The Haven Net now has a Bad Company 2 server!

Silk

Well-Known Member
Ta for the chart, more or less confirms what I've said about the CG. Also, nerf C4.. check out it's lethal infantry range ;)

And Bob; it's not easy kills. I challenge you to go ahead and prove your theory if you honestly believe that to be the case. :p
 

Silk

Well-Known Member
I've also often wondered why assault/grenade combos are allowed? I've had sooo many kills standing behind a rock spamming unlimited grens. Don't even need LOS for that! :p
 

Traxata

Junior Administrator
Whether it is the purpose or design of the cg to be anti-infantry or not it is easy kills, which is why it's widely criticised. My early statement was in no way trying to be personal those are my feeling on the weapon. I also hate the LMGs in the game and it was a coupling of the op of the LMGs and the over use of the cg as a run and gun weapon that made me stop playing BC2 initially. As I said my opinion is really as of about 5months back taking into account 2.5 months where I didn't play much and last 2 months of afkishness. If it's been nerfed then awesome and I retract my statement if not then I stand by it.

If it was up to me everyone would still be playing 2142 so I could be killing them all over the place while in a walker :p. So you can ignore most of what I say on battlefield games as I'm just bitter that none are as awesome for me as that was.
Maybe we should go back to 2142 bob :(
 

Pwnstar

Member
You've forced my hand...

The Weapon

The Carl Gustav is an anti-materiel recoiless rifle (Yes that's the correct spelling)

The Carl Gustav was soon being sold around the world, and became one of the primary squad-level anti-tank weapons for many Western European armies.

The British Special Air Service, United States Special Forces and United States Army Rangers use M3s in the bunker-busting and anti-vehicle roles

It is not designed for anti-infantry use and using it as such with the standard HEAT round would be deemed a direct breach of the Convention on Certain Conventional Weapons which supplements the Geneva convention. Ergo it is against the rules of war to use anti-materiel weaponry upon infantry.

It's designed for anti-vehicle and building duties, and should be used as such. Anything else is overkill (Illegal).

In Game

Incredibly fast projectile speed.
~2m Lethal splash damage (More on HC)

tl;dr - Noob tube
 

Kasatka

Active Member
Yeah i didn't say mechanically an anti-armour weapon, but thematically. And as pwnstar posted, it's kind of horrifically illegal to use such a weapon with standard HEAT rounds on people in real life...
 

Silk

Well-Known Member
You've forced my hand...

The Weapon

The Carl Gustav is an anti-materiel recoiless rifle (Yes that's the correct spelling)





It is not designed for anti-infantry use and using it as such with the standard HEAT round would be deemed a direct breach of the Convention on Certain Conventional Weapons which supplements the Geneva convention. Ergo it is against the rules of war to use anti-materiel weaponry upon infantry.

It's designed for anti-vehicle and building duties, and should be used as such. Anything else is overkill (Illegal).

In Game

Incredibly fast projectile speed.
~2m Lethal splash damage (More on HC)

tl;dr - Noob tube

Oh right, quote real life stuff instead of the actual in-game description. That's REALLY relevant to the topic. Maybe other stuff in bfbc2 should be tweaked accordingly - instant kills or crippling from all machine guns, villagers in the huts on the map for random civilian deaths, landmines which don't magically know that you aren't an enemy or aren't a tank, and so on. :rolleyes:

Let's get back to the actual topic shall we, the BFBC2 version of the CG and it's purpose. Here's an ingame shot.

2697941_f520.jpg


So what now, both myself and the game designers are in the wrong? Perhaps you should send them an email!
 

Ki!ler-Mk1

Active Member
So what now, both myself and the game designers are in the wrong? Perhaps you should send them an email!

Silk, i dont really know how to put this; there really isnt anything to be concerned about, dont get me wrong i dont think you have nothing valid to say on the subject, i dont think anyone has, but what you're doing is the same as a person who complains about speed cameras even thought they havent had a ticket (even i do it, though not as strongly, and yes it might be on your principles, but if someone kills me more than 5 times in a round with enhanced explosives on projectile explosive weapons against infantry, i leave and find another server - should i leave my own server).

I have put alot of time and effort into making a server which is safe and fun for all visitors and community members, i do not appreciate the way you are complaining about something which has yet to affect you. Most server admins just kick people without a 2nd thought, i put alot of thought into it.
 

