Blood Bowl Off Season 3.2

Kasatka

Active Member
I will be applying by sunday with my Norse team, the Scourge of the Rum. Just going to get a few more games in to up the TV first. Got trounced by Aelisha's Lizards yesterday :(
 

Narly Bird

New Member
any suggestions on some fun builds?

I recommend going an all beast build with no Warriors. So just the Beastman and Mino. Another option is to just have 1 Warrior, with him being the Chaos Lord leading the Beastman/Mino into battle.

Such a build isn't as uncompetitive as you think, as Beastman are pretty decent, especially once you get some skills.

Otherwise, i recommend going a mutations theme, where each player has a mutation by 2nd or 3rd skill. Or else you have 1 player with all mutation skills or something. Chaos have so much theme-based potential!

Also, my Hobbit themed team has just joined. All shall fear Bilbo and his fabulous Mithril Armour (AV7)! Its just a shame that Frodo and Pippin died in my 1st match last season...
 

Moguai

In Cryo Sleep
I recommend going an all beast build with no Warriors. So just the Beastman and Mino. Another option is to just have 1 Warrior, with him being the Chaos Lord leading the Beastman/Mino into battle.

Such a build isn't as uncompetitive as you think, as Beastman are pretty decent, especially once you get some skills.

Otherwise, i recommend going a mutations theme, where each player has a mutation by 2nd or 3rd skill. Or else you have 1 player with all mutation skills or something. Chaos have so much theme-based potential!

Also, my Hobbit themed team has just joined. All shall fear Bilbo and his fabulous Mithril Armour (AV7)! Its just a shame that Frodo and Pippin died in my 1st match last season...

Hmm, actuall the all beast and mino team sounds interesting, but didn't Gallows Bait get nuffled beyond comprehension with a similar team? I know it can work with 6338 stats more or less all around and Horns, but I am concerned about the potential for inflicting casualties, which they will have to rely on from game one on.
Otherwise I was thinking about a 2RR 3CW 1Mino team, they aren't called reckless endangerment crew for nothing.
Anyway, I'll join by Sunday, but will try to get some games in before then, but since I'll be out for a few days, I'll have to see what I'll be able to do before then (don't want to be the guy who never playtested his team for at least 1 or 2 games)
 

Barninho

In Cryo Sleep
That roster could potentially be pretty good, but it's a long road until then. I've seen this build a few times.

The downside is that AV8 can be very breakable with no protection skills, you have average st, mv, av and ag, and your key player is unreliable. You get the wrong draw against some teams who start strong and you very quickly have a destroyed roster. It's fun right up to the point someone rolls over your mino with a deathroller (I have been that deathroller). Then it's pretty much game over. No rolls you make are especially likely to succeed. If your team gets wrecked it's not especially being nuffled. You've picked a team whose only short-term strength apart from horns is the stronger chaos warriors to give the goats some protection and you haven't picked the Chaos warriors.

The second roster is better for me. 2 re-rolls can be a stretch but on a day where your mino behaves it can definitely be a fun roster, and that mino can be a casualty machine. 2 re-rolls will put you under a lot of pressure and you can't really afford to be using them up on blocks though, so it's still risky, but at least you can overpower some teams with it on a good day.

And bear in mind every starting Chaos roster is challenging. I tend to go boring every time with Chaos just because you really start to have fun with that team once you can develop some game changing players.

But if casualties early are what you're after the Mino is your best chance, but sacrificing re-rolls on a team who never seem to have enough is a big decision. Normally I'd make him my first purchase after the apoth, because the minotaur doesn't double in price, so it's better value to do it this way.
 

