We often find it hard to get traction with an RTS around THN. I think it's probably because the games end up being massively one-sided towards the experienced player and require an hour or more's investment in order to really get into the game. Only Company of Heroes really had any legs, though I've seen a game or two of Supreme Commander float about and hosted a Homeworld 2 game on occasion.
So enter Dawn of War 2 from THQ, learning from everything they've been throwing into these games for the past years and, specifically, building on the strengths of the Company of Heroes gameplay.
Eurogamer have a preview on the game and they're already very pleased.
Of particular note, there is no base building. Yep, none at all. While that's not gone into in enough depth for my interest, I guess that operates in a vaguely similar fashion to World in Conflict where units are air dropped into the map intermittently.
There'll be a campaign mode and it'll be possible to play that through two player coop, which sells me on the game straight away. I play 90% of my RTS hours with Rojaws so a campaign would be perfect.
Looking forward to it. Due for release Q1 2009.
So enter Dawn of War 2 from THQ, learning from everything they've been throwing into these games for the past years and, specifically, building on the strengths of the Company of Heroes gameplay.
Eurogamer have a preview on the game and they're already very pleased.
Of particular note, there is no base building. Yep, none at all. While that's not gone into in enough depth for my interest, I guess that operates in a vaguely similar fashion to World in Conflict where units are air dropped into the map intermittently.
There'll be a campaign mode and it'll be possible to play that through two player coop, which sells me on the game straight away. I play 90% of my RTS hours with Rojaws so a campaign would be perfect.
Looking forward to it. Due for release Q1 2009.