Side-Game

Tingham

In Cryo Sleep
Obviously I play a fair bit lately and im taking on quite alot of responsibilities in the guild. However, Ive decided not to renew my eve account, I just couldnt get into it, for various reasons.

Im looking for another "Side game" to pass a bit of spare time. Preferably something where I can spend alot of time soloing.

Guild Wars is an option, ive played that before, but does anyone have any suggestions, preferably ones with a Trial.
 

SgtFury

Junior Administrator
Staff member
COD 4.... always good to relieve your WOW stress by shooting people.
 

Angelic

Active Member
COD 4.... always good to relieve your WOW stress by shooting people.
...or getting shot by people, right? Cuz that's what happens to me all the time. Srsly, Ting, unless you played a lot of FPSes in your time, don't get CoD4 as a side-game. I did it and I regret the money I spent on it - it's extremely frustrating with a very steep learning curve (uhm, it's difficult to stop sucking at it, that's what I mean). I'm not trying to talk rubbish about the game that is mostly fine, but I'd like to get across the point of CoD being quite irritating unless you spend a fair bit of time in front of it/other FPSes.
 

Angelic

Active Member
Hm, how about Silkroad Online? The original, not the European expansion-thingy. You can solo there lots, it's got beautiful graphics... I don't know, might be worth a shot. It's not as gripping as WoW, not by a long shot, but it's nice to kill time with.
 

Tetsuo_Shima

In Cryo Sleep
Hey man, if you're thinking of playing Guild Wars then Iron Fist plays it a lot, and I'm trying to get back into it again. If you want to have a go at that game then we could try playing through it together, if you want. I still haven't completed prophecies campaign yet, so if you've only scratched the surface the you're in good company.
 

Tingham

In Cryo Sleep
Sounds good. Atm I only have the first Game (Is that Prophecies).

Its amazing when played in a group. I know so...yeah.
 

Tetsuo_Shima

In Cryo Sleep
Nice! I'll see about making a GW event on das kalendar then, what time would suit yourself and the Fistmeister best? I wouldn't mind playing some on Saturday around 5ish or something, if that suits?
 

Tingham

In Cryo Sleep
Id be working, im afraid.

How about Sundays?

Also. I think we can get 5 people in a party. So another 2 might be an idea.
 

Iron_fist

Super Moderator
Staff member
Sunday is good for me, also it's 4 players in a party to start off, 6 from Yaks Bend and 8 from i think Lions Arch (though upto the sanctum city missons are only 6). i have a monk that i screwed up survivor on (again :/) in pre-searing i can use (not chosen secondary so possibly MO\Me or Mo\N not sure) plus if i can get a run to Lions Arch i can then pick up Monk, Elementalist and Mesmer heroes easily though i only currently really have the skills for Monk and Ele, however there would also be a few useful skills i could pick up as well
 

Tetsuo_Shima

In Cryo Sleep
Sunday it is, then. I'll make an event on the calendar for 5.00 on Sunday, I know that's during dinnertime for a lot of people but we can all just mucker together as soon as possible after that time.

The newest character I have is a ranger/something in post-searing Ascalon who has only just completed Fort Ranik. If you're all starting pre-searing then I might just give him the boot and start a new character, I've lost the plot with his development anyway. Also, it'd mean we can work out what gaps need filled in and stuff and what char would be most useful.

EDIT: Event created, here it is.
 

Tingham

In Cryo Sleep
I dont know alot about GW PvE or PvP. Or GW in general, really.

In WoW or RPGs, I generally focus on healing or tanking.

Any advice? (I was thinking Monk/Mesmer or Warrior/something.
 

Tetsuo_Shima

In Cryo Sleep
Well, PvE is a lot different to most MMORPGS (as you might already have gathered). The only place where people interact with each other is in towns; once you step outside you're on your own, or are accompanied by the party you take with you. The main PvE game itself is based on a series of missions, sort of like instances (from what I would guess), where you take your party and complete a number of objectives in a certain area. Completing each mission nets you a load of experience and allows you to proceed to the next mission in the series, the story sort of unfolds as this happens.
There are other things to do besides, though, like exploring the outside world away from the main mission areas to complete jobs for NPCs or farm some loot. There's no ganking or any other kind of outside interference, just a fairly linear and progressive type experience that takes you on travels all the way across the map. There is some PvP after a fashion, which occurs at arenas in certain towns, but it's all kind of basic and there's no real reward or anything.

There is of course the separate PvP section of the game, which I've never troubled to explore, where you can fight against other teams and make your way to the fabled 'Hall of Heroes' and all this caper. I can't tell you much about that, though, and I don't think anyone else in THN ever really bothered with it either (maybe Bart, but he makes himself scarce these days).

