Blood Bowl League 3.4 Week 5

Lebe666

In Cryo Sleep
Ghouls are just visitors to the Undead team.. and why necro are more popular. (More speed, more regeneration)

One reason that I don't play Undeads myself. I have enough worry administering 2 of them in my necro ... though Dreamy's ghouls tend to be very good.

I think of them as elves with no apothecary and no agility. Same price.
 

Panda with issues...

Well-Known Member
One reason that I don't play Undeads myself. I have enough worry administering 2 of them in my necro ... though Dreamy's ghouls tend to be very good.

I think of them as elves with no apothecary and no agility. Same price.

As an experienced necromantic player, you just have to accept a loss rate with ghouls. The thing is, they should be your main ball carrier, so easy enough to skill them up again.
 

Lebe666

In Cryo Sleep
As an experienced necromantic player, you just have to accept a loss rate with ghouls. The thing is, they should be your main ball carrier, so easy enough to skill them up again.

In fact since wolves are naturally pending towards blodge and move faster... almost all my scoring is with wolves. I use the ghouls for ball retrieval and to cover the wolves.

If I had an Undead team there would be no choice... ghouls would have to score. Still with 4 of them its even harder to protect them. I just don't like to have a fragile part of the team. One reason I don't play lizards well. Elves are fine because they have more reliable dodging and apothecary to save the star players every once in a while.
 

Xylak

New Member
Maybe it's because I'm a bit of a noob at this BB thing but I really like the Ghouls. Inherent dodge is a good starting point and as they level up you can get them to specialise. Rotleaper (deceased) was an awesome all-rounder and had some of the best stats in the team.
 

Panda with issues...

Well-Known Member
In fact since wolves are naturally pending towards blodge and move faster... almost all my scoring is with wolves. I use the ghouls for ball retrieval and to cover the wolves.

If I had an Undead team there would be no choice... ghouls would have to score. Still with 4 of them its even harder to protect them. I just don't like to have a fragile part of the team. One reason I don't play lizards well. Elves are fine because they have more reliable dodging and apothecary to save the star players every once in a while.

It's easier to get a blodging ghoul than it is to get a blodging werewolf. You definitely want your werewolves hitting and blitzing (teamed up with a guard wight), rather than carrying the ball. All you're doing is sacrificing a frenzy threat for +1MV. I appreciate that that's an ideal situation, and sometimes you need to score with the werewolves as a breakaway threat, but if you're using a werewolf as a primary ball carrier, quite frankly, you're doing it wrong.

Maybe it's because I'm a bit of a noob at this BB thing but I really like the Ghouls. Inherent dodge is a good starting point and as they level up you can get them to specialise. Rotleaper (deceased) was an awesome all-rounder and had some of the best stats in the team.

I agree, I think ghouls are really good players. People just need to accept that losing players is a part of the game. You can't protect all your players every game, and if you're trying to, well, again, I think you aren't playing properly. Ghouls are eminently replaceable, and come out of the box with a good skill. They aren't really very expensive either.

Undead and necromantic players get caught up on ghouls being 'soft' because the rest of the team is packed with regenerate. If people are so worried about their ghouls getting injured, they should definitely use them as ball carriers, since you should generally be thinking about protecting your ball carrier anyway...

On top of this, having ghouls carry the ball gets them to skill up quicker and obtain the full protective skillset (ideally, something like Blodge, sidestep +/- fend)
 

Dreamy

In Cryo Sleep
One reason that I don't play Undeads myself. I have enough worry administering 2 of them in my necro ... though Dreamy's ghouls tend to be very good.

I think of them as elves with no apothecary and no agility. Same price.

Necro can manage for quite a while without ghouls at all, and later on with a ghoul that is mostly a glorified porter.

But yes, ghouls can become great players. I just feel it is important not to just get one great ghoul. Better have two fine ones, helps your team.

(That said, my fourth ghoul in the OCC team has been around for at least ten games and still only got wrestle.)
(Then again, I have that block guard ghoul needing sure hands, and that guard mighty blow ghoul needing block, so I guess wrestle ghoul will have to wait until either one of those is done or something happens, like MVP.. hmm. wrestle ghoul still needs strip ball to be a good safety)
 

Huung

Well-Known Member
I've lost 3 level 3 ghouls in a single match with Undead before. It happens, it sucks, it devastates the team - but you recover :p
 

Dreamy

In Cryo Sleep
By the way, the game was just patched, so Steam users will have to wait until steam updates their game "tonight" before being able to log in again.
 

Lebe666

In Cryo Sleep
Necro can manage for quite a while without ghouls at all, and later on with a ghoul that is mostly a glorified porter.

But yes, ghouls can become great players. I just feel it is important not to just get one great ghoul. Better have two fine ones, helps your team.

Totally agree on the porter thing... I think ghouls can be really helpful. I'd rather have 2 than 4 so I prefer Necro.

And like Panda says... they are natural ball carriers because of the need to protect them... but whenever possible I hand off to someone else to score.

Necros really need ghouls because the rest of the team can't keep up with the wolves if you need a running screen. So I use ghouls a lot in support and backfield safety where they are less prone to getting hit.
 

Narly Bird

New Member
I like using 1 Ghoul as a dedicated ball handler (block/sure hands) and the other as either a safety (block/diving tackle) or an aggressive ball attacker (wrestle/tackle or strip ball). For Necro teams you should think about handing off to score with other players though (if possible) so you can share the spp around.

I think the good thing with Undead is that as they have 4 Ghouls, they can really specialise them into different roles. Necro only get 2, so not as much choice skill-wise. I still like Necro better though, simply because Wolves are cool. Although IMO, Mummies are better than Flesh Golems.
 

Xylak

New Member
I like using 1 Ghoul as a dedicated ball handler (block/sure hands) and the other as either a safety (block/diving tackle) ...

This is where I was heading, until my ball carrying / scoring specialist got stomped to death.
 

Dreamy

In Cryo Sleep
Any idea what was in the patch?

Biggest change is that wizard can only be used at start or end of turn. (And that you get a few seconds after a turn-over to consider this)

Also winnings rolls (and rerolled winnings) should start working correctly on Tuesday.

And formations should be possible to save without loosing players.

Oh, speaking of players, they are now sized 75% of what they used to be.
Apparently to make room for Bull Centaurs..
 

Panda with issues...

Well-Known Member
I like using 1 Ghoul as a dedicated ball handler (block/sure hands) and the other as either a safety (block/diving tackle) or an aggressive ball attacker (wrestle/tackle or strip ball). For Necro teams you should think about handing off to score with other players though (if possible) so you can share the spp around.

I think the good thing with Undead is that as they have 4 Ghouls, they can really specialise them into different roles. Necro only get 2, so not as much choice skill-wise. I still like Necro better though, simply because Wolves are cool. Although IMO, Mummies are better than Flesh Golems.

I think in future we should try and deconvolve the idea of skilling up players from heavy tactical discussions.

Obviously it's good to spread SPP around the team, but in a hypothetical must win game, where your players are all skilled to an appropriate level, I don't really want the ball carried by the werewolves, it just neutralises one of the greatest threats of the necromantic team.

I agree that undead teams are afforded more flexibility to skill their ghouls though, and I'd agree in the way you skilled your ghouls for your necromantic team - I did very much the same...until they both died in back to back matches...
 

waterproofbob

Junior Administrator
I can no longer make tonight due to work.

Will be on a late tomorrow, am off on Sunday though. Hope that is ok with Huung
 
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