The Secret World

Angelic

Active Member
I saw the trailers, I'm not a dummie :) I actually remember the one with the headphones girl from a while back. They do tell very little about the game, you must admit, only foreshadowing the setting. I'll take a look at the forums, in the meanwhile maybe you could try summing things up a little for me...? Brother Dragon ;)
 

Marqo

In Cryo Sleep
First of all, there is very little information about actual gameplay mechanics. From what's been said, there will most likely not be fixed character levels.

The vast majority of information given so far (especially via the ARGs that have been solved by the community) has been about the setting, which will involve mythological, folkloristic and Lovecraftian elements. A fairly prominent theme with this has been Agrathea, the Hollow Earth.
As far as setting up the setting goes, there are supposed to be entryways into this 'secret world' inside our own, and in the ARGs the community have helped various people (of different factions, out of ignorance.) The last one of these (Aveline Belmont, granddaughter of a companion of Amundsen, who had found entry into the secret world on an expedition) has found a key and the location of one such door. She hag gone through it and is now gone.

This may all seem a bit vague. Some of it is, the rest can be explained better by the people on darkdemonscrygaia. There is also the TSW wiki maintained on a fansite: http://www.crygaia.com/wiki/index.php?title=Main_Page
 

Angelic

Active Member
Cheers. This is all very...vague, confusing, unclear, encrypted and all sorts of such synonymes.
 

Marqo

In Cryo Sleep
Here we go; this interview with Ragnar (the man in charge for TSW) should make things a bit more clear.
 

Angelic

Active Member
Cool cool, thanks, I'll check it out when I get back home - right now my connection is nowhere near solid enough to download videos :)
 

Angelic

Active Member
Aye, the theme and atmosphere looks very promising, I myself LOVE Lovecraft. But we still know very little (next to nothing) about the actual gameplay, which as per usual will make or break the concept. Here's to hoping they don't screw it up and forge this great idea into something playable!

Also it remains to be seen how they want to retain the "secret" aspect of the world when it will be played massively...
 

Marqo

In Cryo Sleep
That will be because the dark days are coming, and the things in the shadows will become more promintent. Also, there will apparently be more areas than just the cities. They've got such an expansive pool of inspiration to draw on here that the cities (Seoul, London and New York) are the only things we can be sure of. And there are hints that bad things are going to happen to those cities...
 

Gizmo-5

In Cryo Sleep
For the EMPRAH im a TEMPLAH! :D

Its my new catchphrase, will be interesting if they make all players children, children vs demons could have a really nice twist in it :) Im intrigued but not particularly excited (conan really wasn't my thing)
 

Marqo

In Cryo Sleep
The NDA given to the press at PAX has lifted, and previews are popping up on major gaming sites everywhere.

Some of the more important (imo) points:

There will be a pretty clear distinction between PvE and PvP; the first will take place in the 'real world', where the factions are more concerned with rooting out evil. The second will take place in Agrathea, the Hollow Earth, and this is where cabals (guilds) will be fighting to control areas providing resources for crafting and advantages in the world above. Upon entering Agrathea, your character will apparently don your faction's uniform automatically, so enemies are easily identifiable.

Character progression is horizontal rather than vertical. In other words, there are no levels. Instead you will gain new skills (it seems you can only have a few active) allowing you to specialize or hybridize more in a way you prefer. A new player will stand a decent chance against an experienced player, and an experienced player on a new character should be able to own a noob on an ebayed character through superior skill. There will be no restrictions on what abilities and items you can use through factions, apart from faction-specific quest rewards. This means faction balance shouldn't be a problem, only ability balance.

Combat apparently uses a targeting reticle, and ability cooldowns will be short.

There will be rankings for all kinds of things online, like kills, crafting ability and questing. There will be titles etc, which will apparently be integrated with services like Twitter.

It is a design intent that this games isn't like WoW. TSW will be more of a game you pick up for an hour, possibly in addition to another MMO.


All in all, this new info has me quite exited. I'm hoping I make it into beta, when that happens. I'm not quite sure what faction I'd want to play; I expect that will depend on which one the people I want to play with will choose. It seems Dragon is by far the most-occuring result in the online personality test, which may be because they're the asian faction with the cool katanas etc. (which all factions will be able to use, as far as I know).


Quick edit:

Some more stuff; clothing will not affect your stats, so you can choose your appearence without having to worry about that. An important way to progress in the game will be through your standing with your faction, and your cabal's standing with it. Cabals will have housing which can be improved as the cabal gets higher in rank. You will be able to enter the enemy headquarters and do annoying stuff there, but you'll be attacked on sight.
 
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