Why Warhammer Online Failed

Kasatka

Active Member
Yeah Gombol, but if you fail to place or don't place highly you get bonuses if you repeat the PQ, so you will eventually get that good bag prize.
I actually really love the PQ system, not enough games have un-instanced areas where you can just waltz in, slay stuff, get loot, earn reputation, experience, gold etc and then waltz out without having to travel for ages to get stupid quests from stupid agents.
 

thatbloke

Junior Administrator
Yeah Gombol, but if you fail to place or don't place highly you get bonuses if you repeat the PQ, so you will eventually get that good bag prize.
I actually really love the PQ system, not enough games have un-instanced areas where you can just waltz in, slay stuff, get loot, earn reputation, experience, gold etc and then waltz out without having to travel for ages to get stupid quests from stupid agents.

I loved the idea of the PQ system.

I hated the fact that it was buggy as hell whenever I tried to complete a PQ, and becuase of this I was never able to fully complete a single PQ due to each one having its own little bug like a missing mob or something meaning it could not be completed.
 

waterproofbob

Junior Administrator
I loved the idea of the PQ system.

I hated the fact that it was buggy as hell whenever I tried to complete a PQ, and becuase of this I was never able to fully complete a single PQ due to each one having its own little bug like a missing mob or something meaning it could not be completed.

You must have got massively unlucky, there was only one badly bugged pq that I can remember and everyone just avoided it. The loot from it was crap anyway. Very very rarely I'd get PQ bugs but they tended to be easy to reset and more often than not it came down to slightly weird spawn placement from where I or someone in the gang was standing when they spawned.

I can only speak from the order side, have run all the order pqs several times and never had many issues. All the PQs that dropped anything worth having all worked fine for me :p.
 

Ghostwolf67

Well-Known Member
You must have got massively unlucky, there was only one badly bugged pq that I can remember and everyone just avoided it. The loot from it was crap anyway. Very very rarely I'd get PQ bugs but they tended to be easy to reset and more often than not it came down to slightly weird spawn placement from where I or someone in the gang was standing when they spawned.

I can only speak from the order side, have run all the order pqs several times and never had many issues. All the PQs that dropped anything worth having all worked fine for me :p.


Yeah gotta say never had many real bugs that held me back or pissed me off. Maybe i dodged round them but honestly i can say that compared to the launch of WoW, warhammer online was pretty much rocksolid.

On the topic of failure...

In my humble opinion warhammer online didnt fail me personally. I did what i always do, played 1 character to completion and dossed around in pvp for a few months with bob hitting people in the face, cursing them and making dwarf jokes. In doing that i had fun and got everything i wanted out of the game. I played it like i would a normal rpg tbh.

As fun as WoW or warhammer online or any MMO can try to make the ends of their games (pvp, massive instance raids, castle sieges) for me it was still the end. When i hit max lvl in an MMO I always feel like i'm in the god damn never ending story and i've got to the edge of the world and now i'm staring at the nothingness.
 

Kasatka

Active Member
Too true Ghostwolf, in fact i hate the coined phrase "end-game". It's nonsensical, as is quite obvious, and as you say when you hit that point you just stop playing. I don't harp on about it as much as i used to, but Eve Online's skill system (training skills in real time whether logged in or not) and their addition of new skills every major patch means you can never truly "finish" the game. Hell, i have like 90million skill points and am still a long way from done.
 

Huung

Well-Known Member
Too true Ghostwolf, in fact i hate the coined phrase "end-game". It's nonsensical, as is quite obvious, and as you say when you hit that point you just stop playing. I don't harp on about it as much as i used to, but Eve Online's skill system (training skills in real time whether logged in or not) and their addition of new skills every major patch means you can never truly "finish" the game. Hell, i have like 90million skill points and am still a long way from done.

Eve is an exception to a widely accepted "rule". End-game isn't literally the end of the game, merely "level-capped-content" - which doesn't flow off to tongue so well :p
End-game is often where most of the effort is put in with the RPG style MMOs, like WoW, WAR, etc. (both from the devs and the players). This is largely because it's the only point in the game at which people are at a level playing field. In Eve it's nowhere near as important to be level with one another, and in fact a lot of fights revolve around you NOT being level. I guess it would be like if you could only get new ships from L5s, and therefore you wouldn't be taking in fresh pilots, and you'd need them to skill up first. (I know, carebear example, but tsssk).
Either way, WAR needed end-game content, and it had none. There were so few people on each server after the first month when the freebies' game time ran out, that there was just no point logging on only to wait hours in a queue. They then merged servers a few months later, but it was a few months too late, and they needed to have anticipated the drop in subs after the free month.
I'd still be interested to see how things have progressed though, so I may take them up on the offer of a free month back then next time they throw it at me...
 
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