Windzarko
Well-Known Member
For people who haven't spotted this in the news for the next patch yet, there is going to be a feature whereby at any point before reaching 80, you can go to certain NPCs in-game (I believe they will be located at the Battlemasters in any given city), and can pay a fee of 10G to disable experience gain from all sources. You can pay the same fee a second time to re-enable it.
This opens up several possibilities including more intense twinking and the like, but for me, it opens up one potentially very fun possibility that I have on-and-off longed for since partway through Burning Crusade: the ability to properly run level 60 raids once more.
If enough people are interested, this could become a fun supplement to our existing raid activities; on nights when there is no main guild raid going on, people could instead log to level 60 characters with experience gain disabled, and properly run the Vanilla WoW content, with a few steps taken to ensure that it remains challenging and fun rather than impossible or a faceroll.
I've though on it a little bit, and decided that if there is enough interest, then I will launch this as a project shortly after 3.2's launch. It wouldn't be anything particularly strict or hardcore like raiding was back in those days, since the entire point is to have fun and gain a sense of achievement. To that end, there would be some restrictions to ensure a decent level of challenge, something like this:
Also, because of the fact that some of the old crafted gear has been boosted, many instance-dropped pieces of gear were re-statted to be better than they used to be, and the fact that class chances have left us stronger than in Vanilla WoW, other steps might be taken to try and keep us in a "sweet spot"; something like doing Zul'gurub with 15 people intead of 20, for example.
This isn't anything hard and fast or set in stone, it's just rough ideas that I hope can develop into something to enjoy.
For some, this could the chance to truly experience level 60 content they never got to see, and we'd be doing it in a fashion as close to the way that was originally intended as possible.
For others, this could be a refresshing change: old-school tactics, co-operation, learning your class's capabilities in the context of the encounter, careful use of abilities like crowd control, and no mindless AoE-spamming through trash.
For other still, this could be an interesting experiment in theorycrafting, seeing as at level 60, you can JUST reach the bottom of a single talent tree if you spent no points in another tree; would you spec all the way down, or mix between trees? Can you make your class work in the context?
If people have comments or ideas, feel free to shout out. And if you'd be interested in joining up for this if it does go ahead, say so on the poll! If there's sufficient interest in-guild that we could just grab friends from other guilds and possibly just some competent randoms from around the realm to fill in the gaps, then we can go ahead with it.
Well... here goes!
This opens up several possibilities including more intense twinking and the like, but for me, it opens up one potentially very fun possibility that I have on-and-off longed for since partway through Burning Crusade: the ability to properly run level 60 raids once more.
If enough people are interested, this could become a fun supplement to our existing raid activities; on nights when there is no main guild raid going on, people could instead log to level 60 characters with experience gain disabled, and properly run the Vanilla WoW content, with a few steps taken to ensure that it remains challenging and fun rather than impossible or a faceroll.
I've though on it a little bit, and decided that if there is enough interest, then I will launch this as a project shortly after 3.2's launch. It wouldn't be anything particularly strict or hardcore like raiding was back in those days, since the entire point is to have fun and gain a sense of achievement. To that end, there would be some restrictions to ensure a decent level of challenge, something like this:
- No gear obtainable from Outland and Northrend content, including green BoE drops
- No Heirloom gear; even if it might be weaker than some gear of the level, it's still an unfair advantage, and it wouldn't be as fun if all the people of a given armour class are wearing the same shoulders/chestpiece
- Heavy restrictions on the number of Death Knights; a few WOULD be allowed, but it wouldn't be any good if everyone rolled a DK and used them. Also, any DKs present would be forbidden from using Anti-Magic Zone, and Anti-Magic Shield would be for tanks only. Death Grip might also be banned in certain circumstances (and by the same note, all pushback moves would have to be glyphed to not do so).
- No TBC or WotLK craftable gear or consumables, apart from pre-Outland Jewelcrafter-made gear, and glyphs
- No enchants from Burning Crusade or later, apart from the old AQ enchants that were updated for late Burning Crusade. No spellthreads, no TBC armour kits, etc
- Nobody over level 60, at all.
Also, because of the fact that some of the old crafted gear has been boosted, many instance-dropped pieces of gear were re-statted to be better than they used to be, and the fact that class chances have left us stronger than in Vanilla WoW, other steps might be taken to try and keep us in a "sweet spot"; something like doing Zul'gurub with 15 people intead of 20, for example.
This isn't anything hard and fast or set in stone, it's just rough ideas that I hope can develop into something to enjoy.
For some, this could the chance to truly experience level 60 content they never got to see, and we'd be doing it in a fashion as close to the way that was originally intended as possible.
For others, this could be a refresshing change: old-school tactics, co-operation, learning your class's capabilities in the context of the encounter, careful use of abilities like crowd control, and no mindless AoE-spamming through trash.
For other still, this could be an interesting experiment in theorycrafting, seeing as at level 60, you can JUST reach the bottom of a single talent tree if you spent no points in another tree; would you spec all the way down, or mix between trees? Can you make your class work in the context?
If people have comments or ideas, feel free to shout out. And if you'd be interested in joining up for this if it does go ahead, say so on the poll! If there's sufficient interest in-guild that we could just grab friends from other guilds and possibly just some competent randoms from around the realm to fill in the gaps, then we can go ahead with it.
Well... here goes!