XCOM: Enemy Unknown

Ronin Storm

Administrator
Staff member
So, just played through the demo (via Steam) for the upcoming release of XCOM: Enemy Unknown, a direct successor to the much loved original UFO: Enemy Unknown. Some thoughts:

The demo is very short. There's two missions, and the first one is barely more than a basic tutorial with no actual decisions made in it. The second one looked like it was starting that way but stopped abruptly to the point where I was left wondering if I'd missed the "go here" arrow (there wasn't one, I'd just silently been pushed over into playing the game myself). So, I'd say it's pretty difficult to get a good feel for what the game will be like. All they've really shown is that they can do cut scenes and a single map.

Still, what did that show?

The art style is all very cartoon: think Toy Story, just with guns. It's well presented but I feel ambivalent as I think I'd expected something a bit grittier.

There seem to be different types of soldiers with different innate strengths. For example, the Support can heal, the Assault can move far and still shoot (but if they do, they can't do it again for two turns), and the Heavy can fire a rocket launcher.

The whole equipment wrangling bit seems to have vanished. Gone the inventory grid. In fact, ammunition seemed to be indicated by the background of the current weapon (shown in the bottom right corner) slowly depleting to the left.

The base building is hinted at but isn't presented in the demo. However, I'd anticipated that I could move around the base's parts by clicking on the visuals, but that doesn't appear to be the case; instead, the base visual seems to be just a very pretty diorama, and the actual functions of the base are driven from boring old buttons.

The game feels, in demo, much less brutal than the original. In fact, you start unloaded around your Skyranger. Gone the days of being Blaster Bombed before you'd even disembarked.

Buildings can be destroyed if you've got the firepower. The aliens seem to get that straight away. Not sure how effect your guns are at that.

The action point system has been radically simplified. Basically, you get two actions a turn. You can move twice, move and setup overwatch, occasionally move and shoot, or shoot, or "dash" (which is a double move that I assume gives benefits against alien overwatch). There's some special powers, depending on your soldier's class that may also use up action points but I didn't really experiment much there, except with the Heavy's rocket launcher, which ended the mission for me.

Soldier advancement seems to be along set lines but, again, very little experience of that yet. I upgraded one Heavy once, and that game him the rocket launcher power (which seems to be once-per-mission power).

Initially it also seems like you're restricted to 4 soldiers per mission, with more unlocked with "Officer training". Even then, I'm concerned that you're restricted to six per mission, given the example I've got so far. So no flooding a mission with ten of your best and hoping it goes well...

With the base becoming more of a diorama, I suspect that base invasions are gone as well.

All in all, I'm sensing some of the spirit but not much of the complexity through variety that the original had. I feel rather like the game has been dumbed down. But, then, maybe that's the disappointly short demo...

How're you finding it?
 

thatbloke

Junior Administrator
I'm keeping it on my radar, as I spent a LOT of time playing the original on my old Amiga - but from your initial assessment there it seems it may have been dumbed down a bit too much :/
 

Xarlaxas

Active Member
Well, I played a bit of it at multiplay and quite enjoyed it, but I've never played the original. . . .
 

Narly Bird

New Member
I was a big fan of the Terror From the Deep game, which was incredibly hard, but also incredibly rewarding. I found it much more real life that your soldiers could get torn apart as they were disembarking their craft. I also liked that you could have > 6 soldiers in the field at one time.

But this is a new game, so we can’t expect them to just clone the old one, but with better graphics. I’ve not yet played the demo, but I am very disappointed by the cartoony look of the soldiers. Also, having only 6 on the field means that you probably won’t suffer the more realistic casualties of the predecessor game, which is a shame to me.

I’m a big fan of this turn based game genre and I loved the original games, but I will probably wait for a steam sale before picking this one up. Its definitely on my watch list though.
 

Ronin Storm

Administrator
Staff member
Well, one of the newer Eurogamer writers have reviewed this and given it a 9 out of 10 but the review doesn't really address many of my demo criticisms. One they do address, however, in terms of difficulty:

Eurogamer said:
The substantial campaign is challenging enough on Normal, with a big leap in enemy threat and movement on Classic - both of which are enhanced immeasurably by Ironman mode, which removes the temptation to save-cheat. The last difficulty level, Impossible, is aptly named.

