Supreme commander (SC) RTS

Tetsuo_Shima

In Cryo Sleep
Another useless Q+A session from GameSpot (why do they even bother?) but here you go anyway.

Logistics, Waypoints and Multiplayer

"Logistics is a very important aspect of war. It doesn't matter if you have more firepower than your opponent. If your units aren't deployed properly, you're toast."

I could probably learn a few lessons are far as that is concerned :/
 
U

UArch

Guest
yay. my aeon faction pack just came through the door \o/

cant wait to give this game a spin
 

DocBot

Administrator
Staff member
It has been available through... other means, for a while now :P Although I haven't got it. I'm quite sure my box wouldn't handle it :/
 

Piacular

In Cryo Sleep
Meh, disappointed so far. Wandering through the first mission as UEF and getting noticeable stutter. Pissing me right off, I'm on recommended settings too.

Don't like the GUI either, takes up way too much space, and I can't shrink it! Units are too small, can't see the ickle marines :(. They're also too fast to keep track of. Sounds a bit crap aswell.

Meh! Bring on the Aeon Illuminate.

EDIT

On mission two, increased res and lowered detail. Now ugly but playable :/. Got bored, maybe multiplayer it better. Off to play Project Reality, which is free.
 
E

elDiablo

Guest
Would you say then, Piacular, that your gaming experience being hit due to the fact that it needs a beast of a machine to run? If so, I'm definately holding off buying this. Even if multiplayer is good :(

Thanks for the heads up though. Someone want to write a nice big review? :D
 

Piacular

In Cryo Sleep
I think I'm just getting old elD, some of the units move to fast for me to click on. Planes moving at plane speeds? Inconceivable!

Because of the scale you're supposed to fight at I find I'm encouraged to play zoomed out as far as possible, which means I'm playing an old amiga game with 2D icons of various colours. Which isn't any fun anymore.

I've got a P4 2.8, 2Gigs of RAM and a Radeon x800 pro (which I'd consider to be a bit better than a normal system), and it's shit. Why tout a game on it's graphics and have it look pants to be playable for 60% of your audience? The gameplay didn't even seem to be much fun either :(. And the sound! Man, it sounds terrible, music isn't as great as ye olde TA, it's too passive, and the problem with having to play so far out is that you can’t hear any sound effects!

Meh, for all its supposed units, I find you just spam the best tank at that tier and send 'em off. Not particularly clever yet there are some nice touches, like being able to click and drag previous orders around the map without having to reissue them. But like I said, I'm only on level 2, and I'm kinda bored already :(.
 

Tetsuo_Shima

In Cryo Sleep
Meh, disappointed so far. Wandering through the first mission as UEF and getting... ... insert a load of Piacular nonsense in here... ...mission two, increased res and lowered detail. Now ugly but playable :/. Got bored, maybe multiplayer it better. Off to play Project Reality, which is free.


According to IGN, the first missions are pretty tedious since you're restricted to only the most basic of tech levels and its all just running and gunning, but the latter levels are supposed to become pretty hectic. Also, you have to bear in mind that TA had a rubbish single player, but we managed to get plenty of fun out of it :D

As far as my view on things goes, I only played about 2 minutes of a skirmish so I can't really elaborate much. Basically, the graphics are really nice. Not exactly all fancy and laser-beamy like it looked like it was going to be, but the units, structures etc. all fit in really nicely with the surroundings, kind of like the way Tiberian Sun looked. It also seems to run pretty decently, that was with 4 CPU opponents, but it will probably start to stutter, skip, stop and grind to a halt when we start to approach the 250 unit cap (which can be increased all the way up to a mighty grand, but Im not brave enough yet :D)

The whole zooming thing is a bit hit and miss as far as I'm concerned.Yes, it is really pretty easy to just zoom out to the tac. map and then zoom back into your own turf, but the difference in size between vehicles is pretty limiting. For example, in TA you have your commander. The structures are about 6 times or so his size. The vehicles are roughly the same kind of size, so you could easily manage all on that one zoom level. In SupCom, the commander is gigantic. The structures are maybe twice his size, but the real contrast comes with the proper units - they're teeny! I built a construction vehicle and I hadnt even realised it was finished until I zoomed right in and found a little buggy buzzing about the commander's feet. So, if you zoom right in to select the unit you want to use, you have to zoom miles back out again to actually see where you want to build anything! I'd imagine it'll create an excellent sense of scale once you start rolling out the big guns, but I mean, I could hardly see the damn thing!

