Windzarko
Well-Known Member
Those of you still the guild will likely have noticed that things have been going downhill recently... there are fewer people in the guild, and there is far less going on than before. And it is time to finally get something properly done about it. To make The Haven more of the community guild it is meant to be, and to make it a more fun group to be a part of. This has been long in the works, and it needs to be done soon, before the guild dies a death.
In talking with various friends in other guilds, and bouncing some early ideas off people, I've come up with the following ideas, and I'd like to see what kind of responses/support/criticisms/whatever people have for them:
First step will be to choose a select few to help co-run the guild with me. The simple fact is that I shouldn't have been trying to run the show so much on my own for so long, and it is likely the root cause of many of the problems we have had. To prevent fruther problems and to ensure that we can do better from now on, I'll need two to four people to help me do things better.
Once we have these people to help me, we can look carefully at people in the guild; if we don't think they are that good for the guild, they are to be removed, but they will as a courtesy be sent an in-game mail explaining the changes and why they were removed. I expect that we may well end up halving the guild in size, maybe removing even more than that.
Once that is done, a new invitation policy will be put in place; interviews. I'm not talking the full-on Roleplay interviews of the Ashen Order, or formal applications and IM chats as I've heard some guilds do. I'm talking an arranged friendly chat with one of the higher-up officers to ensure that the potential recruit is going to be good for the guild. Assuming that they check out (we can maybe set some criteria for this), they will enter the guild in a Trial rank; they have to earn a promotion to Initiate within a certain time frame or have to leave. People who don't do anything to earn a promotion or who just go absent will thus be prevented from staying around too long.
An incentive system is something else I want to implement; incentives to turn up to events (more on that below), incentives to aid guildies, incentives to generally be a good member of the community. Incentives could include reputation hand-ins such as Arcane Tomes and suchlike, or reagents and recipes. These would be gathered both via donations and occasionally sending teams out to gather a few when necessary; possibly being promoted beyond a certain rank might require a certain amount of donations? I'm not entirely certain on some points of gathering the rewards, but I'm certain that the rewards system would certainly be very beneficial.
The final major thing: events. RP, PvE and PvP. Whilst the guild will not be an RP guild, there are many people who RP, and I will advertise us as having an RP element and events to go with it for those that are interested. PvP events might include organising a raid on an Alliance zone (no, not Astranaar and the like... I mean REAL targets. Like hitting Outland base camps of worthy levels), or making premades for the BGs. PvE events might be organising some groups to work through group quests and dungeons, attunements, quest chains, etc etc. RP events might include all manner of things from small meetings of members of the guild, or in-character PvE, or even player-created story arcs, who knows. In helping out with events (this will likely apply less to RP events), incentives might be won; if a spot is needed for a BG premade, incentives might be offered to fill it. Help in getting people through pre-organised dungeons and the like could be rewarded. Just turning up for any kind of event at all could be rewardable, thus encouraging activity and community.
Some things I need to make clear: the guild will not be a specifically RP guild, and being an RPer won't grant special privilages and unfair advantages. Neither will being a hardcore PvPer, or being an epic's PvEer. You earn your rank and privalages as you go by contributing to the community.
The main element that needs to be focused on above all else is community; friendliness, helping out, having a fun time. Signing up to the forums and joining us on Teamspeak should be encouraged more, and negative behaviour, particularly towards other guildies, should be penalised.
I know that's a lot of stuff, but there's more to go
New ranks; a new ranking system to help make things a bit clearer will be useful to help keep things organised:
Guild Master (aka Liddle Lithy) : me, duh
Arbiter : these people will co-run the guild with me. Two to four will be the optimal start number. Duties include handling invites, helping organise some events, helping with general administration, and helping decide who to boot in the initial sorting
Coordinator : these people will assist in organising and running events. It is possible that they will be given a specific area to focus on above others (RP, PvE, PvP).
Haven Elite : this rank will be the first with invite/kick permissions, and will be expected to interview potential recruits and keep an eye on new Initiates. No people without forum membership should be at this rank
Officer : this rank, despite the assumptions you'd have from its name, won't allow invite/kick privalages, but will give promote/demote, and the ability to edit Officer notes, and Officers will be expected to aid the Elites in keeping an eye on Initiates and helping keep the guild in order. I'll also expect them to encourage the community aspect of the guild as standard. It is quite possible that Teamspeak should be a requirement for this rank.
Adept : rank for a reasonably seasoned member; no major privilages really, this rank is more of a badge of honour
Veteran : a proven member of the guild, with the right to edit their personal note.
Member : no serious privilages, but they are in no danger of being kicked for a few days' inactivity; they are a proper part of the guild
Initiate : a trial member of the guild. If they are absent for more than three days, or fail to attain membership within a week or so, they are to be removed.
The names of the ranks and the permissions of the ranks are subject to change, as are the requirements for promotion; suggestions are good!
Ah, yes; once this system is in place, we can begin recruiting new people. The new interviews system and more rigid system for keeping unsuitable players out will hopefully ensure that we can grow and develop as a guild.
