Updates & News

SwampFae

Super Moderator
Staff member
Team Fortress 2

  • Fixed a case where CritBoost effects were being removed from players being healed.
  • Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time.
  • Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
  • Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
  • Fixed a bug where the Reserve Shooter would minicrit against swimming targets.
  • Tomislav spin-up reduction has been reduced from 75% to %40 (so it now spins-up slower)
  • Made the Jumper's Jeepcap and Pocket Medic craft-able.
  • Updated the bot navigation files for several maps.
  • Added an entry for "Call Vote" to the Options->Keyboard Settings, so you can bind a key to it.
  • Updated the gamehaptics file:
    • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update.
    • Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation.
    • Tuned Brass Beast recoil to have less of an impact on your aiming reticle.
 

SwampFae

Super Moderator
Staff member
Updates & News - Server/Client

Source Engine Changes [NOPARSE](CS:S, DoD:S, TF2, HL2:DM)[/NOPARSE]
  • Fixed a case where servers would accumulate ghost players
  • Fixed bug with SourceTV and Replay causing player count to be off by one.
Team Fortress 2
  • Added lots of new Summer items, including the Refreshing Summer Cooler Key
  • Added a new achievement: Escape the Heat
  • Fixed a case where the client-side voting dialog would have an incorrect list of items
  • Fixed a bug where some items would not update their team colors correctly
  • Fixed a client backpack crash
  • Updated the Lo-Fi Longwave to be paintable
  • Updated the localization files
 

SwampFae

Super Moderator
Staff member
Updates & News - Server

Source Engine Changes [NOPARSE](CS:S, DoD:S, TF2, HL2:DM)[/NOPARSE]
  • Fixed a Linux dedicated server crash in vphysics.so
 

SwampFae

Super Moderator
Staff member
Updates & News - Server/Client

Source Engine Changes [NOPARSE](CS:S, DoD:S, TF2, HL2:DM)[/NOPARSE]
  • Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheatsFixed a bug with playback of SourceTV demos

Team Fortress 2
  • Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
  • Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
  • Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill
  • Improved matchmaking logic
    • Fixed a case where players were being matched to full servers
  • Updated the localization files
  • Updated Pl_Barnblitz
    • Reduced Blue respawn time at cap 1
    • Fixed cart not allowing overtime when it has to stop at the turn table
    • Fixed players getting stuck in spawn doors when blue captures a point
    • Fixed spawn doors staying open when points are captured
    • Various clipping and exploit fixes
 

Haven

Administrator
Staff member
Re: Updates & News - Announcement - Patch News & Members List

*sniff* You've done a good job though Fae, thanks for all the hard work :)
 

SwampFae

Super Moderator
Staff member
[Response]Updates & News - Announcement - Patch News & Members List

*sniff* You've done a good job though Fae, thanks for all the hard work :)

Awww.. Thankies, hun! The reason for not being able to keep on posting(especially these days) is that I do not have the time, plus am still sick. So the times I am on or not tend to vary quite a bit :D
So rather than failing to keep contract, I felt it better to do it this way for the time being. Once I can get back into the swing of things next year, will see if I can kick things up again :)
 

Haven

Administrator
Staff member
Re: [Response]Updates & News - Announcement - Patch News & Members List

Awww.. Thankies, hun! The reason for not being able to keep on posting(especially these days) is that I do not have the time, plus am still sick. So the times I am on or not tend to vary quite a bit :D
So rather than failing to keep contract, I felt it better to do it this way for the time being. Once I can get back into the swing of things next year, will see if I can kick things up again :)

Sounds good, we fed the contract to the parrots anyway. Anyhoo, enough of that now go get well!
 
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