Save squad rolling!

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elDiablo

Guest
I can understand the reasons for their removing this (the whole, spawn on squad leader, and then don't care about the squad any more business), but I still think that clan games (especially) definately consider the squad after spawning on the leader. Its helping the clan squads be more effective if anything, but adding an extra dimension in...

Oh well...
 

Wraith

Active Member
elDiablo said:
I can understand the reasons for their removing this (the whole, spawn on squad leader, and then don't care about the squad any more business), but I still think that clan games (especially) definately consider the squad after spawning on the leader. Its helping the clan squads be more effective if anything, but adding an extra dimension in...

Oh well...

As I understand it, the option t spawn on the squad leader will still be available, but rolling the squad to maintain an attack will not. So, in a clan match, Alpha will still be able to spawn on Piacular as long as he's alive, but if he dies, he won't be able to leave the squad, rejoin and then spawn on the new S.L.

The biggest difference for a clan match is this: The squad leader must stay alive, and we will need to focus on finding and killing enemy S.L.'s in order to kill off an attack fully.

The idea is to remove the exploit that [M] used, where everyone sets up their own squad, and when they die, they join another one to respawn, meaning that we'd have to kill the entire assault within 15 seconds or new waves would start flowing in.

The problem comes with keeping S.L.'s alive. For the most part, this will mean keeping them out of the fighting. Given that our two primary ground squad S.L.'s (piacular & Phryxus) are two of our best fighters, leaving them cowering out of the way :p could have quite a serious negative impact on our fighting strength. I did wonder if it would be worth having the squads form on one of the other squad members, and get p & P to use channel commander on T.S. to talk to Bambi. That way, we get the best fighting strength pushing forward into the fights, and still have a S.L. available to spawn on.

Wraith

P.S. I would volunteer for that role myself, but I die a lot :rolleyes: which would kind of defeat the objective.
 

Piacular

In Cryo Sleep
Wraith said:
I did wonder if it would be worth having the squads form on one of the other squad members, and get p & P to use channel commander on T.S. to talk to Bambi. That way, we get the best fighting strength pushing forward into the fights, and still have a S.L. available to spawn on.

Aye. I toyed with that idea back in the day, but I don't think it would be any fun for the spawn point. They wouldn't get to do any fighting :eek:.
 
E

elDiablo

Guest
Wraith said:
...spawn[ing] on the squad leader will still be available, but rolling the squad to maintain an attack will not....

Yeah, sorry, my post was a little bit ambiguous. I meant that EA are trying to bring tactics back into the game by removing the whole roll to the next alive person trick. Which, as discussed, would be a pretty boring job for the SL.

The idea is to remove the exploit that [M] used, where everyone sets up their own squad, and when they die, they join another one to respawn, meaning that we'd have to kill the entire assault within 15 seconds or new waves would start flowing in.

And this is exactly what I think they are trying to remove. I never knew [M] did that (as I'm too much of a n00b here, so never played against them!), but that sounds more of an exploit then what other clans I have played (since being at THN) do - which is to roll if your squad leader dies, yet we still stay in our respective squads.

The problem comes with keeping S.L.'s alive. For the most part, this will mean keeping them out of the fighting. Given that our two primary ground squad S.L.'s (piacular & Phryxus) are two of our best fighters, leaving them cowering out of the way :p could have quite a serious negative impact on our fighting strength. I did wonder if it would be worth having the squads form on one of the other squad members, and get p & P to use channel commander on T.S. to talk to Bambi. That way, we get the best fighting strength pushing forward into the fights, and still have a S.L. available to spawn on.

And this type of problem is exactly what the new patch will bring. What if we had (and I'm not saying other members of the clan are rubbish - I'm probably one of the worst players here, so please don't take offense!) 3 Pia's and 3 Phryxus' in one squad? Who would sit back and not fight? Then extend this to the whole clan - what if we had 8 Pia's and 8 Phyrxus' in a 16 player game? We're pretty much wasting at least 3 of our "best" players (3 squads minimum, while the commander never really fights anyway) as they have to sit back and do nothing!

Unless they are snipers, but meh!

I think a nice (if overly complex) olution would be intra-squad rolling should be allowed, while, inter-group shouldn't. Same method as they are intending to do for this patch, but just say that if I die, leave alpha squad, and then join it again, I can spawn on the SL. While, if I die, leave alpha, and join bravo, I need to spawn at a point before using the SL as a spawn point. But EA/DICE probably still consider this an exploit!

P.S. I would volunteer for that role myself, but I die a lot :rolleyes: which would kind of defeat the objective.

Ditto! :D
 
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