waterproofbob
Junior Administrator
I loved hogs of war it made me immensely happy, I could happily be a healer with that sort of dynamic.
There are going to be some elements of loot, economy, and crafting.
The Campaigns give agencies an opportunity to actually gain territory, construct facilities, produce or steal resources, and compete in an approximately 45 day competition to construct a protected complex for your allies before your rivals do. In this way, your character actions affect the outcome of a single mission (like an FPS), the career of your agent (like an RPG); AND the long-term Campaign goals of your agency (like a giant strategy game).
Since I don't think just editing my previous posts would mark this thread as unread for you (or would it? tell me), I'm gonna make another post.
HiRezErez said:Here is a quick list of some of the things that Global Agenda has:
PvE missions with boss fights
PvP missions with different objective types
Loot with various qualities
Blueprints and Crafting
Economy and Auction system
Multiple classes/subclasses
Leveling
Gear upgrades
Alliances and Agencies
Grouping systems
Territory control
Character Customization and dyes
Flair and seasonal items
Skill trees
Social Hubs
Achievements
Voice Chat
Alliance/Agency/Group/Side/Team chat
Thirty+ different major weapons/devices for each class
I can't open that link for some reason?