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Tempscire

Active Member
Excellent hustle gentlemen. I'll work on trying to get some new units for my deck so I'm not just continually rocking around with Leapard tanks tomorrow. Good game though :)
 

Ronin Storm

Administrator
Staff member
Yeah, there might be. I intended to play yesterday evening but I was still working. All caught up now, though, so more games. :)
 

Panda with issues...

Well-Known Member
Yeah, there might be. I intended to play yesterday evening but I was still working. All caught up now, though, so more games. :)

After steak maybe.

2v2?

Trax and Tillbrook on Nato, since they have more of that deck open?

Seems like you get a lot more points laying real people, and getting trax and Tillbrook stars seems to be the current aim of the game.
 

Panda with issues...

Well-Known Member
We had a good game yesterday where careful use of recon and a few disposable squads of infantry allowed me to stop a massive flank push of BMPs dead. He managed to survive ok, though he did take some serious punishment early on in the game to helicopter spam.
 

Tempscire

Active Member
It wasn't too serious in the end, I actually only lost 1 MBT-70, but it was definitely useful to know that Marders and Flakpanzers will only get your so far against Havocs. Won't be a mistake I make again. If anything it was the fact that I didn't realise all of my units appeared to want to make their way through a corridor of death when I called in reinforcements that did the most damage. Still, it's a learning curve. I'm up for more gamage tonight :)
 

Panda with issues...

Well-Known Member
It wasn't too serious in the end, I actually only lost 1 MBT-70, but it was definitely useful to know that Marders and Flakpanzers will only get your so far against Havocs. Won't be a mistake I make again. If anything it was the fact that I didn't realise all of my units appeared to want to make their way through a corridor of death when I called in reinforcements that did the most damage. Still, it's a learning curve. I'm up for more gamage tonight :)

The problem with dealing with Apaches and Havocs is the range. You need some sort of missile defence, e.g. Tunguskas, BuKs, Rolands or Chapparals, and you need them in some sort of net really, because if the chopper gets the drop on your AA, it pops, leaving the rest of the tanks to cower in fear. Infantry isn't a bad alternative, but is immobile and short ranged.

Anyway, I look forward to showing you NATO pussies the fury and superiority of the Warsaw Pact this evening.
 

Tempscire

Active Member
The problem with dealing with Apaches and Havocs is the range. You need some sort of missile defence, e.g. Tunguskas, BuKs, Rolands or Chapparals, and you need them in some sort of net really, because if the chopper gets the drop on your AA, it pops, leaving the rest of the tanks to cower in fear. Infantry isn't a bad alternative, but is immobile and short ranged.

Anyway, I look forward to showing you NATO pussies the fury and superiority of the Warsaw Pact this evening.

I bet you say that to all the boys :P
 

Ronin Storm

Administrator
Staff member
Infantry isn't a bad alternative, but is immobile and short ranged.

General thought: you can turn particular weapons off for a particular unit. What this means is that you can get them to run silent for ambushing or whatever, or prevent them engaging something that'll blow their cover and eat them alive. Doesn't help if the enemy spots you anyway, but a thought for recon units, or infantry roving at the edge of forests waiting for the chopper to come closer...
 

Tempscire

Active Member
General thought: you can turn particular weapons off for a particular unit. What this means is that you can get them to run silent for ambushing or whatever, or prevent them engaging something that'll blow their cover and eat them alive. Doesn't help if the enemy spots you anyway, but a thought for recon units, or infantry roving at the edge of forests waiting for the chopper to come closer...

Ah, I wasn't aware of that. Very useful since a Lutz isn't particularly effective against a T80 :p
 

Ronin Storm

Administrator
Staff member
It's the one piece of micromanagement that the game really allows (barring unit placement, which is just about everything) but it can really save your bacon. That said, my recon is usually in the sky and carrying rockets so I tend to leave them on shoot-first-ask-questions-later mode. :D
 

Panda with issues...

Well-Known Member
General thought: you can turn particular weapons off for a particular unit. What this means is that you can get them to run silent for ambushing or whatever, or prevent them engaging something that'll blow their cover and eat them alive. Doesn't help if the enemy spots you anyway, but a thought for recon units, or infantry roving at the edge of forests waiting for the chopper to come closer...

Yes, generally I do this (when I remember) for recon. I really should have done so for the delta force I dropped in behind an enemy command vehicle yesterday. As I advanced them stealthily through the woods, they opened up on it with their rifles (unlikely to damage it), alerting all and sundry. They still managed to kill it with an AT rocket, but they got themselves killed in the process, whereas they might have been able to get away with it if I'd been more careful.
 
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