The Haven Net now has a Bad Company 2 server!

Kasatka

Active Member
Just to comment - the server has been empty every time i have logged on recently, and i fear this may be because it doesn't run hardcore...
 

Ki!ler-Mk1

Active Member
Only twice have we not had to seed it ourselves.

There are about 200 more non hc than hc servers in europe, and thats when you know that halfhardcore servers count as hardcore, though as the server was consistantly full at a much higher average playercount with hardcore, one has to wonder. But alas we wont be running hardcore. Would you like me to engage hardcore just ask, you now has full admin powers too.
 

Kasatka

Active Member
If someone would be so kind as to link to a list of server commands or just expain how to, it'd be appreciated. I only know how to kick and yell currently, just like the tantrum throwing toddler i am!
 

Silk

Well-Known Member
I would like to officially state (rather than be annoying in-game) that I disagree with any rules about player bans over the CG. It is an anti infantry weapon that has already been nerfed somewhat. It has always been my weapon of choice nerf or no nerf. I have above 85% accuracy on it with over 1400 kills.

I am not a great bfbc2 player but I am at my best with this weapon, so the rule of banning after 6 kills no deaths is an immediate and probable issue.

If I am to relearn the game after 180 hours then I would ask that you all do too, else remove this rule. Also if you genuinely believe the CG to be easy hence the rule, get above 70% accuracy on it letalone 80 and then come moan at me that I have some weird fabricated advantage with my slow moving slow reloading projectiles. Thanks. I actually picked the weapon because of the challenge, not because it was easier.
 

Ki!ler-Mk1

Active Member
Note to all:

Enchanced explosives punishing plugin only effects; 40mmgl,rpg7,CG,AT4 although it is disabled on conquest maps with main battle tanks.


While very complicated, it will only* effect players with enhanced explosives, comments welcome?
*Unless anyone plans to get 15 kills with the above weapons, in a row. Also multikills only count as 1. Search for quake here.

Type this all an hour before the above post, fyi.

I would like to officially state (rather than be annoying in-game) that I disagree with any rules about player bans over the CG.

For the record, i never said the word ban once, nor did i mention the CG, you are welcome to use it.
 

waterproofbob

Junior Administrator
tbh the cg is and always has been a massive noob weapon in BC2. I'm very much all for kicks for use against not vehicles. Getting high accuracy surely can't be that hard on a weapon with that sort of blast radius?

This is certainly my experience of it, I may well be a few patches behind and haven't been able to play for the last 2.5months so I may be way off if it has been nerfed in that time. If it has then I retract the above.
 

Ki!ler-Mk1

Active Member
What the hell, an explanation:

The server counts how many kills you get with the 40MMGL, RPG7, CG, AT4, for each kill it adds 1 to your counter.
Multikills also count as 1.
When a kill is made with enchanced explosives, the counter increments by 2 instead of 1.

ANY kills with a weapon not on the list of 4 above decrements your score by 1.

You need to get a score of 15 for the server to punish execessive use.
The counter resets at the end of each round.

As above, its not active on conquest maps with main battle tanks.
 

Ki!ler-Mk1

Active Member
And not to make this personal, as thats silly, but these are all facts:

The blast diameter of the Carl gustav impact point is 1.7 metres lethal and 7 meters diameter splash damage, the projectile Velocity is the fastest explosive in the game. Thats like shooting cars at people, while the snipers shoot cherries.

On top of all that no one is stopping you use it, indeed you are complaining about something which has not effected you. You claim be to be skilled so please go and get the server to punish you.

Thanks for the tip on sig center code.
 

Huung

Well-Known Member
Adding to this (unless something has changed since shortly after release) the accuracy of a weapon can go over 100% if you're hitting multiple targets. Therefore getting 85% accuracy with the CG is entirely possible. Even one hit on 4 people in a building or some such will net you 400% accuracy for that shot.
 

Kasatka

Active Member
Well personally i use the RPG against people, cause thematically the CG is more of an anti armour weapon. Though lately i prefer guided missiles most of all, so the AT4 it is.
That said, why aren't mines or C4 included in the list of things that go boom and are nooby?
 

thatbloke

Junior Administrator
Well personally i use the RPG against people, cause thematically the CG is more of an anti armour weapon. Though lately i prefer guided missiles most of all, so the AT4 it is.
That said, why aren't mines or C4 included in the list of things that go boom and are nooby?

because they aren't nooby
 

Ki!ler-Mk1

Active Member
because they aren't nooby

I duno bloke, i dont know how i did it, but i threw some C4 at an apc on Isla Inocentes SDM, at an arc which reach only 4 m high and yet traveled as far as a grenade would. Hehe, alleged vehicle spawn camping. But i have no idea how the c4 got that angle, i can only assume it was the moving downhill, but whatever it was that shit flew!

Kat, the mod in question has implementation for explosives, but i've never complained or seen anyone complain about their use.