Silk

Well-Known Member
Silk, i dont really know how to put this; there really isnt anything to be concerned about, dont get me wrong i dont think you have nothing valid to say on the subject, i dont think anyone has, but what you're doing is the same as a person who complains about speed cameras even thought they havent had a ticket (even i do it, though not as strongly, and yes it might be on your principles, but if someone kills me more than 5 times in a round with enhanced explosives on projectile explosive weapons against infantry, i leave and find another server - should i leave my own server).

I have put alot of time and effort into making a server which is safe and fun for all visitors and community members, i do not appreciate the way you are complaining about something which has yet to affect you. Most server admins just kick people without a 2nd thought, i put alot of thought into it.

But if those are aimed, skilled shots (not spam) then I utterly fail to see the difference between dying to it as opposed to dying 5 times in a row from a skilled sniper, or a shotgun, or a tank, or grenade spam, or a heli...

Your speeding fine logic is also flawed; speeding is indeed a crime. Using a weapon that specifies it is anti infantry, against infantry, is not a "crime" at all. It's by design. By penalising players who use the weapon you are basically saying the game designers are in the wrong but I'm pretty sure they know their design and balance better than any of us, and if they put an anti infantry RL in the game, it is there for a reason.

I am not saying your server sucks, I am saying I disagree with this particular rule. You are wrong in saying it doesn't affect me, it does. Even knowing the rule is there stops me using my favorite setup period. Which is great for you but shit for me.

I think the CG whinge is just that; whinge. For some reason certain people take offense at being blown up, which is retarded when there are dozens of other equally "unfair" unavoidable death situations in bfbc2, such as shotgun sniping, lucky gren spam, tanks blowing the shit out of everything, oh you get the idea. Why pick out one thing, it's asinine.
 

Ki!ler-Mk1

Active Member
But if those are aimed, skilled shots (not spam) then I utterly fail to see the difference between dying to it as opposed to dying 5 times in a row from a skilled sniper, or a shotgun, or a tank, or grenade spam, or a heli...

Actually, if someone does that with enhanced explosives, i dont give a flying fuck if they aimed or not.

Your speeding fine logic is also flawed; speeding is indeed a crime.

I am refering to how the camera operates, mechanically. Like a flow chart.

By penalising players who use the weapon you are basically saying the game designers are in the wrong but I'm pretty sure they know their design and balance better than any of us, and if they put an anti infantry RL in the game, it is there for a reason.

No, i am penalising lame dumbasses who use enhanced explosives against infantry, on conquest maps which do not contain main battle tanks,(And all maps in the other game modes) and even then, if you need to reflex kill someone to escape or what not the server makes an allowance.

As i have explained, if the kill is an accident, then when the person returns to normal play the server will decrement the score. I accept that if a person manages 8 (16 without enhances explosives) vehicle kills without scoring a kill in anohter way they would be unfairly punished, and would receive the server message "please use another weapon" - well to get the CG you need the RPG7 unlocked anyway.

I am not saying your server sucks, I am saying I disagree with this particular rule. You are wrong in saying it doesn't affect me, it does. Even knowing the rule is there stops me using my favorite setup period. Which is great for you but shit for me.
Sorry, please explain this in more detail.

I think the CG whinge is just that; whinge. For some reason certain people take offense at being blown up, which is retarded when there are dozens of other equally "unfair" unavoidable death situations in bfbc2, such as shotgun sniping, lucky gren spam, tanks blowing the shit out of everything, oh you get the idea. Why pick out one thing, it's asinine.

I, uh, nevermind.
 

Ki!ler-Mk1

Active Member
What i suggest you do, is play normally with us, and i shall review this if the server kills you.

Its not a rule, its is an automated lameness prevention system. IF someone kills me with the enhanced explosives, i wont get pissed, because i shall know that the server will take care of it.

I have to accomodate everyone, and the 5 people complaning that they are being CG spammed want an answer - there is one.

Lastly, when i say spam, i do not distinquish between aimed shots and random shots, and i accept this may have caused some confusion. That said i never mentioned a specific weapon, only a type of wep, and EVEN THEN, only with enhanced explosive.

Oh crap, im raving too now. Bye :cool:
 

Silk

Well-Known Member
Enhanced explosives make the CG kill in one shot. Magnum makes the shotgun kill in one shot. If you're saying CG is easier, wrong, tis the other way around.

You repeatedly say that CG kills are lame; they are not. So we've gone full circle, basically it's your preference vs. mine. My preference is *gasp* play the game as it was designed to be played.
 

Kasatka

Active Member
Tbh, i don't care what is killing me as long as i'm not in the uncap - too many servers have half arsed attempts at warning uncap kills, but i'd rather see an auto-slay on first kill and auto-kick on the second.
 

waterproofbob

Junior Administrator
You repeatedly say that CG kills are lame; they are not. So we've gone full circle, basically it's your preference vs. mine. My preference is *gasp* play the game as it was designed to be played.

