Warhammer 40,000: Dark Millennium Online

Ronin Storm

Administrator
Staff member
[mod]So there was a thread line below this point that made two mistakes:

First was to stop playing nice. The first step is often something with an accusation in it. The second step then blows up at the first. It is in this that flaming starts. Disagreement is fine, but be sure to keep it respectful. Swearing isn't likely to be respectful. Accusations aren't likely to be respectful. 'Nuff said.

Second was to mix topics. Happy for discussion of the table top W40K game, but that deserves its own thread(s). Let's keep this one focused on the upcoming MMO.

So I soft-deleted the posts that went downhill because there's plenty of life left in this thread and it'd be a shame for it to be marred by off topic problems. Please note the above points and let's get back to the serious business of dissing the Space Marines.[/mod]
 

Zhinrak

In Cryo Sleep
I'm a bit perplexed at the sudden, un-needed hostility but ok.

As far as i see it this debate was about whether or not the Tau would be a viable race within an MMO setting for Warhammer 40k, which in my opinion is a perfectly reasonable and viable possibility, Gombol's argument was that the Tau would be over powered as a result of their powerful weaponry.

The fact the the Tau possess the strongest and longest range basic gun is not in dispute at all, but I'm just pointing out that as powerful as their weaponry is, it does not make them over powered. They have been balanced in the table top because the tau are not as accurate as other ranged teams, they are no where near as tough and are not skilled in close combat. Similarly it would be just as easy (if not easier) to balance them in a similar fashion in a video game environment, hence having them as a potential playable race in this new MMO is not unlikely.

As for my comment asking whether or not you had played them as a team is as a result of the fact that everyone i have heard complain about tau weaponry in that fashion had only ready their stat lines and over estimated just how effective their weapons are.
 

Xarlaxas

Active Member
My only argument for Tau not being in the game would be regarding the exact location of the sector Dark Millenium is being set. My 40K Geography isn't really up to scratch but I do know that the Tau are pretty much stuck in a small part of the galaxy what with their lack of warp-travel, so presuming that that the game is being set close to their space there's no reason not to have them in. It's really a matter of the devs deciding how much they want to fit in to the launch, I can see them expanding the game and adding more playable factions as time passes, I mean we seem to be hearing Imperium, Eldar, Orks, and Chaos as a start which seems pretty good, allowing for adding Dark Eldar, and Tau later on, as well as more stuff in the Imperium and Chaos spectrum like Inquisitors and so on, maybe we'll get to play Eldar Corsairs in the far future if they decide to have ship combat? I hope to the gods that ship combat is in there somewhere as that could be most epic if done well!

To be fair if they decide to add more factions in it should be Tau Empire (with Kroot etc.) before adding more types of Eldar or Imperium stuff in my opinion. :)
 

Zhinrak

In Cryo Sleep
Oh I'm pretty sure if the tau do end up in the game it wont be until an expansion appears, which could be about a year maybe more from the games release and relies on the game being successful.

I can see Eldar working, but they might have to be selective about what aspect warriors to include. As for dark Eldar the only reason why id be skeptical of them being included is that as a race in 40k they aren't too popular at all. When i lived in London i knew absolutely no one who played them and up here in Lincoln where I've managed to find a larger group of warhammer players there is one person who plays them.

It makes sense to have the game start with Chaos, the imperium and orks because they are the 3 most iconic races in 40k, and orks are pretty much your standard race for most fantasy settings. Also its damn easy to balance a chaos marine and standard marine, you just make one look pointier :p
 

Xarlaxas

Active Member
Hehe, aye on the Space Marine vs. Chaos Marine on standard balance though it will be interesting how they do stuff like the favour of the Emperor and the (more common and noticeable) favour of the Chaos gods. Orks are a great choice as you said with them being an iconic race, and also the fact that they are very funny and fighty! :)

I really hope there will be Eldar as they would make for a very interesting race to play, as would the Tau. We shall see though!

P.S: I am the Dark Eldar player in my area it seems, hehe, we're getting new stuff soon though!
 
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Gombol

Guest
My only argument for Tau not being in the game would be regarding the exact location of the sector Dark Millenium is being set. My 40K Geography isn't really up to scratch but I do know that the Tau are pretty much stuck in a small part of the galaxy what with their lack of warp-travel

They have Warp-Travel, for the record. It's just like everyone elses, It's short (Few days) and on the outskirts of the "Warp tunnels" away from the taint. The race has no real "Psykers", so they couldn't navigate the real warp, so they rely on Tech to find locations.

From a discussion on Warp Travel for the races. (Closed the link now.)

"Tau: make jumps that Skimm the edge of warp space, just deep enough to travel fast but safe enough from the horrors of the warp, they cant travel as fast as the impirum."



Another from their Wiki Page.

The Tau discovered the existence of the Immaterium and warp technology from an alien space vessel found on one of the moons of T'au, but as their race had no psykers, they were unable to tap into the full potential of warp travel. They were able to develop limited faster-than-light technology by modifying their gravitic propulsion system to allow a starship to 'dive' towards the Immaterium, the resulting expulsion throwing the starship a significant distance. With this new technology, the Tau began to expand into interstellar space, claiming new systems and discovering alien species. In most cases, these species were incorporated into the Tau Empire, although some, such as the Orks, resisted.

Plus It's said in one of the "Gaunts Ghosts" that they go into semi-warp, but not full warp, will get the exact words when i find my book again.
 