Well, that's all I can think of for now; feedback will be muchly appreciated!
One last note: irrespective of feedback, there WILL be change; we need it, desperately. The guild is on the way out otherwise.
In talking with various friends in other guilds, and bouncing some early ideas off people, I've come up with the following ideas, and I'd like to see what kind of responses/support/criticisms/whatever people have for them:
First step will be to choose a select few to help co-run the guild with me. The simple fact is that I shouldn't have been trying to run the show so much on my own for so long, and it is likely the root cause of many of the problems we have had. To prevent fruther problems and to ensure that we can do better from now on, I'll need two to four people to help me do things better.
Once we have these people to help me, we can look carefully at people in the guild; if we don't think they are that good for the guild, they are to be removed, but they will as a courtesy be sent an in-game mail explaining the changes and why they were removed. I expect that we may well end up halving the guild in size, maybe removing even more than that.
Once that is done, a new invitation policy will be put in place; interviews. I'm not talking the full-on Roleplay interviews of the Ashen Order, or formal applications and IM chats as I've heard some guilds do. I'm talking an arranged friendly chat with one of the higher-up officers to ensure that the potential recruit is going to be good for the guild. Assuming that they check out (we can maybe set some criteria for this), they will enter the guild in a Trial rank; they have to earn a promotion to Initiate within a certain time frame or have to leave. People who don't do anything to earn a promotion or who just go absent will thus be prevented from staying around too long.
An incentive system is something else I want to implement; incentives to turn up to events (more on that below), incentives to aid guildies, incentives to generally be a good member of the community. Incentives could include reputation hand-ins such as Arcane Tomes and suchlike, or reagents and recipes. These would be gathered both via donations and occasionally sending teams out to gather a few when necessary; possibly being promoted beyond a certain rank might require a certain amount of donations? I'm not entirely certain on some points of gathering the rewards, but I'm certain that the rewards system would certainly be very beneficial.
The final major thing: events. RP, PvE and PvP. Whilst the guild will not be an RP guild, there are many people who RP, and I will advertise us as having an RP element and events to go with it for those that are interested. PvP events might include organising a raid on an Alliance zone (no, not Astranaar and the like... I mean REAL targets. Like hitting Outland base camps of worthy levels), or making premades for the BGs. PvE events might be organising some groups to work through group quests and dungeons, attunements, quest chains, etc etc. RP events might include all manner of things from small meetings of members of the guild, or in-character PvE, or even player-created story arcs, who knows. In helping out with events (this will likely apply less to RP events), incentives might be won; if a spot is needed for a BG premade, incentives might be offered to fill it. Help in getting people through pre-organised dungeons and the like could be rewarded. Just turning up for any kind of event at all could be rewardable, thus encouraging activity and community.
Some things I need to make clear: the guild will not be a specifically RP guild, and being an RPer won't grant special privilages and unfair advantages. Neither will being a hardcore PvPer, or being an epic's PvEer. You earn your rank and privalages as you go by contributing to the community.
The main element that needs to be focused on above all else is community; friendliness, helping out, having a fun time. Signing up to the forums and joining us on Teamspeak should be encouraged more, and negative behaviour, particularly towards other guildies, should be penalised.
I know that's a lot of stuff, but there's more to go
New ranks; a new ranking system to help make things a bit clearer will be useful to help keep things organised:
Guild Master (aka Liddle Lithy) : me, duh
Arbiter : these people will co-run the guild with me. Two to four will be the optimal start number. Duties include handling invites, helping organise some events, helping with general administration, and helping decide who to boot in the initial sorting
Coordinator : these people will assist in organising and running events. It is possible that they will be given a specific area to focus on above others (RP, PvE, PvP).
Haven Elite : this rank will be the first with invite/kick permissions, and will be expected to interview potential recruits and keep an eye on new Initiates. No people without forum membership should be at this rank
Officer : this rank, despite the assumptions you'd have from its name, won't allow invite/kick privalages, but will give promote/demote, and the ability to edit Officer notes, and Officers will be expected to aid the Elites in keeping an eye on Initiates and helping keep the guild in order. I'll also expect them to encourage the community aspect of the guild as standard. It is quite possible that Teamspeak should be a requirement for this rank.
Adept : rank for a reasonably seasoned member; no major privilages really, this rank is more of a badge of honour
Veteran : a proven member of the guild, with the right to edit their personal note.
Member : no serious privilages, but they are in no danger of being kicked for a few days' inactivity; they are a proper part of the guild
Initiate : a trial member of the guild. If they are absent for more than three days, or fail to attain membership within a week or so, they are to be removed.
The names of the ranks and the permissions of the ranks are subject to change, as are the requirements for promotion; suggestions are good!
Ah, yes; once this system is in place, we can begin recruiting new people. The new interviews system and more rigid system for keeping unsuitable players out will hopefully ensure that we can grow and develop as a guild.
Well, that's all I can think of for now; feedback will be muchly appreciated!
One last note: irrespective of feedback, there WILL be change; we need it, desperately. The guild is on the way out otherwise.