allows you to determine the percentage of total bots that will spawn for each team. For example, setting this value to 25 means that 25% of the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC, Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

o Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest, 100 is the most difficult.

* Default Kit Selection: The kit that you used last is remembered at the beginning of the round and between maps.

GENERAL BUG FIXES & GAMEPLAY TWEAKS

* Fixed issues with remote console and linux server.

* Prevented ban list from being cleared in the event of a server crash.

* Fixed the bug where helicopters abandoned in the air would continue flying.

* Fixed issue with player not properly ranking up on servers where the continuously play.

* If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once.

* Flag Capture bar now reacts accurately to players entering the capture radius.

* Fixed bug where friendly vehicles showed as valid targets.

* Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles. The box with an X through it will still appear, but a lock tone will not sound and then if fired, the missile will not track the friendly target.

* Fixed bug that altered mini map functionality.

* Adjusted missile count on BF2SF helicopters.

* Fixed bug with Special Forces rank names.

* Fixed repairing HUD for the engineer when in a vehicle.

* Adjusted award criteria.

* Fixed a client crash after entering 300 characters into the IP address using "connect to IP."

* Fixed a tech hang when creating a single player account from an offline account.

* Fixed crash when switching from BF2 to BF2:SF (or vice versa).

* Fixed a crash caused when a player is joining a map and another player logs into the same account.

* Fixed a Dragon Valley exploit.

* Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers.

* Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage.

* Armor Bar removed from occupied machinegun emplacements.

* Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD.

SPECIAL FORCES BUG FIXES & GAMEPLAY TWEAKS

* Firing crossbow from open vehicle position causes others to see player weapon firing.

* Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles.

* Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off.

* Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery.

* Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.
 

thatbloke

Junior Administrator
Of note:

Air dropped vehicles: Squad members can now send a request up the chain of command for a vehicle to be dropped at their location.

and one I just noticed:

Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery.

WTF is with that one???
 

PsiSoldier

Well-Known Member
Mmm, one thing i would like to see is air-lifting vehicles, like in BF:V , oh that was fun right there... Especialy when you drop them in the ocean ^_^
 

SgtSafety

In Cryo Sleep
Any of you havbing problem patching??? When i finish patching it up from 1.22 to 1.3 it says its succesful. But when i log into bf2 it still says its 1.22 and then i try and patch again and it says i dont have any of the earlier patches :S
 

Gizmo-5

In Cryo Sleep
Ok, me wraith an pia loaded up a 3 v 32 co-op map...

IT WAS AWESOME...

we got owned almost every time, but it was like fighting ducks with spoons, they were really easy to kill, until a wave of ten came round teh corner.

The V drop works nicely, although will be the new exploit (dropped onto roofs)
 

SgtFury

Junior Administrator
Staff member
Actually I beat Piacular to it when I was trying to fix my version. Although he didn't believe me at first :P

My version is now broken too.

Before the 1.3 patch that is. As far as I knew I had all the patches before I went away. I come back and now I crash to desktop everytime I try to join a server.
 

thatbloke

Junior Administrator
I used the incremental with no problems. One problem I have noticed is that the red name bug is STILL apparent. Got it yesterday against a poor sniper on my own team while playing as commander...

Also... not sure if was just an issue yesterday or not, but there was a problem getting server info from servers... Server names were not showing up correctly, alot of servers I clicked on in the server browser had either a ping of 0 or a ping in the millions, and players currently on that server were not showing up correctly in the server browser either.

Vehicle drops are a pretty cool idea however, I feel they can be especially useful for chopper busting in maps like Karkand... you could drop one on top of a building and then get someone to park themselves in the gun (in a very high position) and let rip at the chopper...
 
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