Bye Bye Diablo 3

Ki!ler-Mk1

Active Member
I think you're confusing "strategy" and "clicking really fast."

Perhaps, but if the guy who always clicks really quickly wins a lot, ( that micro management shit where you make your front men run back to shoot longer) its the same thing isnt it, thought i see your point where you;re saying that being good at a strategy game has nothing to do with strategy. Just clicking fast... oh wait, is that a strategy in itself?
 

BiG D

Administrator
Staff member
No, a strategy is not the same thing as strategy. Just because you can think fast doesn't mean you can think well.
 

Panda with issues...

Well-Known Member
Most RTS seem to be more about resource management that tactics or strategy.

One of the things I really like about company of heroes is the aspect of establishing stable supply lines, which subsequently creates the option to attempt to cut these critical points for the opponent.
 

Spicypixel

New Member
CoH is land control. TA/SupCom now there's your nearly unlimited strategy RTS. Less quick clicking more balancing intel and recon with economy and planning.
 

Xarlaxas

Active Member
Yeah, but considering this functionality has made it into other games (glorious UBISOFT DRM) it wouldn't surprise me if this were to stick.

Also, if we don't complain now, there won't be any chance of them removing it. :p
 

Silk

Well-Known Member
Sure, if it's released with those bugs I won't buy it. But it's in beta, and from what I read just now, those are blatant bugs. Or do you really think a company that prides itself on releasing pretty high quality product would suddenly let slip a game which loses player save data upon internet connection loss? Even wow doesn't lose your data if this happens, not unless they are having serious server issues which is once in a blue moon. Think about it.

As for an always on internet conn; shrug. I don't like it, but it does make sense. I imagine that one soon day all games will be like this, it does help reduce piracy* and give them a tight grip on hacking. Like I said, if they can make games like wow retain your stuff when you lose connection, then clearly they can do it for d3 and any other game. But I wouldn't expect it to be working in a beta, the whole point is for them to iron it out in beta.

tldr: Wait for release before moaning.

*Yes they can still hack games for solo play offline, but I suspect more and more features will require an online connection up to a point where pirated games are cut down versions of games.
 

Xarlaxas

Active Member
Yeah, but the lack of a pause button in single-player and the game dropping you after going idle for a while don't appear to be bugs.
 

thatbloke

Junior Administrator
The problem is that this, at the moment, aside from the server glitches, seems intentional - with, as far as I'm aware, nothing from Blizzard saying anything to the contrary.
 

Silk

Well-Known Member
Yeah, but the lack of a pause button in single-player and the game dropping you after going idle for a while don't appear to be bugs.

Think about it another way.

Right now it's not working properly because disconnects are making players lose stuff. This is the bit I am saying is a clear bug.

If a disconnect loses nothing, then what is to fear from disconnecting? Pause = discon to title and lose nothing. Idle = dicon and lose nothing.

What I do see being an issue is the concept of checkpoints being used to reconnect rather than being used for death>ressurection. I would agree that this breaks the game, if I log out through any means (as above) then I expect to log back in, in the same position, with the game in the same state. As per wow. If I die, sure, hurl me back to a checkpoint. I suspect that's how they'll do it.. time will tell.
 

Panda with issues...

Well-Known Member
Think about it another way.

Right now it's not working properly because disconnects are making players lose stuff. This is the bit I am saying is a clear bug.

If a disconnect loses nothing, then what is to fear from disconnecting? Pause = discon to title and lose nothing. Idle = dicon and lose nothing.

That's not the point.

The article is arguing that you lose your progress. Progress doesn't necessarily mean stats and items. It can also mean distance travelled.

As someone who played a fair amount of Diablo 2, I can confirm one of the worst things to do was to have to repeatedly chew through the same area, clearing out enemies. Even just walking for miles is a waste of time. Apparently they've removed town portals too, so that teleport bonus is gone.
 
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