Maybe we should go back to 2142 bobWhether it is the purpose or design of the cg to be anti-infantry or not it is easy kills, which is why it's widely criticised. My early statement was in no way trying to be personal those are my feeling on the weapon. I also hate the LMGs in the game and it was a coupling of the op of the LMGs and the over use of the cg as a run and gun weapon that made me stop playing BC2 initially. As I said my opinion is really as of about 5months back taking into account 2.5 months where I didn't play much and last 2 months of afkishness. If it's been nerfed then awesome and I retract my statement if not then I stand by it.
If it was up to me everyone would still be playing 2142 so I could be killing them all over the place while in a walker . So you can ignore most of what I say on battlefield games as I'm just bitter that none are as awesome for me as that was.
The Carl Gustav was soon being sold around the world, and became one of the primary squad-level anti-tank weapons for many Western European armies.
The British Special Air Service, United States Special Forces and United States Army Rangers use M3s in the bunker-busting and anti-vehicle roles
You've forced my hand...
The Weapon
The Carl Gustav is an anti-materiel recoiless rifle (Yes that's the correct spelling)
It is not designed for anti-infantry use and using it as such with the standard HEAT round would be deemed a direct breach of the Convention on Certain Conventional Weapons which supplements the Geneva convention. Ergo it is against the rules of war to use anti-materiel weaponry upon infantry.
It's designed for anti-vehicle and building duties, and should be used as such. Anything else is overkill (Illegal).
In Game
Incredibly fast projectile speed.
~2m Lethal splash damage (More on HC)
tl;dr - Noob tube
So what now, both myself and the game designers are in the wrong? Perhaps you should send them an email!
Silk, i dont really know how to put this; there really isnt anything to be concerned about, dont get me wrong i dont think you have nothing valid to say on the subject, i dont think anyone has, but what you're doing is the same as a person who complains about speed cameras even thought they havent had a ticket (even i do it, though not as strongly, and yes it might be on your principles, but if someone kills me more than 5 times in a round with enhanced explosives on projectile explosive weapons against infantry, i leave and find another server - should i leave my own server).
I have put alot of time and effort into making a server which is safe and fun for all visitors and community members, i do not appreciate the way you are complaining about something which has yet to affect you. Most server admins just kick people without a 2nd thought, i put alot of thought into it.
But if those are aimed, skilled shots (not spam) then I utterly fail to see the difference between dying to it as opposed to dying 5 times in a row from a skilled sniper, or a shotgun, or a tank, or grenade spam, or a heli...
Your speeding fine logic is also flawed; speeding is indeed a crime.
By penalising players who use the weapon you are basically saying the game designers are in the wrong but I'm pretty sure they know their design and balance better than any of us, and if they put an anti infantry RL in the game, it is there for a reason.
Sorry, please explain this in more detail.I am not saying your server sucks, I am saying I disagree with this particular rule. You are wrong in saying it doesn't affect me, it does. Even knowing the rule is there stops me using my favorite setup period. Which is great for you but shit for me.
I think the CG whinge is just that; whinge. For some reason certain people take offense at being blown up, which is retarded when there are dozens of other equally "unfair" unavoidable death situations in bfbc2, such as shotgun sniping, lucky gren spam, tanks blowing the shit out of everything, oh you get the idea. Why pick out one thing, it's asinine.
You repeatedly say that CG kills are lame; they are not. So we've gone full circle, basically it's your preference vs. mine. My preference is *gasp* play the game as it was designed to be played.
This statement isn't quite true, more accurately it is Your preference vs the majority of the BC2 playerbase. Now as this is a community server that mk1 out of the goodness of his heart has setup for the community. As far as I'm concerned as he is the admin he can pretty much enforce whatever rules he likes. With any server you will never please everyone, but surely you agree that if the vast majority deem a weapon to be for lack of a better term noobish and therefore limited in some manor you should accept that.
As an example back when I was clanning in 2142 on the uKm pub server it was deemed that 2 things retracted from the fun of the many that those that had perfected them could use to great effect. One was placing anti-infantry scanners on walkers, that was almost entirely added as I was basically unkillable if I used it. The other was the use of a certain type of anti-infantry rocket on conquest maps. I'd had spent literally days perfecting my skills in both for both of these tactics. However as the most important thing on any community server is max possible fun across the board I accepted those rules and learned to play around them.
Again this is just my personal opinion on how servers should be, especially if it is a server setup for a community.
Enhanced explosives make the CG kill in one shot. Magnum makes the shotgun kill in one shot. If you're saying CG is easier, wrong, tis the other way around.
Tell you what: Give the shotgun a 1.7m lethal explosion radius - then they're equal
Sure, but we'll also have to slow it's projectile speed significantly, change it to one bullet per clip and increase reload time to 3.6s or whatever.