Hoverdog

In Cryo Sleep
Applied with a human team "Second Coming of Bumzurs". After my norse team The Bumzurs was disbanded, its players sailed to more civilized countries to find a job. Varg the werewolf was cursed by a mage and turned into an ogre.
This team played only two full matches (and one abandoned by the opponent), yet both of them were disastrously bloody: in the first, against another human team, Bumzurs caused four casualties, but Abbath was beaten to death by an angry crowd. The second, against goblins, was even nastier. A mercenary lineman was killed by a troll, Attila Csihar the thrower had his leg broken by a fanatic (which led to a really quick retirement), plus a injured ogre, blitzer and lineman. Three goblins were also hurt. After the match, a new thrower was hired, alongside a catcher.
The team now looks like this:
#1 Varg Vikernes the Ogre, 4 SPPs
#4 Maniac the Thrower, rookie
#5 Ihsahn the Lineman, 0 SPPs
#6 Garm the Lineman, +AG, 10 SPPs
#8 Horgh the Lineman, 0 SPPs
#9 Demonaz the Lineman, 0 SPPs
#11 Neige the Catcher, rookie
#13 Frost the Blitzer, Guard, 15 SPPs
#14 Fenriz the Blitzer, 2 SPPs
#15 Nocturno Culto, Guard, 7 SPPs
#16 Euronymous, 3 SPPs
3 FF, 3 RR, Apo. 1150 TV.
 

Moguai

In Cryo Sleep
That roster could potentially be pretty good, but it's a long road until then. I've seen this build a few times.

The downside is that AV8 can be very breakable with no protection skills, you have average st, mv, av and ag, and your key player is unreliable. You get the wrong draw against some teams who start strong and you very quickly have a destroyed roster. It's fun right up to the point someone rolls over your mino with a deathroller (I have been that deathroller). Then it's pretty much game over. No rolls you make are especially likely to succeed. If your team gets wrecked it's not especially being nuffled. You've picked a team whose only short-term strength apart from horns is the stronger chaos warriors to give the goats some protection and you haven't picked the Chaos warriors.

The second roster is better for me. 2 re-rolls can be a stretch but on a day where your mino behaves it can definitely be a fun roster, and that mino can be a casualty machine. 2 re-rolls will put you under a lot of pressure and you can't really afford to be using them up on blocks though, so it's still risky, but at least you can overpower some teams with it on a good day.

And bear in mind every starting Chaos roster is challenging. I tend to go boring every time with Chaos just because you really start to have fun with that team once you can develop some game changing players.

But if casualties early are what you're after the Mino is your best chance, but sacrificing re-rolls on a team who never seem to have enough is a big decision. Normally I'd make him my first purchase after the apoth, because the minotaur doesn't double in price, so it's better value to do it this way.

Thanks for the input, the only alternative build I can think about is 3RR 4CW rest beast, so the standard build, which is boring. St4 looks good but does not really help you with getting opponents off the pitch, a tactic you will have to rely on from day one, since you are outskilled by any other team out there. Your speed is nothing special and you can get stalled by a wall of flies.
I know the mino is unreliable, but he is your best bet to remove opponents to create moving space for your cage.

Well and suddenly I am thinking about playing dwarves again, damn.:D
 

Kasatka

Active Member
My team, Khorne's Headtakers, was an all beast + mino team. Towards the end as beasts died i started buying warriors to replace them (better mid-season stats). Performed quite well at the smashy game, but almost no goal scoring ability. In fact some of my goals were scored by the minotaur (got juggernaut and +1 Mv on him!)
 

Barninho

In Cryo Sleep
The good thing about the Warriors is they are AV9 as opposed to 8. Once they get block and guard they are the perfect players for your beasts to play around, but relying on causing cas with Chaos isn't so easy early on. In fact if you make a lot of blocks you will almost certainly eat up your re-rolls. I prefer when possible to use them passively and try and contain players with them until I've got some block.

If cas is what you want and you want a change try the undead. Mummies are game changers early, you have two, they don't go stupid or wild, no loner, and a lot of races are ill-equipped to handle them. I have had a bit of success just starting with one ghoul and an extra zombie for fouling though most go for three. I just find it easier to protect one than three. Obviously Orcs and Dwarfs are good at this too.
 

Moguai

In Cryo Sleep
The good thing about the Warriors is they are AV9 as opposed to 8. Once they get block and guard they are the perfect players for your beasts to play around, but relying on causing cas with Chaos isn't so easy early on. In fact if you make a lot of blocks you will almost certainly eat up your re-rolls. I prefer when possible to use them passively and try and contain players with them until I've got some block.

