[GW2] Guild Wars 2

Ki!ler-Mk1

Active Member
While i was not surprised or expecting anything less, my retail GW2 arrived on the 25th, now I knew it wasn't a pre order or a pre purchase, but it seems a little strange on the part of arenanet to not allow people to play who have a copy of the game and have registered their basic level cd keys with their account prior to the 28th. I didnt expect to recieve the boxed copy before the 28th, and it was really cheap too.
 

Huung

Well-Known Member
it seems a little strange on the part of arenanet to not allow people to play who have a copy of the game and have registered their basic level cd keys with their account prior to the 28th.

Why?! The main point in pre-ordering or pre-purchasing was for those perks. It would seem far stranger for anyone to be allowed to play after ArenaNet specifically sold copies of the game which allowed playtime prior to the release date.
 

Ki!ler-Mk1

Active Member
Why?! The main point in pre-ordering or pre-purchasing was for those perks. It would seem far stranger for anyone to be allowed to play after ArenaNet specifically sold copies of the game which allowed playtime prior to the release date.

Except that i got my game on the 25th and i they cant reasonably expect people to pay £10 for an extra day. I paid 2 months ago. (that said i knew when paying that it was for the basic account so i wasn't remotely surprised. Just dont know why they posted for the 25th
 

Silk

Well-Known Member
Except that i got my game on the 25th and i they cant reasonably expect people to pay £10 for an extra day. I paid 2 months ago. (that said i knew when paying that it was for the basic account so i wasn't remotely surprised. Just dont know why they posted for the 25th

My brain hurts. You said you didn't preorder, then you said you paid two months ago.
 

Ki!ler-Mk1

Active Member
My brain hurts. You said you didn't preorder, then you said you paid two months ago.

Ye, paid for the retail version 2 months ago, but i wish it had not arrived early, and for some peculiar reason a buddy who ordered at the same time as me has access even though he was supposed to have the same version as me. Its just unfair :P
 

Huung

Well-Known Member
Ye, paid for the retail version 2 months ago, but i wish it had not arrived early, and for some peculiar reason a buddy who ordered at the same time as me has access even though he was supposed to have the same version as me. Its just unfair :P

Well then, that's an error. Nonetheless, you paid for retail, you get retail access. This isn't at all unusual nor unfair.
 

Ki!ler-Mk1

Active Member
Well then, that's an error. Nonetheless, you paid for retail, you get retail access. This isn't at all unusual nor unfair.

Well it is unusual because we both bought retail and it was unfair because we wanted to play together and he had to wait.
 

Huung

Well-Known Member
Well it is unusual because we both bought retail and it was unfair because we wanted to play together and he had to wait.

The only unusual thing is buying retail and being allowed to play during the pre-release. If the game was scheduled to be delivered on the morning of main release, loads of people would end up getting their game late, and you'd have so many complaints. You got the game early - but yet you're complaining about not being able to play it before the date it's released? It's madness.
 

Razaak

Well-Known Member
So... any feedback about the game (rather than it's release schedule?)

I'm drifting into another anti-WoW mood lately and might be ready to pick up something new.
 

Pwnstar

Member
So... any feedback about the game (rather than it's release schedule?)

I'm actually in love with it. A few points...

Combat feels incredibly fluid, you actually have to react to things rather than just plug in a rotation.

The scenery is amazing.

On high graphics my eyes bleed from the pretty.

Plentiful dynamic events (Smaller but more often than RIFT).

PvP is all skill based (Everyone has the same powered gear and always will).

I get to play as a character that's basically a feline Cervantes.

There's a greatsword that is basically the lovechild of Algalon the observer and a Black Hole.
 

Ronin Storm

Administrator
Staff member
Not disagreeing with anything Pwnstar has said, but a very different list of points about GW2:

They're doing everything they can to ensure that if you want to play together, you can. Zones are broken into regions; regions have a level cap; if you're higher level than the level cap, you're automatically down-levelled to the cap which means your damage and health are scaled down but you keep all your abilities. Thus, if you join in late and your mates are prepared to come play some stuff they've seen before, you can get people playing along with you regardless of their level and without needing to see the same newbie arc again.

