thatbloke
Junior Administrator
EDIT: I have posted up a revised set of rules and roles for this game here. Please read these as the current (latest) set of rules that I wish to use, but they are all still open for discussion!
Ok so some of you may remember my not-so-successful attempt at starting a new game of TWG a few weeks ago. I had to postpone it due to the fact that my internet connection was cut off for a while!
However... it is now back on and stable, so here's the deal:
Signups for the new TWG game will be open until 2100 BST on Sunday September 16th (that's 9pm to you people that can't do 24 hour clocks).
In an attempt to allow more time for deliberations on lynching votes, etc. and to try to allow for people needing to be afk on certain days I am going to make the day periods longer, hopefully going some way toward alleviating this problem. My proposed structure for gameplay is as follows:
This game will be 1930s Mafia-themed. That means get out your tommy guns, violin cases full of cash and your suits!
A good list of rules and roles can be found on wikipedia.
Now my proposed ruleset. These are all open to discussion and can/will be changed depending on how you, the players, decide you want to play the game (before we start obviously).
The only thing I am unsure of atm is the ratio of Mafia players to townspeople... I would guess that either a 1:2 (1 mafia member per 2 townspeople) or a 1:3 (1 mafia member per 3 townspeople) would be best, or perhaps in-between. That final ratio may depend on sign-ups, however.
Are you still reading? Get talking then!
Ok so some of you may remember my not-so-successful attempt at starting a new game of TWG a few weeks ago. I had to postpone it due to the fact that my internet connection was cut off for a while!
However... it is now back on and stable, so here's the deal:
Signups for the new TWG game will be open until 2100 BST on Sunday September 16th (that's 9pm to you people that can't do 24 hour clocks).
In an attempt to allow more time for deliberations on lynching votes, etc. and to try to allow for people needing to be afk on certain days I am going to make the day periods longer, hopefully going some way toward alleviating this problem. My proposed structure for gameplay is as follows:
- Overnight on Sunday 16th Sept (i.e. after 9pm), players will have their roles randomly assigned to them.
- The first game day will begin at approx. 9am Monday morning and will last for 36 hours, until 9pm the following day.
- This cycle will then continue, where the night-time period will last for 12 hours and the daytime period will last approx. 36 hours.
This game will be 1930s Mafia-themed. That means get out your tommy guns, violin cases full of cash and your suits!
A good list of rules and roles can be found on wikipedia.
Now my proposed ruleset. These are all open to discussion and can/will be changed depending on how you, the players, decide you want to play the game (before we start obviously).
- No lynch vote. The townspeople can, once and once only, submit a "no vote," which is to say that they do not wish to lynch anyone that night.
- This is in addition to the first night... On the first night and that first night only, you may vote to not lynch anyone. This will not use up the no lynch vote mentioned above.
- As in the previous games, votes must be submitted by stating that person's name in bold in your post. You can change your mind as many times as you like, but I will only take the LAST VOTE that you submitted when night falls as your vote.
- To win, the number of Mafia members left alive within the game must be equal to or greater than the number of normal townspeople left alive.
- Each player will also have one veto. Using this veto they can decrease the number of votes against another player (not themself!) of their choosing.
- All Mafia members will be of equal status.
- Mayor. This character will have the power of two votes instead of the usual one. This will be allocated randomly. The Mayor may be aligned with EITHER faction, so beware!
- [strike]Priest. The town has a church, and within it a very devout priest. The priest will be an innocent, however the priest's role will remain secret. The player who takes this role may reveal their role as they see fit. The idea behind the priest is that if the priest character is killed they will be able to call upon the Wrath of God, and also take with them a (random) member of the Mafia.[/strike]
The priest has been removed following discussion in this thread. - Private Detective. This role will allow one innocent to spy on any player of their choosing and determine their alignment. This role will, again, be secret to begin with and it will be at the player's descretion whether or not to reveal their role. The detective will not be a member of the Mafia.
- Sheriff. The Sheriff will play the role of a protector. That is, the Sheriff can nominate one person per night to offer their (and the police force's) protection to. The Sheriff will NOT be a secret role. If that nominated person is then attacked at night, the Sheriff will thwart the attacker's efforts! The reason I mention "attackers" is because I intend that this role may be assigned to EITHER faction! (randomly of course...) In the event that the Sheriff is an innocent, it will work as above. To expand on the Sheriff a little more:
- The Sheriff will be able to use both his own and the police force's power to protect ONE person per night (including him/herself - this is to try and prevent the sheriff from being killed first should he be an innocent). Who the sheriff protects will remain a secret unless the person under his protection is attacked. The idea that the sheriff could be either faction represents the fact that he could have been "bought out" by the mafia and is, in fact, a bent copper.
- The sheriff may protect ANYONE, and that includes from either the Mafia trying to kill someone OR the townspeople attempting to lynch someone. Doing either may reveal very compelling evidence as to your alignment, however, so be careful!
The only thing I am unsure of atm is the ratio of Mafia players to townspeople... I would guess that either a 1:2 (1 mafia member per 2 townspeople) or a 1:3 (1 mafia member per 3 townspeople) would be best, or perhaps in-between. That final ratio may depend on sign-ups, however.
Are you still reading? Get talking then!