Silk
Well-Known Member
Also, I don't understand people wanting HC's to be harder. You have a natural progression of Normal>Heroic>10/25 man normal>10/25 man hard.
You have your challenges in the game already. You out-levelled the easy stuff.
If you tried it with ilev 200 and below, you'd struggle and not steamroll through it.
So tbh, if they make HC's harder all it'll do is mean some players, some good players (not just bad ones!), have plenty of inacessible content. Like raids are to me right now - because I don't have the time to stay up due to work. HC's would become the same - need time and effort to arrange a guild group with the correct classes and capable players. Not log in, hit random pug and yay I get my own chance to get some badges albeit at a much slower rate than you get raiding.
You have your challenges already, indeed raid content I'm sure is more vast than 5 man. So why do you need to make *everything* hard mode? Let there be casual content, for casual players. It's not all to do with skill, some of us are very restrained with when we can play and for how long.
You have your challenges in the game already. You out-levelled the easy stuff.
If you tried it with ilev 200 and below, you'd struggle and not steamroll through it.
So tbh, if they make HC's harder all it'll do is mean some players, some good players (not just bad ones!), have plenty of inacessible content. Like raids are to me right now - because I don't have the time to stay up due to work. HC's would become the same - need time and effort to arrange a guild group with the correct classes and capable players. Not log in, hit random pug and yay I get my own chance to get some badges albeit at a much slower rate than you get raiding.
You have your challenges already, indeed raid content I'm sure is more vast than 5 man. So why do you need to make *everything* hard mode? Let there be casual content, for casual players. It's not all to do with skill, some of us are very restrained with when we can play and for how long.