The game introduces itself carefully and well. Weapons have multiple skills that you only get the first of when you pick them up and you unlock the following 2-4 skills through play; usually takes 30-45 minutes to completely open up all the skills and by level 10-12 you've probably unlocked all skills on all weapons your class can use. Using the same weapon in main or off hand presents different skills. Each weapon plays differently and differently for each class. For example, a sword in the hand of a Ranger is a bit like a bee sting, where the same sword in the hand of a Guardian becomes a bit of a blend of a lance and a heavy blade, but an axe for a Ranger is a ranged weapon...

Newbie zone combat is fairly straight forward and you'll be there to level 15ish. There's a bit of positioning, a good amount of area effect damage, but it's largely down to whether your limit is three or more like five of a particular group of mobs. Move to the next zone, it gets harder. Mob effects are more deadly, their tendency to use area effect damage back at you increases, and many more status effects (poison, slow, etc) come into play. Skills you didn't rate much before suddenly become very useful, depending on your adversary and your group.

All the classes seem to have their own version of epic and cool abilities. Sure, Elementalists get a bunch of flashy bangs and whistles, but everyone's powers are impressive. My personal favourite is probably the second power you get with a horn (held in the off hand) for a Ranger: attack your target with half a dozen hawks to the face. :D

You never go places to hoover up quests before going out. Quests are all location dependent and if you're in that location you can contribute to it. This is handled by a system of "hearts" on the map, indicating people you can help. When you get near to them, their objectives show up on your screen and you can do any of them, in any order, until you've contributed enough and that's another heart completed. In a way, this means that you naturally progress round the map searching for people to help, and each situation can be a bit different. Even your personal story, which takes you around the map to specific location for the next bit of the quest, is just handed to you as you complete one piece of it. You're never at a loss for things to do, and if you've finished stuff in your immediate area then you just look at your map for more things to do.

The only bad things I can think to say are about niggles that are probably all to do with server load. You can often find yourself on an overflow server for 30 minutes before getting onto your actual main server, which means that it can take you a while to actually meet up with people you'd intended to play with. It's possible to end up on the same overflow server, of course, but this does get in the way. Guild internals are a bit broken, with guild invites being temperamental and guild reward building not working for some leaders but working for others. Still, in both cases, all you really require is a little patience and it sorts itself out. I hope that they're both doing much better in a week or so.

All in all, very pleased with it.
 

Huung

Well-Known Member
My personal favourite is probably the second power you get with a horn (held in the off hand) for a Ranger: attack your target with half a dozen hawks to the face. :D

That's the first horn ability for a Ranger; the second is a boost to allies (might and some such). Still, if greatswords weren't ridiculously awesomesauce I'd likely go with sword/horn.

What I'm finding most refreshing about GW2 in comparison to WoW is the lack of quests. At first I thought, "Ugh, this is just going to therefore be a grind and be unstructured as hell" - and whilst I suppose it technically is, it doesn't in any way feel like it. In one area I spent a good hour catching various bugs at high speed and feeding them to cows - something I wouldn't normally be bothered with in a game with actual quests.

Events are so often and so close together, as you finish one, you find you only walk a few hundred yards and there'll be another one near you. It's sort of like Skyrim, in that although you initially set out with good intentions to do the storyline, you explore everything you see on the map on the way, and end up nowhere near where you aimed to go.

There are no mounts (as far as any of us can tell). Instead you get about by a system of extremely inexpensive teleporters, much like instant flight paths. You get anywhere from 10-20 of these per zone, and as such they tend to be about 500 yards or so from one another, so there's never any need to have to do excessive running.


Each zone has a % completion, and is comprised of Tasks (the hearts Ronin talked about, which are effectively static event-quest areas); Waypoints (the teleport points); Points of Interest; Skill Challenges; and Vistas.

PoIs are just areas on the map which have some form of story-based significance, and they tend to be scattered fairly evenly around the map.
Skill Challenges are either NPCs who ask you to fight a strong elite-type mob where they're standing (half the time it's themself); or are an area which you have to channel at for a certain amount of time, and are guarded by a strong NPC who you'd have to kill before being able to channel and not get your arse handed to you. Once completed you gain an additional skill point to spend on your utility skills (normally you gain 1 per level up).
Vistas are high points on the map, and when you interact with them you get a short cutscene of the area around you. As they're so high, most will tend to be 'jump puzzles', with some actually being fairly tricky.