Unfortunately its set up to only see C4, Grenade, mortar strike and mines, as the same thing, now dont get me wrong, the server technology can distinquish, but the mod author chose not too. I would only enable it if it was for C4 only however. And in that situation only to be fair, not because i beleive there is a problem, if i can throw C4 over a wall, i think people can manage to kill infantry with the CG without enhanced explosives. Afteral, i make do fine without magnum ammo(and so does everyone on hardcore - 40% less enemy health versus +25% dmg, no brainer really).

Thats like shooting cars at people, while the snipers shoot cherries

And on top of that snipers generally have to put up with roughly 3mm of bullet drop per meter of distance, thats like 30cm at 100m. Makes sniping hard yo.


I have been adminny in the previous posts, but not in this one i suppose.
 

Silk

Well-Known Member
tbh the cg is and always has been a massive noob weapon in BC2. I'm very much all for kicks for use against not vehicles. Getting high accuracy surely can't be that hard on a weapon with that sort of blast radius?

This is certainly my experience of it, I may well be a few patches behind and haven't been able to play for the last 2.5months so I may be way off if it has been nerfed in that time. If it has then I retract the above.

Wtf Bob? Way to get personal. :/

Firstly, go into the in-game inventory and get up the description on the CG. It is an ANTI INFANTRY weapon, used to clear bunkers (campers) and for good reason. If you seriously use it against tanks, then you are the newb, because it's by far the worst launcher to use for that purpose.

For general infantry play I actually find the shotgun is easier - point and click. With the accuracy and magnum upgrades it's just silly, you can almost snipe with it and one-shot people with headshots.

And yes, it's explosive so it has a blast radius (whuich btw, got nerfed). But my point was, to have 85% accu you are clearly using it strategically and NOT just spamming random buildings in the hopes of a fluke kill.

I vehemently disagree that it is a newb weapon and/or easy to use. And I would request that you actually go ahead and use it for a good few hours to see if you suddenly become this uber god mode killer. I guarantee you won't. The CG has a purpose as do all guns. As engi I run around with the SPAS, I use the CG against campers.

I disagree with restricting the explosive upgrade with CG - it's no more powerful than SPAS, accu and magnum combo. In fact my best K/D ratio to date was with the SPAS and aformentioned upgrades, NOT the CG.

You need to get a score of 15 for the server to punish execessive use.
The counter resets at the end of each round.
...

On top of all that no one is stopping you use it, indeed you are complaining about something which has not effected you. You claim be to be skilled so please go and get the server to punish you.
.

So use it, but get punished if I happen to do really well? You aren't seeing the flaw there then? Like I said, put the same rules on other powerful wep/upgrade combos and we have a deal.

I think you are also neglecting to see that my gripe here is to do with principle. The CG is not overpowered. Why should it have any checks against it in the first place? Why should I start to worry about being kicked if I'm reaching 8 kills (explosive upgrades, which ofc I use.. why the f**k wouldn't I, would you not use magnum??) without a death! newsflash, I've had 10+ kills with other weps and not died. It's called camping. In my opinion that's a far worse crime than using the CG.. because it's boring and newbish.

Well personally i use the RPG against people, cause thematically the CG is more of an anti armour weapon. Though lately i prefer guided missiles most of all, so the AT4 it is.
That said, why aren't mines or C4 included in the list of things that go boom and are nooby?

'tis the other way around mate. Check the in-game descriptions. CG is better for helis tho. Also C4 isn't nooby. :)

Adding to this (unless something has changed since shortly after release) the accuracy of a weapon can go over 100% if you're hitting multiple targets. Therefore getting 85% accuracy with the CG is entirely possible. Even one hit on 4 people in a building or some such will net you 400% accuracy for that shot.

If that were true I'd have over 100%? I generally don't fire unless there's something to fire at, and rarely miss (not because i'm ace but because of the splash, I aim at people's feet). So I am dubious. I'd be curious as to what accuracy other people actually have with it.
 

Ki!ler-Mk1

Active Member
12345
rpgs.png




The red number is its approximate lethal range to infantry at full health when using the Explosive Damage Spec.

Quoted this as i am sure people will want to quote this information.
 

waterproofbob

Junior Administrator
Whether it is the purpose or design of the cg to be anti-infantry or not it is easy kills, which is why it's widely criticised. My early statement was in no way trying to be personal those are my feeling on the weapon. I also hate the LMGs in the game and it was a coupling of the op of the LMGs and the over use of the cg as a run and gun weapon that made me stop playing BC2 initially. As I said my opinion is really as of about 5months back taking into account 2.5 months where I didn't play much and last 2 months of afkishness. If it's been nerfed then awesome and I retract my statement if not then I stand by it.

If it was up to me everyone would still be playing 2142 so I could be killing them all over the place while in a walker :p. So you can ignore most of what I say on battlefield games as I'm just bitter that none are as awesome for me as that was.
 
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