This statement isn't quite true, more accurately it is Your preference vs the majority of the BC2 playerbase. Now as this is a community server that mk1 out of the goodness of his heart has setup for the community. As far as I'm concerned as he is the admin he can pretty much enforce whatever rules he likes. With any server you will never please everyone, but surely you agree that if the vast majority deem a weapon to be for lack of a better term noobish and therefore limited in some manor you should accept that.

As an example back when I was clanning in 2142 on the uKm pub server it was deemed that 2 things retracted from the fun of the many that those that had perfected them could use to great effect. One was placing anti-infantry scanners on walkers, that was almost entirely added as I was basically unkillable if I used it. The other was the use of a certain type of anti-infantry rocket on conquest maps. I'd had spent literally days perfecting my skills in both for both of these tactics. However as the most important thing on any community server is max possible fun across the board I accepted those rules and learned to play around them.

Again this is just my personal opinion on how servers should be, especially if it is a server setup for a community.
 

Silk

Well-Known Member
This statement isn't quite true, more accurately it is Your preference vs the majority of the BC2 playerbase. Now as this is a community server that mk1 out of the goodness of his heart has setup for the community. As far as I'm concerned as he is the admin he can pretty much enforce whatever rules he likes. With any server you will never please everyone, but surely you agree that if the vast majority deem a weapon to be for lack of a better term noobish and therefore limited in some manor you should accept that.

As an example back when I was clanning in 2142 on the uKm pub server it was deemed that 2 things retracted from the fun of the many that those that had perfected them could use to great effect. One was placing anti-infantry scanners on walkers, that was almost entirely added as I was basically unkillable if I used it. The other was the use of a certain type of anti-infantry rocket on conquest maps. I'd had spent literally days perfecting my skills in both for both of these tactics. However as the most important thing on any community server is max possible fun across the board I accepted those rules and learned to play around them.

Again this is just my personal opinion on how servers should be, especially if it is a server setup for a community.

I'm pretty sure there's more than just MK1 paying for the server?

Your examples are fine and dandy except that the CG isn't like them because it doesn't make the player unkillable. If anything it makes them more vulnerable!

I never said MK1 couldn't enforce his own rules, however I am allowed to voice disagreement with them am I not? Also being a sheep and going with the majority does not autmatically make you "right", so no, I don't accept it because I also am entitled to my own opinion.

The game has it's own set of perfectly fine rules, they work, why change them and where do you draw the line? What next; no grens? No magnum? No "anything that can kill you without chance of retaliation"? How about no SPAS since it's ten times more powerful vs. infantry than the CG (and by that I mean instant bullets, great accuracy and omg you can fire more than 1 bullet per 3.6s)?

Sorry but the CG is not and never was in any way overpowered. It's crap vs. vehicles and people on the run and especially crap if you have it out close combat. It's good vs. campers; AS INTENDED BECAUSE CAMPERS = STALEMATE. I despise campers hence it being my top gun, in using it for so long I have also become good at using it in general combat - something that not a lot of people can do without blowing themselves up (another weakness of the gun). If it were as good as you and the "majority" state then you'd be using it also, or you'd see a lot of engineers out there. You don't. In fact it's rare to see an engineer anywhere apart from in a tank.
 

Traxata

Junior Administrator
It's the same reason competitive gaming have rulesets.... Making a balance for the wider audience, if this upsets you it's really quite simple... Don't play. How is it any different than the idea of "vote with your wallet"?.
 

Huung

Well-Known Member
Enhanced explosives make the CG kill in one shot. Magnum makes the shotgun kill in one shot. If you're saying CG is easier, wrong, tis the other way around.

Tell you what: Give the shotgun a 1.7m lethal explosion radius - then they're equal :)
 

Silk

Well-Known Member
Tell you what: Give the shotgun a 1.7m lethal explosion radius - then they're equal :)

Sure, but we'll also have to slow it's projectile speed significantly, change it to one bullet per clip and increase reload time to 3.6s or whatever.

They both have pros and cons, I don't see why one is classed as lame when both can score 1-hit kills in the hands of a capable player. And honestly I find point and click easier than lead the moving target and fire ahead of him and hope he keeps moving in that direction.
 

Huung

Well-Known Member
Sure, but we'll also have to slow it's projectile speed significantly, change it to one bullet per clip and increase reload time to 3.6s or whatever.

Ah man, can you imagine if they did that!? That would make it stupidly OP xD

Oh... wait.
 
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