Final Fantasy XIV

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Gombol

Guest
Sony has stated they're expecting a 10+ year life on the PS3, and the PS2 still has new releases fairly often... I would say lifespan really isn't a consideration.

Untill Microsoft comes up with a new console..
 

Velaphor

New Member
Well it seems to be that ppl our interested but mainly on the ps3 which saddens me as the idea of an mmo on a console sounds crazy!
I'll probably pull a LOTRO on this game, as in play the fuck out of it while ppl still find it new and exciting, then when it dies down find that i was deeply in love with it and sulk back to WoW... =[
 

Tetsuo_Shima

In Cryo Sleep
Well it seems to be that ppl our interested but mainly on the ps3 which saddens me as the idea of an mmo on a console sounds crazy![

I like the idea; it makes it sound like a casual enterprise, something I can hop onto and hop off again at will.
 

Huung

Well-Known Member
On topic: Pre-orders for myself and Vel arrived today - shiny!

Rather nice pack tbh; a cool little cloth map of the in-game world, along with other gubbins like an artbook, leather coated tumbler, and (handily) an authenticator.
 

AcidK

New Member
Already played FFXIV the past two days since release and rather impressed. The class armoury system, which changes your class dependant on the weapons and gear you hold and makes you level up all classes (so long as you can afford the gear, which is expensive when you first start out), is shiney, the game runs a little slowly in terms of loading but otherwise good.


Anyone that is interested, I'm in Besaid server :P

27880649.jpg
 

Huung

Well-Known Member
So, after playing this for a bit, I have to say it's the most disappointing game OF ALL TIME. I don't even want to write a review for it, it's just discouraged me from trying any new MMOs for the foreseeable future if they intend to be anything like this. Utter, utter letdown, and I wasn't even expecting it to be anything in the first place. Quite impressive when a game lets you down when you have 0 expectations of it in the first place.
 
G

Gombol

Guest
So, after playing this for a bit, I have to say it's the most disappointing game OF ALL TIME. I don't even want to write a review for it, it's just discouraged me from trying any new MMOs for the foreseeable future if they intend to be anything like this. Utter, utter letdown, and I wasn't even expecting it to be anything in the first place. Quite impressive when a game lets you down when you have 0 expectations of it in the first place.

You just made me not want it. :p

Guess I'll look forward to FO:O, DM:O or TOR:O
 

Velaphor

New Member
Lost hope in new MMOs. Waste of £40 but i'll get my 30 days free out of this bitch!
Guess i hang tight for GW2 and pray god doesn't slap my shit again!
 

Panda with issues...

Well-Known Member
So, after playing this for a bit, I have to say it's the most disappointing game OF ALL TIME. I don't even want to write a review for it, it's just discouraged me from trying any new MMOs for the foreseeable future if they intend to be anything like this. Utter, utter letdown, and I wasn't even expecting it to be anything in the first place. Quite impressive when a game lets you down when you have 0 expectations of it in the first place.

Lost hope in new MMOs. Waste of £40 but i'll get my 30 days free out of this bitch!
Guess i hang tight for GW2 and pray god doesn't slap my shit again!

Hahahahahaha


Final Fantasy sucks hard, and always will do. I tried to warn you guys, but you wouldn't listen. I swear, I'm like Nostradamus with videogames.

I also predict that any new WoW updates will be about as much fun as brushing your teeth for 20 hours straight with a thorny stick, but the WoWers will CLAIM they are amazing...


Lets see how that one works out...




I try not to be a troll, but PLEASE don't feed me such delicacies, they bring out my worst side.
 

thatbloke

Junior Administrator
Lost hope in new MMOs. Waste of £40 but i'll get my 30 days free out of this bitch!
Guess i hang tight for GW2 and pray god doesn't slap my shit again!

So, after playing this for a bit, I have to say it's the most disappointing game OF ALL TIME. I don't even want to write a review for it, it's just discouraged me from trying any new MMOs for the foreseeable future if they intend to be anything like this. Utter, utter letdown, and I wasn't even expecting it to be anything in the first place. Quite impressive when a game lets you down when you have 0 expectations of it in the first place.

Care to elaborate some more?
 

Velaphor

New Member
For thatbloke :P
Basically it doesn't feel like it was meant for PC. As Huung said it's very counter initiative (what ever that means :P). You can't change the key binding for bags or character sheet or even inventory! The camera doesn't follow you either so you have to constantly move it.
The whole game seems to think you know about everything already, it doesn't flow smoothly in that sense.
One thing that i thought i would like is that fact that if you change gear and weapon then you change your class, so if you wield a sword then your a gladiator and then wield a bow your a hunter. However i thought that this meant ppl who go down discipline of war can do all with in that, not true, they can do all the skill including magic and all gathering and crafting skills. SO WHAT'S THE POINT! why bother with the different classes separated to war magic land and hand if everyone can do everything! Everyone's a jack of trade lol.
No z axis is annoying to... oh and this http://www.gamesradar.com/ps3/final.../a-20100826151146781010/g-2009060212274149050
 

Huung

Well-Known Member
Care to elaborate some more?

