First sightings of a "Steam Box"!

Zhar

New Member
Similar to me, however there is a clear distinction in terms of general(average) skill level, in first person shooter games for example. The average ability to aim using a keyboard and mouse is about equal to the top players with a gamepad. Though that could just be interpreted as controllers are harder, deal with it.

But that's wrong.
 

Wol

In Cryo Sleep
IM SORRY GUYS

o92sl.gif
 

Nanor

Well-Known Member
The game played fine for the most part but the menu system wasn't changed at all. It was horrendous and ugly for a PC user.

Ah, that's true. However I don't think that's justification to call it a game that has been improperly ported. Especially when you consider the effort that went into integrating it with the Steam Workshop and all the mods that are available through it. UI mods, no less.
 

thatbloke

Junior Administrator
Ah, that's true. However I don't think that's justification to call it a game that has been improperly ported. Especially when you consider the effort that went into integrating it with the Steam Workshop and all the mods that are available through it. UI mods, no less.

Yea, but that's just lazyness. I disliked Skyrim for a number of reasons, and the fact that it DEFAULTED to using the 360 pad I happened to have plugged in as the default controller, and in doing so IGNORED all keyboard and mouse input, confusing the crap out of me for the first couple of times I ran it, really didn't help either.

Certainly not the worst port ever but definitely not the best either.
 

Nanor

Well-Known Member
I'm not saying Skyrim is the epitome of ports but to call it improperly done isn't true.
 

Zhar

New Member
I am losing all hope in you guys.
Skyrim was a terrible port.
The UI was absolute wank that took more than months to fix through mods, because the mod kit got delayed 5 centuries.
And not to mention how casualised it was, the entire game screamed "we want the call of duty audience". This is very transparent when you look at the character skill customisation and the depth of NPC interactions. The only trope it had was "you can hunt super special dragons", which ended up being a blatant lie.

But skyrim isn't the topic of this thread. So I would like to add anyone who calls himself a serious gamer knows than console gaming is inferior to PC gaming.
 

Nanor

Well-Known Member
You can't come in with brazen statements and then claim we can't discuss them because it isn't a Skyrim thread.

The UI was absolute wank that took more than months to fix through mods, because the mod kit got delayed 5 centuries.

The UI was not absolute wank. The UI was tailored to consoles, yes but still perfectly fine to use. While it wasn't perfect not once did I stop and lament the unplayability of the game due to the menu system. Also, the mod kit was released 3 months after release on Feb 7th. Hardly five centuries.

Skyrim was a terrible port.

And not to mention how casualised it was, the entire game screamed "we want the call of duty audience". This is very transparent when you look at the character skill customisation and the depth of NPC interactions. The only trope it had was "you can hunt super special dragons", which ended up being a blatant lie.

That doesn't make it a bad port it makes it a bad game.

So I would like to add anyone who calls himself a serious gamer knows than console gaming is inferior to PC gaming.

In certain aspects, yes. When it comes to an MMO PC gaming wins. However, when it comes to an epic storytelling RPG (such as Lost Odyssey which I'm playing) a console is going to win.
 

thatbloke

Junior Administrator
(such as Lost Odyssey which I'm playing) a console is going to win.

Lost Odyssey is a frickin AMAZING game.

Such a shame I never managed to finish it, got somewhere on the last disk and came up against a boss that I just could NOT beat. When that happens in an RPG like that I tend to just lose interest (I HATE grinding).

Somewhat relevant to the ongoing discussion: that game really wouldn't work well on a PC unless you used a controller, IMO. A mouse and keyboard doesn't translate that well into the sort of 3D movement and menu option selection that that sort of game thrives on.
 

BiG D

Administrator
Staff member
Similarly, if you find your legs are too much to manage I won't quarrel with you dragging your ass along the carpet to get from A to B either. :p
CORRECTION: pay a corporation to drag my ass from A to B.

Also no one is going to use a controller in FPS games. GROSS.
 

Ronin Storm

Administrator
Staff member
Somewhat relevant to the ongoing discussion: that game really wouldn't work well on a PC unless you used a controller, IMO. A mouse and keyboard doesn't translate that well into the sort of 3D movement and menu option selection that that sort of game thrives on.

You make a good point.

Maybe this sort of discussion should split its analysis into three parts? i.e.

  • controllers (e.g. mouse & keyboard, X360 gamepad, traditional joystick, Track IR)
  • platform (e.g. X360, home-built PC, shop-bought PC, Steam Box)
  • display (e.g. HDTV, flatscreen monitor, Occulus Rift)

Then one can compare and contrast more clearly. After all, some people hate gamepads but love the mouse & keyboard, and vice versa, but when considering a PC platform one can sometimes (often?) have the choice.
 

Zhar

New Member
Oh, don't get me wrong, I have no quarrels with using a gamepad.
Hell, I use it a lot for emulation and other games such as dark souls.
My problem with the whole console spirit though, is that console gamers are objectively casual gamers. They don't want to spend much time getting into a story or learning gameplay mechanics, they just want to pick up the controller and start playing. Sure there still are a number of console games that aren't catered towards these fools, but you can't ignore the fact that console gaming has a massive negative effect on PC gaming. Just look at the graphical improvements we've seen in the past, say, 6 years. They have practically been non existant. The most graphically stunning game to date is a toss up between Crysis and The Witcher 2, which are both how many years old? This is because developers have been developing games for the consoles, who are still using 8 year old hardware, which already was mediocre at the time of release.

So in my honest opinion, which happens to be a fact, if you take gaming seriously, you have to be a PC gamer.
 

Traxata

Junior Administrator
Oh, don't get me wrong, I have no quarrels with using a gamepad.
Hell, I use it a lot for emulation and other games such as dark souls.
My problem with the whole console spirit though, is that console gamers are objectively casual gamers. They don't want to spend much time getting into a story or learning gameplay mechanics, they just want to pick up the controller and start playing. Sure there still are a number of console games that aren't catered towards these fools, but you can't ignore the fact that console gaming has a massive negative effect on PC gaming. Just look at the graphical improvements we've seen in the past, say, 6 years. They have practically been non existant. The most graphically stunning game to date is a toss up between Crysis and The Witcher 2, which are both how many years old? This is because developers have been developing games for the consoles, who are still using 8 year old hardware, which already was mediocre at the time of release.

So in my honest opinion, which happens to be a fact, if you take gaming seriously, you have to be a PC gamer.
Fortunately it is not a fact.

Maybe your hardware is causing you to believe nothing has progressed, then again maybe not. If you take a look at the latest Crytek(3) engine or Unreal3 which gets so many updates and extras included periodically. Along side of this you have the Dunia engine (farcry2&³) and some amazing engines that the indie companies are building.

The things these engines are capable of is utterly astounding.
 
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