If cas is what you want and you want a change try the undead. Mummies are game changers early, you have two, they don't go stupid or wild, no loner, and a lot of races are ill-equipped to handle them. I have had a bit of success just starting with one ghoul and an extra zombie for fouling though most go for three. I just find it easier to protect one than three. Obviously Orcs and Dwarfs are good at this too.

Yeah of course, I realize that and I know Chaos sucks ass no matter how you start with them. And they take forever to skill up at least at first. In retrospect, I think my first impulse was right and I'll use the non-obligation clause in my team sign-up.

I'll change to something else; Chaos ,as fun as it may be later in the game, they'll just be to unreliable and frustrating in the early matches and I have had enough of this experience while playing Norse and MM. Maybe I'll build a Necro team, always wanted to try them out or Dwarves, which I have never played before, too. But I think I'll take one or two days to think about it and then decide.
 

Dreamy

In Cryo Sleep
So, should I apply or not?

Considering my "Stars of the Morning" team, since I think 1½ norse is more than enough. ;)

It is a silly-built human team of 1340 TV (13 players, so not as strong as it might sound)

Themed on children's morning shows - participants are Barney and friends, Teletubbies and friends, and Bananas in Pajamas.
(It is lower TV right now, since I haven't bought Banana #2 yet, but if I'm going to a themed fun league like this I should get him just because)

(edit: If the Humans are a bad idea, I could also consider a low-RR complete rookie wood elf team ;)
 

Lebe666

In Cryo Sleep
I just started a Chaos team ("The Goat Farm") and they reached 1350 TV in very short time. I have no Mino and its been great. No unreliable git spoiling what might have been a perfect defense/attack. I prefer to reserve blitzes for goats.

The real lesson of playing well Chaos are the goats. All goats can be a back field guard because during blitz they have Str 4. Chaos Warriors and Goats have Agi 3 which is often forgetten... i've done some dodging with them, well played and with controlled use of ReRolls, they can be quite mobile. I even did a backfield rush once to get the ball in the oppo field.

Playing them as a bash team below 1500 TV is silly...
 

Panda with issues...

Well-Known Member
The good thing about the Warriors is they are AV9 as opposed to 8. Once they get block and guard they are the perfect players for your beasts to play around, but relying on causing cas with Chaos isn't so easy early on. In fact if you make a lot of blocks you will almost certainly eat up your re-rolls. I prefer when possible to use them passively and try and contain players with them until I've got some block.

If cas is what you want and you want a change try the undead. Mummies are game changers early, you have two, they don't go stupid or wild, no loner, and a lot of races are ill-equipped to handle them. I have had a bit of success just starting with one ghoul and an extra zombie for fouling though most go for three. I just find it easier to protect one than three. Obviously Orcs and Dwarfs are good at this too.


In general, I'd agree about the chaos warriors. The problem being though, if you play them passively, and don't make blocks, they skill up incredibly slowly (which is true for the team as a whole). You end up relying on MVPs, which is just a recipe for tears.

Undead are a sickeningly good starting roster.
 

Hoverdog

In Cryo Sleep
Say that to my sauri. AG3 Warriors can at least reliably pick up the ball and dodge and can still score with mv5.
Every time I play as lizardmen, I'm praying for a touchback.
 

Huung

Well-Known Member
Cyanide coach name: Huung
Steam name: [THN] Huung
Team name: Punchy Haters (It doesn't start with 'Huung's'!)
Race: Lizardmen
TV: Aiming between 1300-1350

Blood bowl skill level: Good with WElves, bad against Trax.
 

Barninho

In Cryo Sleep
That's the beauty of AG3. The Chaos Warriors can get fed TD's.

I'm not saying never block with them though, but not for the sake of it. If you're better off standing have a think, if not you take the block. If you are blocking multiple times every turns you are basically guaranteed turnovers.
 

Panda with issues...

Well-Known Member
I see this thread now much like the university tuition fees situation.

The TV cap was placed at 1300, with a little leeway to 1350 max.

Everyone, like every university, has rammed themselves right up to the cap.

A little unimpressed...I was hoping for a SPREAD of TV. Now Ghostwolf, ronin and myself are going to have to assess which division to put you all in mostly by our subjective, incomplete knowledge of your skill at the game.
 
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