I think it's largely that it's not a western MMO, and as such, bears few similarities to any style of game I'm used to.

The first issue was setting up an account. It took about 20 minutes from start to finish, and I think I ended up with about 3 different passwords by the end of it, I'm still not really sure what each one is used for...
You don't get alts in the game unless you pay for additional character slots, which are added to the basic monthly fee (£8.99 for 1 char). This is countered by you being able to change your class in game though (simply by swapping your mainhand item), so if you have enough time on your hands you can have one character who becomes a jack of all trades. As the amount of exp you can get per class per week is capped (or so it seems, you can't tell anything with this game) you also appear to be able to potentially be master of all trades.
Anyway, starting from the character selection process everything just feels very muddled and unfinished, there's no form of a guide - or tooltips - in sight. You're fubbling your way through blindfold in the hope that what you pick ends up being something useful. You get the choice of races, which carry basic traits similar to what you would find in any MMO (str, vit, dex, mind, piety, int) but you have no clue as to what these match in terms of the multitude of in game classes.
You select your race from (effectively) human, elf, gnome, j-fag catgirl, and giant muscle guy. Just from the classic archetypes it's pretty clear that the big guy would make a better tank, the catgirl would be used overly in RP etc.
You then choose a clan (marginal stat change and fair amount of look change), then choose a preset appearance, which you customise. Select your starting class, purely on what sounds cool, as there's no description as to what does what. After this you choose your nameday and guardian. This seems to pretty much be a birthday, and there are zodiac signs according to the guardian you choose. Not a clue how they affect you in game, if at all, but at least there were some descriptions as to what each of the guardians stood for.
After that you pick a world, pick a name (similar to GW in that you need a 'surname'), and then you pick one of three starting areas. You have to get lucky with the starting areas, as apart from a picture of each, there's no indication as to which one best suits which class.
After a lot of video intro you get to throw rocks at wolves for 5 minutes (dealing 1 damage a shot), until your new found NPC friends come in and bash the crap out of them for 5k+.
The way you're introduced to combat is very badly explained. There's a "lock-on" system, but seemingly no way to tap a mob, thus if you lose your lock-on, it can be picked up by anyone else. There was no clear indication as to where the mob's health or level were shown, and direction seemingly has an affect on damage dealt - but this was also not explained.
You're then launched into a starter quest, with a horrible GUI clearly set up for ease of use by those on consoles (there's a lack of clickable things, and you have to go back through menus one step at a time, no bringing up multiple menus at once). You get a map, but without Googling it I couldn't find out how to actually scroll this map around (it ended up being i,j,k,l - very intuitive). Even when you do scroll it around, there's no clear indication as to where you're meant to go, but thankfully you can talk to the NPC who gave you the quest via a "linkpearl" (group whisper system). I muddled my way through the first quest, and then went off to cry.
I'm sure given time I could get used to it, but it's such an effort to play, and games really shouldn't be an effort, they should be fun.
 

AcidK

New Member
I think it's largely that it's not a western MMO, and as such, bears few similarities to any style of game I'm used to.