As far as the interface goes as well -pretty hit and miss. There's a million billion buttons and I'm just itching to find out what they all do, but they're far too small to make out most of the time - even though the interface takes up about a third of the screen (big thick bar on the bottom, slightly thinner but still thick bar on the top). Another little annoying thingybob is the fact they've put your Mass gauge (mass being a resource, akin to TA's metal) in the top left hand corner of the screen and the energy gauge in the top right. So, if you want to check your resources, you can't just glance up and get an idea, you have to look from one side to the other. Yes, just a minor nuance but it sticks out nonetheless.

Now, I haven't really given the tech system a good going over myself, but from a cursory inspection all I can say is - convolution abound! It's funny as well, because things have been made much more simple, like TA had Wind Turbines, Solar power plants and Tidal turbines as a nice variety of power options to choose from, whereas in SupCom you get one - the power generator :/ Instead of streamlining it, it just makes you ask 'where's my alternative method' and it just aint there. I still reckon there is somewhere, there has to be. Hopefully.

On the plus side of things, it looks really really deep, and all games have their good bits and bad bits so it'll be interesting when I start to discover the latter. Like nuclear bombs!

Anyway, theres my quick skim over. I'll probably try and give you a full blown tome later on, hopefully before Pia publishes his :D
 
U

UArch

Guest
So did my Cybran pack! Wheeee! Have to play it tomorrow though :( Means you guys get a 1 dat headstart on me :/

it appears that the first batch of supreme commander faction packs all came with french techtree/galaxy maps.....

lol

cheap chinese labour perhaps =P

also the aeon packs had the wrong cd print on the bonus dvd...

something exploded in the packing factory and all hell broke loose!
 
U

UArch

Guest
Because of the scale you're supposed to fight at I find I'm encouraged to play zoomed out as far as possible, which means I'm playing an old amiga game with 2D icons of various colours. Which isn't any fun anymore.

i usually use the zoomed out view for monitoring whats going on but generally its not necessary since there is a minimap you know! use the minimap to know whats going on, and keep zoomed in on the key battle areas for easier control of your units, its true eht scale of fights can be large but generally in a real game (skirmish ro another player) you will concentrate your forces to key areas, this kind of gameplay isnt really present in the campaigns from what i have experienced so far

Meh, for all its supposed units, I find you just spam the best tank at that tier and send 'em off. Not particularly clever yet there are some nice touches, like being able to click and drag previous orders around the map without having to reissue them. But like I said, I'm only on level 2, and I'm kinda bored already :(.

campaign again? :P i would slightly agree here, in alot of the campaign misson you arent really against a menacing attacking ai, they usually just have a base and a couple of aptrols and occasionally send out the squad of peashooter bots and anti airs, and simple spamming one unit will work in a camp

i never found this working in skirmish or against another player, its usually important to gather a good air force early in the game for initial protection, and for bombardment later in the game (by which time it may be too late due to the enemies aa defenses), i find spamming a single unit type doesnt work because most of the *cough* "best" tanks of each teir dont shoot at both ground and air targets, which usually means mixing and matching and setting up forward bases for quicker assaults

in all fairness, this isnt a fast paced rts, its extremely slow and especially on the bigger maps which could probably last days if the teams get an evenly balanced force going, which could lead to mega battles of ultimate pc crushing doom

-----------things i dislike about the game:

-----------lack of unit variety
especially tech3 units..theres like what..two..TWO?!...ffs..

-----------lack of defensive units/structures
sure theres the crappy tech1 turret
and the also crappy tech2 turret..
wait, wheres the tech3 turret?...apart from the super mega expensive absolutely huge artillery turret, which isnt quite what i had in mind...

would be nice to have a decent tech3 point defense turret to deter the experimentals units even a slight bit, lets face it..one cybran spider in your base could be a problem, but if somehow the enemy build 3-5 and send them to your base...

well..you are screwed, plain and simple..the only thing stopping your base for going bye bye is to quit now before the horrors start happening :P

-----------absolutely shitty walls!...
there needs to be a tech2 and tech3 wall possibly with hardpoints, because right now a "fucker spider" as i call them (since monkeylord sounds kinda..lame) can just walk right over your walls and turrets alike, so defenses are actually not defenses at all when it comes to the spider army, i know they are supposed to be powerful, and i like the fact that they are..alot, but there does need to be better defense against them, even if it just means non-walk-over'able walls, then i would be happy

-----------lack of resource options
sure theres power generators and mass extractors...how about some more, on many occasiona i have been pushed out into the sea by the enemy evicting me from land and i had to set up a huge naval base, which isnt easy due to living off acu resource income

there should be more ways of extracting mass and generating energy (a tidal power generator perhaps) or a wind/water turbine which can be built on sea or land, or a solar panel...as for mass, how about some kind of oil rig type structure which can be built in the sea (basically mass fabricator which can be built on water)

i plan to attempt to fix all of the above in a mod hopefully :P

the rest of the game i quite like, it has a sort of defcon element where everyone rushes to get the big experimentals/nukes (and also the defences to protect them from the enemies experimentals and nukes)

each faction has a distinct style which players have to get to grips with to get the most out of an attack

using strategically placed units, patrols and formation properly ca result in an extremely solid defense or atttack eithout having to have a spamload of units, which is where the strategic side of this game really shows itself..

