Updates & News

SwampFae

Super Moderator
Staff member
Update - May 1, 2010:
  • Added: Further PropHunt mode support
  • Added: A "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
  • Added: A "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his/her own custom model
  • Fixed: The Engineer being able to build more than 1 of each type of building
  • Fixed: Old Engineer build keybinds not working with the new system
  • Fixed: A client crash on shutdown
  • Fixed: The Gunboats not properly applying the damage reduction when Spectators are nearby
  • Fixed: Post-processing bug which could cause tone mapping to become stuck at highest setting
 

SwampFae

Super Moderator
Staff member
119th Team Fortress 2 Update Celebrated With Medals; Valve Statues, Life-Size Props Announced

Never one to follow convention, Team Fortress 2 developer Valve Software is celebrating the class-based shooter's 119th update with a grand bonanza that will reward players with gold, siver or bronze in-game medals according to their veterancy.
'Grizzled Veterans' who began playing within the first three months after release will receive the top medal, followed by 'Soldiers of Fortune' who started within three months to a year after release, while 'Weekend Warriors' who began after then will receive bronze medals. Valve has yet to reveal when exactly players will be decorated.

14560_4bdac83e07b55_thumbnail.jpg
 

SwampFae

Super Moderator
Staff member
Update - April 30, 2010
  • Fixed: several issues with the Source SDK
  • Added: new items to commemorate our 119th (or so) update
  • Changed: Scout's "Retire the Runner" achievement updated to be "Kill a Scout while they are under the effect of Crit-a-Cola."
  • Added A 20% damage bonus to The Backburner.
  • Fixed: the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
  • Fixed: The teleporter exit using the wrong particle effect.
  • Fixed: HUD damage indicators not appearing.
  • Fixed: Teleporters not reverting to level 1 when their other side is destroyed.
  • Fixed: receiving damage not causing view-kicks on players.
  • Fixed: Engineers & Spies being able to circumvent build restrictions.
  • Fixed: Server Browser not saving filter settings properly.
  • Fixed: A client crash in the targetID on clients running custom HUDs
 

SwampFae

Super Moderator
Staff member
News - April 29, 2010
Valve sent word five minutes ago that the public release of Steam for the Mac will be on May 12. No other details were included in the statement.
Originally due for release sometime in April, there was, of course, less than two days left to make that deadline. Valve gave no reason for the delay.

Steam for the Mac will bring with it Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal and the Half-Life series.
500x_500x_04_heavy_sandvich.jpg
 

DeZmond

Junior Administrator
Can't wait for this one. Will be good to directly compare performance via OS X and Windows 7 - and I also wont have to reboot my system every time I want to jump into a game of TF2... :D
 

SwampFae

Super Moderator
Staff member
[Response]: Updates & News - Roll Out Begins Weds, May 12

Can't wait for this one. Will be good to directly compare performance via OS X and Windows 7 - and I also wont have to reboot my system every time I want to jump into a game of TF2... :D

globalheader_logo.png


May 11, 2010
Valve announced that Steam will launch on the Mac platform this Wednesday, May 12.

On subsequent Wednesdays, additional collections of Mac titles will become available, each designed to highlight specific functionalities of Steam on the Mac.

The first collection of Mac titles will demonstrate "Steam Play", which allows customers to purchase a game once and play it on all Steam supported platforms.

Portal, in addition to supporting Steam Play, will be the first of Valve's Source engine based games available on the Mac.
Native OS/X support for the Source engine is also available immediately to licensees for use in their games.

Among the initial titles available on Wednesday will be Runic Games' critically acclaimed Torchlight. "We're very excited to be bringing Torchlight to the Mac," said Max Schaefer, co-founder of Runic Games. "Having Steam for the Mac solves so many problems for us as a developer. We look forward to our future games coming out on the Mac as well."

In addition to bringing the online functionality of Steam to the Mac, Valve will also make its Steamworks suite of publishing and development tools available on the Mac platform.
These include:
  • Product key authentication
  • Copy protection
  • Auto-updating
  • Social networking
  • Matchmaking
  • Anti-cheat technology, and more.

