Most of you have seen this, more than likely, but for the sake of interest scans of the print article or the web friendly version.
The idea that this is "a bad thing" is unfortunately the whole thing with EVE. The very first thing you should ever learn in EVE is NEVER TRUST ANYONE. EVER. Even your RL friends could suddenly realise that they have massive access to your assets and just... vanish with them.
No, I don't; yes, I am. The difference between CoD and EVE is obvious - CoD can't be played in any other way and most importantly killing someone else in the game does not cause them permanent harm. In EVE it does, however, moreso when you do it on such grand scale like GHSC did.You're having trouble separating games from reality, and as a result you're applying people's ingame actions directly to the person behind the keyboard.
For our money, the Ubiqua Seraph infiltration was an act of despicable brilliance. An operation as cruel as it is astonishing, it serves as a simultaneous testament to both the virtues and the evils of a truly open-ended massively multiplayer game. Players crying for developers CCP to step in and redress the balance miss the point - this is exactly the kind of extraordinary player politics that you can't find anywhere else. CCP been very vocal in the past about their intention to simply create a world - a galaxy, in fact - and let people do what they may within it. If you stop people from doing horrible things to each other in it, you lose the full scope of what a game can be.