G
Gombol
Guest
Sony has stated they're expecting a 10+ year life on the PS3, and the PS2 still has new releases fairly often... I would say lifespan really isn't a consideration.
Untill Microsoft comes up with a new console..
Sony has stated they're expecting a 10+ year life on the PS3, and the PS2 still has new releases fairly often... I would say lifespan really isn't a consideration.
Well it seems to be that ppl our interested but mainly on the ps3 which saddens me as the idea of an mmo on a console sounds crazy![
I like the idea; it makes it sound like a casual enterprise, something I can hop onto and hop off again at will.
Much like your mum Tets...
Someone had to say it.
So, after playing this for a bit, I have to say it's the most disappointing game OF ALL TIME. I don't even want to write a review for it, it's just discouraged me from trying any new MMOs for the foreseeable future if they intend to be anything like this. Utter, utter letdown, and I wasn't even expecting it to be anything in the first place. Quite impressive when a game lets you down when you have 0 expectations of it in the first place.
So, after playing this for a bit, I have to say it's the most disappointing game OF ALL TIME. I don't even want to write a review for it, it's just discouraged me from trying any new MMOs for the foreseeable future if they intend to be anything like this. Utter, utter letdown, and I wasn't even expecting it to be anything in the first place. Quite impressive when a game lets you down when you have 0 expectations of it in the first place.
Lost hope in new MMOs. Waste of £40 but i'll get my 30 days free out of this bitch!
Guess i hang tight for GW2 and pray god doesn't slap my shit again!
Lost hope in new MMOs. Waste of £40 but i'll get my 30 days free out of this bitch!
Guess i hang tight for GW2 and pray god doesn't slap my shit again!
So, after playing this for a bit, I have to say it's the most disappointing game OF ALL TIME. I don't even want to write a review for it, it's just discouraged me from trying any new MMOs for the foreseeable future if they intend to be anything like this. Utter, utter letdown, and I wasn't even expecting it to be anything in the first place. Quite impressive when a game lets you down when you have 0 expectations of it in the first place.
Care to elaborate some more?
I think it's largely that it's not a western MMO, and as such, bears few similarities to any style of game I'm used to.
The first issue was setting up an account. It took about 20 minutes from start to finish, and I think I ended up with about 3 different passwords by the end of it, I'm still not really sure what each one is used for...
You don't get alts in the game unless you pay for additional character slots, which are added to the basic monthly fee (£8.99 for 1 char). This is countered by you being able to change your class in game though (simply by swapping your mainhand item), so if you have enough time on your hands you can have one character who becomes a jack of all trades. As the amount of exp you can get per class per week is capped (or so it seems, you can't tell anything with this game) you also appear to be able to potentially be master of all trades.
Anyway, starting from the character selection process everything just feels very muddled and unfinished, there's no form of a guide - or tooltips - in sight. You're fubbling your way through blindfold in the hope that what you pick ends up being something useful. You get the choice of races, which carry basic traits similar to what you would find in any MMO (str, vit, dex, mind, piety, int) but you have no clue as to what these match in terms of the multitude of in game classes.
You select your race from (effectively) human, elf, gnome, j-fag catgirl, and giant muscle guy. Just from the classic archetypes it's pretty clear that the big guy would make a better tank, the catgirl would be used overly in RP etc.
You then choose a clan (marginal stat change and fair amount of look change), then choose a preset appearance, which you customise. Select your starting class, purely on what sounds cool, as there's no description as to what does what. After this you choose your nameday and guardian. This seems to pretty much be a birthday, and there are zodiac signs according to the guardian you choose. Not a clue how they affect you in game, if at all, but at least there were some descriptions as to what each of the guardians stood for.
After that you pick a world, pick a name (similar to GW in that you need a 'surname'), and then you pick one of three starting areas. You have to get lucky with the starting areas, as apart from a picture of each, there's no indication as to which one best suits which class.
After a lot of video intro you get to throw rocks at wolves for 5 minutes (dealing 1 damage a shot), until your new found NPC friends come in and bash the crap out of them for 5k+.
The way you're introduced to combat is very badly explained. There's a "lock-on" system, but seemingly no way to tap a mob, thus if you lose your lock-on, it can be picked up by anyone else. There was no clear indication as to where the mob's health or level were shown, and direction seemingly has an affect on damage dealt - but this was also not explained.
You're then launched into a starter quest, with a horrible GUI clearly set up for ease of use by those on consoles (there's a lack of clickable things, and you have to go back through menus one step at a time, no bringing up multiple menus at once). You get a map, but without Googling it I couldn't find out how to actually scroll this map around (it ended up being i,j,k,l - very intuitive). Even when you do scroll it around, there's no clear indication as to where you're meant to go, but thankfully you can talk to the NPC who gave you the quest via a "linkpearl" (group whisper system). I muddled my way through the first quest, and then went off to cry.
I'm sure given time I could get used to it, but it's such an effort to play, and games really shouldn't be an effort, they should be fun.
Notes:
In crafting its a lot more about choosing and hoping, using the items durability. You have a selection of different methods mid-process, each of which increases the 'progress' of the items completion but in turn each can increase/decrease both the items durability and quality. Of the durability falls to 0, then the entire thing is botched and you loose the ingredients you're crafting with. This means that even if you find, say, extremely rare materials for a specific unique item then its not 100% guaranteed that you'll be successful. Thankfully you still get exp even when you botch things, albeit only a little.