The features and services available in Steamworks are offered free of charge and may be used for both electronic and tangible versions of games.
 

SwampFae

Super Moderator
Staff member
Updates & News - The Group

Signups are halted over the summer. But will return again as soon as everyone from RED Team have come back from their vacation in the Blood Gulch!
For more information, please go here.

Added note:
Updated the members list in the Welcome thread
 

SwampFae

Super Moderator
Staff member
Updates & News - TF2 wiki!

Do you hear that? That ominous, otherworldly silence? That's what we call the calm before a storm. And keep listening... do you hear that distant rumble? We call that thunder. It happens during a storm whenever it's not quiet.

It's the upcoming Polycount Pack update: Polycount Contest entries.


tf2_wiki.jpg




Or maybe it's the release of the Official TF2 Wiki!
Developed by the administrators of the unofficial TF2 wiki, it's a perfect place to find out everything you ever wanted to know about TF2.
Head over there and see if you can help them out. If you're a useful enough contributor, Soldier may reward you with a performance where he juggles live grenades and shells!

Click here to check it out!
 

SwampFae

Super Moderator
Staff member
Updates & News - Engineer Update!

Mentlegen. The moment we have all been waiting for.
I present to you, the Engineer update!

Team Fortress 2

  • Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
  • Fixed a bug that allowed sapped buildings to be picked up by the Engineer
  • Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
  • Fixed a bug where players would go into reference poses when switching classes while carrying a building.
  • Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
  • The amount of revenge crits a player can have at one time is now capped at 35.
  • The Wrangler no longer shows the shotgun's ammo count.
  • Engineers can no longer pick up buildings while stunned or in loser state.
  • Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
  • Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
  • Fixed a crash in the control point progress bar.
  • Fixed a server crash in the player death code, related to building carrying.
  • Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
Achievement fixes:
  • The "Rio Grind" achievement limit is now correctly set to 50.
  • Fixed a typo in Six-String Stinger achievement name.
  • Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
  • Fixed getting the Six-String Stinger achievement without playing the guitar.
  • Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".

  • New response rules and sounds added for some classes

picture.php

This little gadget puts a shield around your little Sentry and makes it more resistant to damage. Fine work there, partner!

picture.php

Left side: The Gunslinger. This glove gives you +25 Health, third punch counts as a combo attack that will always crit the opponent, allows the Engineer to construct a mini-Sentry gun. This powerful glove replaces the Wrench.
Right side: An Engineer wearing the Gunslinger can construct this small but powerful mini-Sentry gun. It costs no more than 100 metal. It is buildt 4x faster than a normal Tripod Sentry Gun and is deplayed with full health. This weapon can however not be repaired and deals half of the damage a normal Sentry Tripod would.

picture.php

The Company and their viewers had gotten tired of watching RED and BLU beat each other silly on the same old battlegrounds. So they decided to build a new one!
This new map is called Hightower (Yes. A 'Police Academy' reference) and is a Payload map.

In other news: Those seeking a Golden Wrench can now stop looking. The counter has hit 100 and thus the Golden Wrench is no longer available.

Enjoy the new content, folks! I know I will!
 

SwampFae

Super Moderator
Staff member
Updates & News - Kicking things up again

RED team are coming back one by one and are now working out and getting ready!

Team Fortress Wednesdays Reloaded will be coming your way, starting next Wednesday!

Click here to read more>>
 

SwampFae

Super Moderator
Staff member
Updates & News - Mann Co. update

Proudly introducing to you:
pageRibbon.jpg

Mann Co. Has opened up an online store where you can purchase things.
The Mann Co. Weapons catalogue 2010 has many things to offer!