Okay, that sounds like that gets hard enough.

Still not convinced, though. If anyone gets this, please would they post a short review on it?
 

Xarlaxas

Active Member
I've already pre-ordered it, but I haven't played the original, will give my thoughts when it's released though. :)
 

Xarlaxas

Active Member
I haven't played the general release demo, but I played whatever they showed at i46, which may well be that, but I think it was actually part of the full game as they hovered around me and stopped me after a certain point. . . .

But what I got to play was great fun, and I'm looking forward to trying it with a mouse and keyboard!
 

thatbloke

Junior Administrator
I was tempted to play the demo, then when I went to isntall it it told me it needed nearly 6GB of space... for a friggin DEMO.

So I went "nope"
 

Narly Bird

New Member
FYI, you can change the difficulty in the demo. The default is set to easy. I turned it up to hardest and lost my entire squad the first time round. Rerun and i was left with just 1 soldier.

I'm liking the game a lot more now and the 2 reviews i have read make it sound great and score it between 80 and 90. Main bugbears from the reviewers are the repetitive maps and dumbed down base building. Also, multiplayer in its current format doesn't seem to have much long term appeal, but i suspect that mods will make it a lot more fun to play.

I'm still going to hang out for a steam sale on this one though...
 

Narly Bird

New Member
Here are the instructions on how to change the difficulty level in the demo:
http://forums.2kgames.com/showthread.php?139306-How-to-change-Difficulty-Settings-here

It makes it a lot more challenging and means you try out a lot of the optional stuff, such as smoke grenades, etc. in order to keep your guys alive. In one of my playthroughs of it the little aliens, sectoids i think they are called, mind linked with the other one to boost his stats. And when i killed the stat boosted one, the other one died too. :)
 

Narly Bird

New Member
That's just silly. Base building actually requires thought -- adjacent facilities confer bonuses to others of the same type.
From memory, I believe the main gripes regarding base building were:
1. You only ever get 1 base (in the old versions you could have multiple bases)
2. Your base can't be invaded by aliens (old version it could)
3. Research options are too limited
4. The animations for the rooms in your base are always exactly the same, no matter how far you have progressed in the game. Increased the number of scientists from 4 to 50? Well the layout still just shows those original 4 standing there. This doesn't actually affect the gameplay at all - i think the reviewer was just saying it would be nice if the rooms in your base evolved as you progressed through the game to show your advances.

Are you actually playing the game yet Big D? I heard some UK peeps were tricking Steam into thinking they were in the US so they could get the game early (it was released on Monday in the US).
 

BiG D

Administrator
Staff member
Those complaints really sound like someone with a checklist of "features" from the original. Most of that stuff has analogs here, and they even make more sense. (Why should we need to build a new base in Asia to find UFOs? We have SATELLITES.)

And yeah. I'm in Canada, so we get games on Tuesdays same as the states.
 

Xarlaxas

Active Member
So, I ended up playing it until like 4am, I'm enjoying it very much but I think I'll lower it to normal difficulty from Classic, especially as I've never played the original and the game is murdering me right now. I'm happy to say that my two Scottish lasses that the game gave me at the start haven't died yet, but I've done like 5 missions and lost 8-10 people so far!

From what I understand, that is a good thing for players of the classic though. ;)

I'll probably bump it up to Classic if and when I do a second play-through, as the game appears to allow you to change the difficulty on the fly, which is nice.

All in all I've quite enjoyed it so far, but I don't think the game has taken the training wheels off entirely (the tutorial is very strict on what you can and can't do at the beginning but you can turn it off when you start a new game), but it's still vicious.
 

Ronin Storm

Administrator
Staff member
I don't think the game has taken the training wheels off entirely (the tutorial is very strict on what you can and can't do at the beginning but you can turn it off when you start a new game), but it's still vicious.

Yeah, the demo tutorial mission was on rails and butchered your team to one guy, but then that was fine. It was important that they set up scenarios that showed how things worked. The second demo mission was freeform after the first round, IIRC, so it was much more representative, but knowing it was on easymode helps make sense of how trivial it felt.

Any indication of whether you can take more than six people on any one mission?
 
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