Belegon

In Cryo Sleep
Eldar all the way! Who's with me? >.>

Ahh the eldar, under all that fancy tight fitting armor. Without it, they could hardly survive being whipped with a tea towel!

Genetically enhanced humans in a 80's shoulder padded super suit - killing stuff for Jesus on a life support machine! Gotta love space marines.

Orks will just be comical though, gief Warboss class!
 
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Gombol

Guest
DEATH TO THE FALSE EMPEROR!!

But yeah, I doubt they would add a warboss class, seeing as warbosses are normally the biggest of the waaagh, and can influence them all (till the 3nd biggest decides to teat his strength and attack him), plus having a warboss class would mean there would
be about... Lots of waaaaaghs in the areas. Odds are there will be a warboss leading the entire ork race, like there was in WAR.
 

Kasatka

Active Member
Tau would be perfectly viable as a playable race. Assume a format like WAR, where each race has 3 or so "classes" with in. Orks get Gretchin, Boy, Nob. Marines get Tactical, Assault, Devestator. Chaos get a similar mix to Loyalist marines. Guard get Trooper, Heavy Weapons, Veteran. Eldar get Warlock, Dire Avenger, + some other aspect. Tau get Firewarrior, Kroot, Pathfinder.

Racial bonuses such as marines/chaos marines being super tough, eldar being super fast, tau being uber smart, orks being uber fighty, guard being uber dead...
 

Panda with issues...

Well-Known Member
Plus It's said in one of the "Gaunts Ghosts" that they go into semi-warp, but not full warp, will get the exact words when i find my book again.

I was unaware of any mention of the tau in any of the GG books.

Please clarify for my peace of mind, as I'm pretty sure you're wrong. - To the level of page number/chapter number etc.
 
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Gombol

Guest
I think it will be guard getting trooper, kaskirin (storm trooper) and maybe a sort of comms officer (calling in air strikes and the like) since guards can't carry and fire solo, hense why heavy weapon teams take 2 people (aimer / spotter reloader)

my bad, it was the last chancers, I was having a quick look for my copy of it and only saw gg.
 

Kasatka

Active Member
You can carry solo, you just have to deploy before firing, which makes sense since in the video the guard are really only shown in a static defensive manner.
 

Psychosis

In Cryo Sleep
The Tau discovered the existence of the Immaterium and warp technology from an alien space vessel found on one of the moons of T'au, but as their race had no psykers, they were unable to tap into the full potential of warp travel. They were able to develop limited faster-than-light technology by modifying their gravitic propulsion system to allow a starship to 'dive' towards the Immaterium, the resulting expulsion throwing the starship a significant distance. With this new technology, the Tau began to expand into interstellar space, claiming new systems and discovering alien species. In most cases, these species were incorporated into the Tau Empire, although some, such as the Orks, resisted.

This seams to me as an argument against the Tau actually having Warp travel. In order to travel trough the Warp you NEED psykers, which the Tau do not have at this moment (Ethereals are hinted at having the potential) and until they do they cannot navigate through the hell that is the Warp.

Also, they aren't the only race who don't have access to the warp. The Tyranids also have no psykers (The units labled as 'psyker' actually use the Hive Mind's massive mental capacities, which requires no link to the Warp) and use some form of space folding to massively reduce the distance traveled.

I would like to see them in the game, but I don't think they are as well known or as iconic as some of the other races in 40K so I doubt we'll see them until an expansion and maybe not the first one. I would personally love to see Tyranids in the 40K MMO, but getting them to work as a playable race would be damn hard.
 
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Gombol

Guest
You can carry solo, you just have to deploy before firing, which makes sense since in the video the guard are really only shown in a static defensive manner.


Heavy bolters / lascannons are only solo carryable by a space marine, a normal human isint strong enough, really. When I get home I'll check the weight, but I'm out ATM and on my phone so nets being really slow.
 
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Gombol

Guest
Net was a little faster somehow but:

http://warhammer40k.wikia.com/wiki/Heavy_Bolter

yes, a single guard could carry the bolter, but have no
ammo for it as the ammo is blood heavy as well.


Couple of updates on this matter.

http://wh40k.lexicanum.com/wiki/Heavy_Bolter

"also known as the "Back Breaker" or the "Bruiser" by the crew who have to carry it because of its great weight"

Bolterlourd.png


Mounted Heavy Bolter (Belt Fed.)

Heavyboltermarine.JPG


Marine carrying it (Note the stupidly large backpack, carrying nothing but ammo for it.)


On a side note, More proof would be the Bolter, being able to be used 1H by a Marine (Tabletop there is a rule somewhere, might be chaos. *shrug* that makes the model able to carry it 1H like a Bolt Pistol.), and guardsmen (Or Gangs in the case of Necromunda) would have to use both hands to even carry it.
 

Zhinrak

In Cryo Sleep
On a side note, More proof would be the Bolter, being able to be used 1H by a Marine (Tabletop there is a rule somewhere, might be chaos. *shrug* that makes the model able to carry it 1H like a Bolt Pistol.), and guardsmen (Or Gangs in the case of Necromunda) would have to use both hands to even carry it.

Daemon hunter basic troops can carry and wield Storm Bolters as if they were pistols, while also also carrying a halberd that makes them S6, they are haxx . If they wanted to make marines as close to the lore of 40k as possible they would have to base them on space marines in the inquisitor games.

As for guardsmen, Wielding a bolt gun is more than possible, but according to lore the bolt guns are specifically issued to space marines. As for Heavy Bolters and Lascannons, i serverly doubt a standard guardsman could solo carry one of them and fire it without causing himself harm
 
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