The first issue was setting up an account. It took about 20 minutes from start to finish, and I think I ended up with about 3 different passwords by the end of it, I'm still not really sure what each one is used for...
You don't get alts in the game unless you pay for additional character slots, which are added to the basic monthly fee (£8.99 for 1 char). This is countered by you being able to change your class in game though (simply by swapping your mainhand item), so if you have enough time on your hands you can have one character who becomes a jack of all trades. As the amount of exp you can get per class per week is capped (or so it seems, you can't tell anything with this game) you also appear to be able to potentially be master of all trades.
Anyway, starting from the character selection process everything just feels very muddled and unfinished, there's no form of a guide - or tooltips - in sight. You're fubbling your way through blindfold in the hope that what you pick ends up being something useful. You get the choice of races, which carry basic traits similar to what you would find in any MMO (str, vit, dex, mind, piety, int) but you have no clue as to what these match in terms of the multitude of in game classes.
You select your race from (effectively) human, elf, gnome, j-fag catgirl, and giant muscle guy. Just from the classic archetypes it's pretty clear that the big guy would make a better tank, the catgirl would be used overly in RP etc.
You then choose a clan (marginal stat change and fair amount of look change), then choose a preset appearance, which you customise. Select your starting class, purely on what sounds cool, as there's no description as to what does what. After this you choose your nameday and guardian. This seems to pretty much be a birthday, and there are zodiac signs according to the guardian you choose. Not a clue how they affect you in game, if at all, but at least there were some descriptions as to what each of the guardians stood for.
After that you pick a world, pick a name (similar to GW in that you need a 'surname'), and then you pick one of three starting areas. You have to get lucky with the starting areas, as apart from a picture of each, there's no indication as to which one best suits which class.
After a lot of video intro you get to throw rocks at wolves for 5 minutes (dealing 1 damage a shot), until your new found NPC friends come in and bash the crap out of them for 5k+.
The way you're introduced to combat is very badly explained. There's a "lock-on" system, but seemingly no way to tap a mob, thus if you lose your lock-on, it can be picked up by anyone else. There was no clear indication as to where the mob's health or level were shown, and direction seemingly has an affect on damage dealt - but this was also not explained.
You're then launched into a starter quest, with a horrible GUI clearly set up for ease of use by those on consoles (there's a lack of clickable things, and you have to go back through menus one step at a time, no bringing up multiple menus at once). You get a map, but without Googling it I couldn't find out how to actually scroll this map around (it ended up being i,j,k,l - very intuitive). Even when you do scroll it around, there's no clear indication as to where you're meant to go, but thankfully you can talk to the NPC who gave you the quest via a "linkpearl" (group whisper system). I muddled my way through the first quest, and then went off to cry.
I'm sure given time I could get used to it, but it's such an effort to play, and games really shouldn't be an effort, they should be fun.

Notes:

- The catgirl things main attribute usage is agility, making them best suited for Archer class and weaving (attributes and crafting level effect the durability and quality of the stuff you make).

- Throwing rocks only applies to crafting/gathering classes, as they have no real combat abilities at level one and very few later on, since they are not for combat, but enough to survive if they are, say, out gathering and get jumped (bind effects help when you're running away).

- The video intros are in all quest-lines and all story-based encounters, including seperating instances during these.

- Mob health is defaulted on the lower-right hand area, above your own health, mana and TP gauge. As for how much this actually is, thats all a guessing game. Level is also not shown.

- There are not keybinds or quick-link buttons for even the simplest things, such as gear, inventory, etc. UI needs serious work, as it is clunky and not suited for PC use.

- Map locations for where you're meant to be going can be found in your journal, by selecting 'Map' for that quest.



Additional:

Gathering rocks, trees, plants, fishing, etc and crafting Is a lot more hands-on than other MMOs, meaning its not just a case of 'gather rock, make something, done' but more a case of having to, for example in mining, aim for a specific area of the rock (the more exposed, the more likely you are to damage said rock mid-process, the further in the more aim / umph you need to extract).

In crafting its a lot more about choosing and hoping, using the items durability. You have a selection of different methods mid-process, each of which increases the 'progress' of the items completion but in turn each can increase/decrease both the items durability and quality. Of the durability falls to 0, then the entire thing is botched and you loose the ingredients you're crafting with. This means that even if you find, say, extremely rare materials for a specific unique item then its not 100% guaranteed that you'll be successful. Thankfully you still get exp even when you botch things, albeit only a little.

My main gripe with this is that there is virtually nowhere that explains what is required materials are needed for what items.
 

Velaphor

New Member
Notes:
In crafting its a lot more about choosing and hoping, using the items durability. You have a selection of different methods mid-process, each of which increases the 'progress' of the items completion but in turn each can increase/decrease both the items durability and quality. Of the durability falls to 0, then the entire thing is botched and you loose the ingredients you're crafting with. This means that even if you find, say, extremely rare materials for a specific unique item then its not 100% guaranteed that you'll be successful. Thankfully you still get exp even when you botch things, albeit only a little.

The crafting is really the only thing that keeps me sane in this game. It's quite fun and there's alot more to it then other MMOs the gathering is cool, but it seems that crafters get give the items for quest to make things which seems to make gathers N/A.
 

AcidK

New Member
Gatherers and Crafters both have different quests in different areas. For example, in Ul'dah the crafting guildleves are all based in the city under one NPC whereas the mining ones are given by a different one, whom also gives out the combat-orientated guildleves. This means that crafting is based in the city whereas you'd still need to travel up to Black Bush Camp to do the mining ones.

Besides that it means gatherers are defunct unless they are mining for that guildleve or if they are mining for their own crafting

Edit:

Also, quick thing to learn - Don't Die. Seriously. Don't. Nothing sucks more than having to lie on the floor for 1-2 minutes, not being able to do anything, as well as loose some exp (over physical level of a certain amount, i believe) is much worse than a mere durability loss
 
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