Our main focus is always on the PvE and main story side, so I'm hoping on Sunday we'll be able to complete the first few missions and get you familiar with the concepts of the game.

A quick run-through of the classes:

Warrior - Just a basic tank, capable of using a variety of weapons to exert close-range damage on opponents. Each weapon carries its own skills, and often they aren't transferrable between each other, so it'd be a good idea to specialise yourself to either axes, hammers or swords. The warrior's tactics attribute deals with some support actions like accuracy improvements and speed buffs. Mostly a pretty selfish character, though.

Monk - The healing class, with a wide variety of health regeneration spells and buffs. Actually not a particularly popular class (probably because people would rather hit and kill things than help anyone else), but certainly one of the most sought after for groups and the like. Also the primary target in PvP battles :)

Elementalist - A damage-dealing mage that can specialise in fire, air or ice magic. Fire magic goes ballistic with damage dealing and AoE spells, air magic tends to inflict status effects on the enemy and ice magic ... well, I'm not sure really. A bit of both, more than like. Also has a few spells which can benefit the party, and are capable of some minor personal protection.#

Mesmer - A mage, but one unlike the elementalist. Instead of dealing immediate damage (like, a spell hitting for 50 damage), the mesmer would inflict a health 'drain' which lasts for a few seconds, whilst harassing the enemy with a variety of nasty status-inducing magic. Can cause major damage, but tends to be weak when engaged up close, and, since it has no personal healing spells of note, relies on a monk's healing abilities.

Ranger - My personal favourite. A bowman by trade, rangers are capable of inflicting moderate damage from long range. A bit of a jack-of-all-trades, they also have a few healing spells, some wonderful AoE enchantments and can also employ handy traps. In addition, they can have a constant travelling companion, a pet, who deals a bit of full-frontal damage to the target.

Necromancer - Another mage, but one which focusses on blood magic and death, as the name might suggest. Can actually do a wide variety of things, including healing and damage-dealing, but requires dead bodies and leeching from enemies to do so. Can call a personal squad of undead at their command by animating bone fiends and ghouls from corpses.

If your favoured area of expertise is healing and tanking, then I guess you couldn't go far wrong with a Warrior/Monk. They can deal some awesome damage, and have the capacity to take care of themselves at the same time, but typically work in a selfish manner. What I mean is, they'll heal themselves at the frontlines of a battle, but don't have enough MP or time to help any other party members. You could try the other variant, a Monk/Warrior, but I couldn't attest to the effectiveness of that setup. I think what generally happens is the monk ends up trying to heal from the frontlines, but that puts them in the enemies' sights and they end up dead in two seconds flat.

Monk/Mesmer might be a shout, since they'll be able to fire-and-forget a curse and then heal up the rest of the party. Also keeps you on the fringes of the battle and out of harms way, for the most part. Just need to watch the MP bar in those circumstances, though, because Mesmer spells are pretty costly.


I should also mention that Guild Wars doesn't put an awful lot of focus on levelling, which is demonstrated by the 20-level cap. It's more to do with your skill build (you can have a max of 8 equipped at each time), and how your character fits in with the team.
 

Huung

Well-Known Member
I did alot of PvP when I played Guild Wars :)

The PvP in GW is team based, as Tetsuo said. You can either pick teams, or just sign up and be placed in a random team. On the basic part of the PvP island teams are comprised of 4 people, and two teams are instanced off to one of several small areas in which to battle - similar to arenas in WoW.

If your team can get a certain number of successive victories (I can't recall the number anymore, but it's around 6 or so I believe) you can then enter a higher level PvP area, where those who are better at the PvP reside. Here people generally pick teams rather than forming random ones, as you know the players are of some quality. 8 Successive wins (I think) gets you to the highest level, so I suppose these areas and levels are like the arena rankings from WoW.

If you create a character purely for PvP they will start at level 20, and have a good selection of skills. To get more skills, you can either unlock them through the main PvE storyline with another character, or buy them with GW's equivalent of WoW's honour system (gained in the same way as WoW, through killing other players). This "honour" can then be used to purchase skills, weapons, or enhancements for your weapons and armour.

The PvP is a fun way to kill time, and PvE characters can join PvP with the PvP characters once they hit the level cap. It's something to try out, just to get the full experience out of the game, but I still preferred the storyline to just PvPing.
 

Tingham

In Cryo Sleep
Well. I think ill definately go down the monk road as a healer. What would be a good secondary class to help with that?
 
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