TWEWY was really frustrating, I hated the combat so didn't play it more than 2 hours.
I'll somewhat agree with that. Combat had some sort of weird-ass completely backwards learning curve. They took all the features that made it easier to experiment and learn how it works, and then made them things you don't get til later. Seriously, if your game is going to have the ability to flee from fights that you lost, why the hell don't you give that to the player when they're struggling through their first few fights? The only time I ever got a Game Over was on Day One. Something about that isn't right.
In any case, I found everything else about the game incredibly compelling, so I pushed through. The combat does pick up, and actually becomes very interesting in the later stages.