Wraith
Active Member
HotStuff said:Ah well, these guys will have tested everything, lets just wait and see.
Haha good one......... Oh wait, you were serious?
Wraith
HotStuff said:Ah well, these guys will have tested everything, lets just wait and see.
elDiablo said:I can understand the reasons for their removing this (the whole, spawn on squad leader, and then don't care about the squad any more business), but I still think that clan games (especially) definately consider the squad after spawning on the leader. Its helping the clan squads be more effective if anything, but adding an extra dimension in...
Oh well...
Wraith said:I did wonder if it would be worth having the squads form on one of the other squad members, and get p & P to use channel commander on T.S. to talk to Bambi. That way, we get the best fighting strength pushing forward into the fights, and still have a S.L. available to spawn on.
Wraith said:...spawn[ing] on the squad leader will still be available, but rolling the squad to maintain an attack will not....
The idea is to remove the exploit that [M] used, where everyone sets up their own squad, and when they die, they join another one to respawn, meaning that we'd have to kill the entire assault within 15 seconds or new waves would start flowing in.
The problem comes with keeping S.L.'s alive. For the most part, this will mean keeping them out of the fighting. Given that our two primary ground squad S.L.'s (piacular & Phryxus) are two of our best fighters, leaving them cowering out of the waycould have quite a serious negative impact on our fighting strength. I did wonder if it would be worth having the squads form on one of the other squad members, and get p & P to use channel commander on T.S. to talk to Bambi. That way, we get the best fighting strength pushing forward into the fights, and still have a S.L. available to spawn on.
P.S. I would volunteer for that role myself, but I die a lotwhich would kind of defeat the objective.