Finding any of these 5 areas gives you a small amount of XP, and finding all of them in a zone gives you a chest which has some fairly useful and valuable stuff. As everything is marked on the map, it's never a case of just wandering aimlessly either, as you can head exactly to where you need to go.

I'm finding it a total breath of fresh air from other MMOs, and as the game isn't subscription based I don't feel like I have to be playing it constantly to get my money's worth. I AM playing it constantly, but that's just because it's f-ing awesome.

Oh, and you can level up via crafting. BEST.
 

Huung

Well-Known Member
Just as a quick guide to the UI and such, and to add images to explain my last post.

Map of part of Lion's Arch

On that map you can see on the top left the various amounts of locations I've explored, and have left to explore. On the map itself you can see which ones are filled, and which are grey still. All pretty simple stuff.

http://i.imgur.com/7qVUG.jpg

Okay, basic overview of the UI.

The yellow box shows your main 5 skills. These vary with whatever weapons you're currently using. I have a greatsword equipped, and as it's a 2h weapon, all the skills are therefore GS skills. (In case you were curious, 1 is a basic attack which also helps me evade, 2 is an AoE which bleeds, 3 is an AoE charge, 4 is a block+retaliate, and 5 is a stun+daze). Attacks in the game can be used at any time from any distance, and even without a target (no 'you're not close enough' nonsense). If you aren't close enough, you'll just miss. All attacks are 'AoE' to an extent, in that you'll hit everything in your frontal arc, so even basic attacks can easily hit multiple mobs. As Ronin was saying, you start with the first attack, and unlock others as you kill things. I found the higher level you are, the quicker you unlock the remaining skills (to the point at which when I was around 20 and used a speargun for the first time, each kill unlocked me the next skill).

If I were using a main hand and an off hand, my main hand skills would be 1-3 and my offhand would be 4-5. In this way, you can really customise which skills you want to have at any one time. You also have a second set of weapons which you can quickswap to (it's a 10s CD I believe). This allows you to change out in combat if you wish. I tend to switch between a longbow and my greatsword.

The red box shows your utility skills. You unlock the utility slots as you level up, the last one unlocking at 20. For me as a Ranger, these are skills like traps (which can have any number of status effects {conditions}), summoning spirits which have % buff chances for allies, or signets, which have a passive effect, and can be used to activate a secondary effect. Your 6 button is your heal. There are no dedicated healer classes, everyone has their own ability to heal. The three which I have are a straight up heal for myself and pet; a HoT for us both; and the third is a healing circle HoT centred on myself, which heals allies also. Ressing in the game is just a matter of standing next to someone who's down, and channelling them via the standard interaction key. (For completion's sake, my 7 is a spike trap which bleeds; 8 is a signet which gives me additional run speed, and makes my pet do extra damage on use; and 9 is another signet, but this one increases mine and my pet's toughness, and makes my pet immune to damage when activated).

The purple box is my pet stuff, pretty standard there. Pets can be swapped out during combat on a relatively short CD, so you don't need to worry about ressing pets all the time. Each pet has a unique ability, which is its F2.

The blue box is my active buffs, and you can see my two passive signet effects on there, as well as a buff I have from my traits.

The red circle in the middle is obviously health, and the orange bar above it is endurance. Endurance allows you to evade attacks (double tapping the direction in which you wish to evade) and is the only way in which you can actively dodge attacks in the game. There are no dodge/miss/hit %s you'd be used to from other MMOs. Your endurance comes back pretty quickly, but you can't just spam ninjarolls everywhere.

The (currently for me) locked slot on 0 is for an elite skill, which is something you unlock at 30. Like your utility skills, you unlock elite skills with skill points, which you get 1 of when you level up, and 1 of when you complete the various Skill Challenges found in each zone.
 

Huung

Well-Known Member
Ready to catch ma pokemanz.


N7NMU.jpg
 
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