Dawn of War 2

Nanor

Well-Known Member
I don't see how you can be so fanatical about base building! Take Company of Heroes. You can build 5 buildings! Starcraft about a dozen. Who cares!
 

Silk

Well-Known Member
Also.. SC rocked :D

Terran buildings could fly.. slowly.. kinda pointless but funny in PvP.
Zerg.. you have to spread out creep all over.. who doesn't love spreading gloop all over?!
And protoss are ultracoolteleportermaniacs!
 
G

Gombol

Guest

Very true.

Building the base is as equal to accual combat.

As you have no "real" influence on the combat, you use building as your addition to it, before it happens, starting off with a massive army then going "LOL GO KILL" is just boring, i like GOOD personal armys, not just an army the game has thrown at you
 

Nanor

Well-Known Member
As you have no "real" influence on the combat,

What the hell does that mean?


you use building as your addition to it, before it happens, starting off with a massive army then going "LOL GO KILL" is just boring, i like GOOD personal armys, not just an army the game has thrown at you

What? Seriously... what?

You don't start off with an army in this. You tailor your army and it's dropped onto the field without the need to build half a dozen buildings. It means you get to the combat quicker without designing real estate.
 

Ronin Storm

Administrator
Staff member
Speaking of influence on combat...

A fair while back I was reading through some strategy information for Age of Kings that left me with the belief that you could probably play that game just focusing on the economy and base building aspect of the game, just gathering up a bunch of troops, sticking them on aggressive, then sending them off to die but also knacker up your opponent's economy. In that case, your affect on the battle would, of course, be zero.

However, with DoW and CoH (and Warcraft 3, IIRC) the inclusion of unit-specific powers, squad reinforcements, cover and so on seem to call for a much tighter management of fighting forces; certainly versus the AI, a small but well-controlled force can do very well indeed. In these cases, I'd say that one has a good influence on the outcome of the combat.
 

Zooggy

Junior Administrator
Staff member
Ahey, :)

building on battlefield is naive

Agreed, but that's the wrong level of abstraction. You can't look at an RTS map and consider the whole thing the "battle field". The battle field is where your troops meet your enemy's troops.

And yes, generally, if the battle field happens to be where you are building, then you are pretty much screwed. :)

I tend to find that, for all but the most abstract games, "realism" means having the right frame of mind for the game at hand.

Cheers,
J.
 

Dragon

Well-Known Member
And yes, generally, if the battle field happens to be where you are building, then you are pretty much screwed. :)

If ou have the resources to do that you normaly also have the army to protect those buildings ;)

But seriously, why are you discussing about this "problem"?

Those of you who don't like it simply won't buy the game, end of story. Imo discussing about DoW2 being better with this change than DoW1 might be an idea but not a general discussion about which kind of RTS game is better as tastes differ just like games.
 

Piacular

In Cryo Sleep
*just... about... finished catching up on 5 pages of thread*

I can see 2 reasons for enjoying building a base:

• Aesthetic. Building a visually impressive and organised base is satisfying
• Defence. Building an effective defence and seeing it in action is also rather satisfying.

The problem with the building bases that look good is that it’s only a side effect of the gameplay. You don't need a lovely base that you're proud of to win a game, and sometimes it can actually be detrimental! I've spent far too long in many Supreme Commander games trying to make my little base plans nice and symmetrical whilst my opponent zips around the map stealing all the resources.

I was one of those people who in Dune would place concrete in any available space just to spruce up the place. What a waste of money!


Building a sturdy defence, on the other hand, is a much more integral part of strategy gaming! If I stay with SupCom, for it has the most immense construction options, carefully planning your choke points and the correct mixture of turrets is very rewarding when your opponents forces break against them like waves on a beach! Muhaha!!!! FOOOOLISH MORTAL WHY DOTH THEE EVEN TRY!!!



To people who want to build one mega-base and have it perfect, you aren't going to win the game in any way that is a) fun for your opponent - you dirty turtler, or b) particularly rewarding. In almost every RTS I've played a player forced back into his base has lost. He loses control of the resources, knowledge of the map and the ability to manoeuvre. Game over. So if you were to site base building as your primary motivation for playing an RTS, I'd say you'd probably picked the wrong genre. Like Ronin said, SimCity, much more about building and if you don't like that there is always the Sims! :)



Anyhoo, most of the comments here are solved by Company of Heroes :). Base building is basic, more about what you choose than were you place it, but the defensive structure side is more flexible than anything before! Impromptu defences can be set up anywhere and ,more than usual, has a satisfied feeling attached to it.

In fact, how many of the people posting in this thread have played Company of Heroes? Of all the RTSs I've played it’s the only one I'm still on regularly 2 years after release. DoW2 might be fun, but so far no game without any kind of construction options has lasted. No Ground Controls, or World in Conflicts have lasted, and they we’re all highly rated upon release.

Also! Ronin, how come you stopped playing CoH? And Nanor... don't be so cheeky. You know how much you have to dig to find the fun in PR :D.
 

Ronin Storm

Administrator
Staff member
I was beginning to think "hey, haven't I seen this before?"... the Dawn of War videos are always cool, though. :)
 

Blackavar

Member
In case anyone's missed this, the system reqs for DoW2 are now out:

http://community.dawnofwar2.com/blogs/?p=451

For those who just want to read them without linkage, it's Windows XP SP2 or Windows Vista SP1 for the OS, then:

Minimum Req
P4 3.2 GHz (single core) or higher
1GB RAM (XP), 1.5GB RAM (Vista)
128MB Video Card (SM 3); Nvidia GeForce 6600 GT / ATI X1600
5.5GB HDD space

Recommended
AMD Athlon 64×2 4400+ or any Intel Core 2 Duo
2GB RAM
256MB Video Card (SM 3); Nvidia GeForce 7800 GT / ATI X1900
5.5 GB HDD space

My system shreds the recommended spec, so I'm happy. :D
 

Marqo

In Cryo Sleep
New update; public Multiplayer beta starts at 21 Jan for those with Soulstorm, the 28th for those without. You'll need Steam to download it.
 

Ronin Storm

Administrator
Staff member
I have high hopes for this. Coop campaign, especially.

I'll have to wait 'til the 28th, though.
 
Top