  • The Mann Co. Store is accessible from inside TF2, the Mann Co. Store will now let players buy, trade and customize the largest addition of inventory items in the game's history, using their Steam Wallets.
  • The Steam Wallet allows you to put money into it, which can then be spent either on in-game items, such as the ones offered in TF2’s Mann Co. Store, or on full products like games in the Steam store.
    • The Steam Wallet uses the same real-world currency. Steam currently supports (USD/GBP/Euros).
    • This does however not mean that you have to purchase items to remain competetive.
    • Any items affecting gameplay, and even most purely cosmetic items, will still be obtainable simply by playing the game.

Various links:
 

SwampFae

Super Moderator
Staff member
Updates & News - Patch notes, 7/10-2010

Shared Changes (CS:S, DoD:S, TF2, HL2: DM)
  • ServerBrowser now sorts by ping by default once again.
  • Fixed Mac crash on launch when running Mac OSX 10.5.8.Fixed spectator bug where spectating a Sniper looking through scope didn't zoom fov
Team Fortress 2
  • General Fixes
    • Fixed an issue that caused some old demos to crash.
    • The server browser now sorts by ping by default.
    • The Trading dialog now starts with the chat window having focus.
    • Fixed a bug that caused overheal to not work properly.
    • Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
    • Fixed the Heavy's hands being invisible.
    • Soldiers no longer maintain their rage level when changing loadout.
    • Alerts now sort on top of achievement status.
    • Prevented a bad state occurring when someone tried to trade with themselves.
    • Fixed a dueling related crash caused by custom scoreboard UIs.
    • Fixed players not being able to set their default FOV correctly.
    • Fixed being unable to equip customized shotguns & pistols on some classes.
    • Improved the explanation of the item set bonus in set item descriptions.
    • Fixed a bug where items with particle systems would show up at the player's feet or pelvis.
    • Fixed the wrench number for the Golden Wrench not displaying properly.
    • Fixed the medal number for the Gentle Manne's Service Medal not displaying properly.
    • Fixed client seeing incorrect message when changing team while participating in a duel.
  • Economy Changes
    • Added Remove Name and Remove Paint features.
    • Achievement items and store promotion items are now usable in crafting.
    • Gifted items are now craftable and tradable.
    • Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
    • Community, Self-Made, and Valve items are not tradable or usable in crafting.
    • Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.
  • Item Changes
    • The TF badge on the Glengarry Bonnet is no longer team colored.
    • Restored the missing PDA2 Slot Token.
    • Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable.
    • Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.
    • The Earbuds are now nameable.
    • Duel fixes:
      • Fixed Dueling badges using the wrong texture.
      • Fixed an issue where dueling stats did not show up on dueling badges above Bronze.
      • During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted.
      • The following hats now allow the paint to affect their color more (colors should not be washed out):
        • The Pugilist's Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm, Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow Belt, Killer's Kabuto, Backbiter's Billycock
      • Dueling Mini-Game now drops with 5 uses.
  • Weapon Changes
    • The Battalion's Backup no longer gives rage for falling damage.
    • The Shortstop is now affected by tf_use_fixed_weaponspreads.
    • The Gloves of Running Urgently now using the boxing taunt and boxing glove weapons are now of the type "Boxing Gloves" instead of "Fists."
    • Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc)
    • Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
    • The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit.
    • The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
    • The Sydney Sleeper no longer penetrates targets.
    • The Sydney Sleeper no longer randomly crits.
    • Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.
Counter-Strike: Source
  • Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).
  • Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
  • Fixed animation problem caused by aborting bomb plant by switching weapons (“crab walk”).
  • Crosshairs now have customizable size, thickness, and color:
    • cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
    • cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
    • The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
    • Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
    • The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
    • Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
  • Fixed inverted translucency preview on crosshair configuration panel.
  • Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
  • Fixed issue with players “stacking” on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.
  • Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
  • Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
  • Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
  • Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
  • Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
  • Fixed FoV on wide-screen display modes.
  • Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
  • Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
  • Bomb icon now has priority over dominated/dominating icon on scoreboard.
  • Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
  • Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.
  • The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
  • Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.
  • Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
  • Fixed cases where flashbang was not visible but still blinded the player.
  • Reduced blindness amount when looking away from a flashbang.
  • Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.Fixed crash in custom maps using the trigger_camera entity.
 
Top