sure you can spam a highly expensive 500 tech3 bot army, which might do some damage but might also get utterly destroyed by enemy bombers, too..

or can mix and match and use more advanced strategies to perform the same with with less units, less cost and more efficiency

the navy is useful for land and sea attacks just like they should be, it encourages players to have an evenly distributed naval/ground force in order to protect themselves from the enemy, since they have more than just sea attacks to worry about but also enemy battleships bombarding your base from the sea and possibly setting up a naval base near your land base (which can never be good)

i was going to type more but i really just cant be bothered, the game does have a few issues and its style of play might not fit some peoples style of rts play, but the game had alot of thought put into its design, theres so many useful little changes which make managing a huge army a heck of alot easier and theres probably more features than we know just yet

its easy for anybody to complain about the game so early, but we barely *know* the game yet, should probably give time to get used to it

it may be similar to ta but it is not ta, so again..perhapos give it some time it might grow on you or it might not

anyone remember when smart cars first came out? :P

edit: oh yeah, and the music was kinda pants :D

edit2: also there is a major lack of options and settings, what happened to the advanced video options where you could tweak every element :P and where the hell is the scroll speed option?..my screen scrolls way too fast, its kinda annoying.....
 

Piacular

In Cryo Sleep
Ha, I agree with you UArch, we are kind of giving opinions on the first few hours of play. Perhaps we could get together and have a MP battle?

I personally think I need to adapt to the new style, it's grand, like Total War, but with bases in each battle :). Meh, just annoying when new games come out, which should have better graphics, but because of the requirements end up looking worse than games produced 6 months ago :eek:.

Scroll speed is a pain :D.

Also, it suffers immensly from being compared to TA :).
 

Tetsuo_Shima

In Cryo Sleep
Also, it suffers immensly from being compared to TA :).

As bob would put it: 'yus, yus it does.' The scroll speed is a pain, but hold in the mousewheel and move the mouse around, thats much easier. I'm going to try a wee (wee, pah!) skirmish and try to see how far I can push it before the game starts to lag.
 

HotStuff

Member
Guys, what a massive discussion on this game! I recokon this game will need to be patched at least to v1.2 before it becomes worthwhile playing.

Obviously as Piacular wrote, either play it ugly and smooth or nice and glitchy. This game clearly requires a multicore machine and with an intel quad core processor now starting at £400, it may be worth waiting a few months for prices to drop an patches to come up before making a serious attempt at this game.
 

PsiSoldier

Well-Known Member
Huh? I can play this fine at med settings 1024x768 res with a P4 (3.4Ghz), 6600GT (512mb) and measly 1gb RAM. All your 'uber' systems must be malfunctioning if they can't play this as good as I can on my out of date PC. (That has a GPU under minimum specs)
 

[THN]Buffalo_Hunter

In Cryo Sleep
Works fine on mine (but then it should with an E6600 and a 7900GT) - it's great to be able to zoom in and watch all the enemy bots get annhilated by my tech II defences.

(Just for info, there's a no-DVD patch out at GameCopyWorld if anyone is interested.)
 

Tetsuo_Shima

In Cryo Sleep
Huh? I can play this fine at med settings 1024x768 res with a P4 (3.4Ghz), 6600GT (512mb) and measly 1gb RAM. All your 'uber' systems must be malfunctioning if they can't play this as good as I can on my out of date PC. (That has a GPU under minimum specs)

Whats that, a 2v2 vs. Normal AI on a 5k square map? Did you even let the battles get heated at all? Mines runs pretty decently at med-high settings, 1280x1024 but gets a bit choppy in the later stages of a 4 player 20km square map; especially when you turn on Intel or Military range overlays. The choppyness doesnt really get unbearable, though and it still looks mint. The naval units are beast - battleships are immense! They're almost like a mobile big bertha with 6 barrels! Great fun.
 
U

UArch

Guest
my system specs are almost the same as psisoldiers and it runs fine for me on med settings, the radar and unit overlays do create a bit of chop, however with both disabled it plays fine for the most part, i onyl get significant lag with the uef scorcher bombers and their lingering flames of doom :P

i would like to play this game at full res but it gets a little choppy at 1680x1050 for me, i stick to 1024 for playing and bump it up for screenshots :D

also perhaps im blind but i cant find the map editor and unit viewer...

anyone found them yet? =P
 
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